A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it moves realistically.
I saw your work here and appreciate that you have done a wonderful job by hardcoding and using raycast to walk spider on any object. So, I wanted to work more on your project and added mobile joystick controls to it, But by using joystick controls, the spider does not walk on walls. Can you guide me with that??
My contact email is [email protected].
Im not not sure if it was ever intended, but are there any tips or videos on how to implement the kinematics to a humanoid. I am trying to apply walking on walls to a character in Game creator and am so close. I can get the character to gravitate towards a wall but as of now it just sort of launches in the direction of a near wall and the player control is all but lost. If you had any tips or guides on how you could implement the scripts to a humanoid model that would be amazing.