Hi.
I finally got around to checking the fix for my previous map collision issue. (#18) The fix works great thanks. But now I have a different issue.
A sprite collision with a map tile is being allowed to "passthru" the tile even though stop sprite is set to true.
map.setCollisionByIndex([51,52,53,61,62,63,71,72,73,74,81,101,102,111,112], Phaser.Collision.ANY, true, true, true);
However, this is only happening from 1 side of the tile(s) and if you persist in colliding on that single side. The other 3 sides of the tile(s), block the sprite properly. This means if you are controlling the sprite with an arrow key and keep pressing the key to keep the sprite moving even after you've collided with the tile. (e.g. not change the direction of movement)
I am not sure if this is related, but the sprite that is colliding into the map tile, is rotated 90 degrees and that is the orientation that is allowed to passthru. The other rotation angles are properly stopped on collision.
Thanks for both your help and providing us with your great engine.
Arnie Forte