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Home Page: https://steamcommunity.com/workshop/filedetails/?id=339648087
Garry's Mod Lighting Engine
Home Page: https://steamcommunity.com/workshop/filedetails/?id=339648087
Add LW's Police Package Props as std library auto components.
I think it'd be much better to allow players or code to set presets while outside of a vehicle. I am trying to make a menu that allows players to do it in a non sandbox gamemode and it is rather restricting to force them to be in a vehicle.
I could also be doing something terribly wrong, I am not sure.
Set selections from user selections.
Error
[ERROR] addons/photon/lua/autorun/photon/cl_emv_net.lua:156: attempt to call field 'gfind' (a nil value)
1. ApplyAutoSkin - addons/photon/lua/autorun/photon/cl_emv_net.lua:156
2. Photon_ApplyEquipmentConfiguration - addons/photon/lua/autorun/photon/cl_emv_meta.lua:907
3. DoClick - addons/photon/lua/autorun/photon/cl_photon_context.lua:302
4. OnMouseReleased - lua/vgui/dlabel.lua:234
5. unknown - lua/vgui/dmenuoption.lua:77
A clear and concise description of what you want to happen.
This would be used on front or backs of vehicles working like the AirEL showing the UNIT-ID
Add any other context or screenshots about the feature request here.
HUD opacity 150 is semi visible.
It only turns on or off
N/A?
M1/2/3 stages are set to use "auto_ion_v" and ALERT to use "auto_ion."
Both Sections and Patterns are missing these, only having "auto_whelen_linz6" listed.
Like, we have the button to move the siren forward; having an option to go backwards.
Saying if you switch to a Phaser and want to go back to a Yelp (the one before), you'd have to manually go back to the Wail (or hit 1), and then switch to the Yelp. - I know 1,2,3,4 are bound to the siren change; however, if you have VCmod installed, it isn't possible to do it that way, because you end up changing seats.
Example Met Siren
I'm not sure you could make an Alternative tbh
N/A
Hud disappears as soon as you press T, B or X.
If you leave a vehicle when the lights are active the current pattern freezes / current section stays on.
If you reproduce "Problem 2" and despawn the vehicle, the props of the vehicle won't despawn.
I also think that the hud is more bold in the beta.
Whelen Cenator lightbar
Whelen Cenator component/model
N/A
N/A
Add templates for simple lighting sets.
Beginner questions on the format of those tables.
Auto generator.
Tagging releases on master builds and deploys a GMA.
Improved automation for uploads.
Illumination lights debug shows all lamps instead of the active ones.
Debugging of the illumination lamps.
A button under the Photon options that allows admins to enable/disable the "Photon_Stick" effect on every single Photon vehicle and for every player with ease. Without having to open the console and type it in every time.
Realism...
Just make it turned on 24/7 with no option to turn it off ๐
Bitch.
When disabling render / debug mode / etc, remove the hook instead of returning from the hook.
Muh performance.
Leave as is.
Auxiliary lights don't turn on if they are not used in the modes. You have to define an off pattern.
Lights turn on.
none
Vehicle spawns with the component
Vehicle spawns without the component. The rest of the vehicle's lights works, an error message is given in the console, but the yellow error popup does not appear.
"[Photon] Auto component: Whelen Ion Split was not found in the library. Requested in: NVFD Duty 21."
"[Photon] Auto component: Federal Signal Viper Dual was not found in the library. Requested in: NVFD Duty 21."
-- Most of the components from Schmal's Ford Police Interceptor Utility 2016 have this issue, I used this vehicle to test that it wasn't my vehicle's lua creating the issue.
A clear and concise description of what you want to happen.
When this would be used / what it would improve.
Other ideas that would work in place.
Add any other context or screenshots about the feature request here.
Ability to hide the bottom-right Photon panel.
Hide the panel when making videos to improve video's looks.
Hide panel when using siren panel components/props to use instead of panel.
Be able to automatically generate simple patterns (side/side, alternating, incrementing, decrementing) for a set of colours and positions.
Simple components / legacy lights.
Clean install.
Have a feature to where you can access the emergency lighting outside your vehicle.
If you had this you can get out of your vehicle and get close to the lightbar or other component you are trying to build.
Not sure.
None
Liveries reset to default when they leave a client's PVS. I am assuming this is a bug because the lighting setup (slicktop, etc) stays them same when you leave PVS.
When breaking in a vehicle they should appear almost instantly
Brake PI lighting takes a good 3-5 seconds to appear, same for reverse lights.
Example : https://youtu.be/ONHlow-e-04
N/A
When exiting a vehicle, components with Park Kill enter that mode automatically (overrides S1/2/3, doesn't override TA)
CA Style lighting which switches to static when the vehicle is parked.
Photon messes up the DarkRP name over head feature. Removing it fixes it.
Components with COMPONENT.Positions set at something other than (0,0,0) should be able to be rotated via EMV.Auto without issue.
If a component has a Position set as something else ,ie: (0,-90,0), it will rotate at odd angles. In the case of (0,-90,0) it will bug out when X is changed: Ang = Angle( X, 0, 0 )
N/A
Hi, I am just wondering if someone could please add in the D&R rds 17 siren?
It has what you call an Intersection clear tone ( Inter-Clear) along with the standard tones.
Inter-clear is a combination of Yelp, Stinger (Priority on most sirens) and a hyper stinger, that no other siren has.
It uses the same exact sound files as the D&R Intimidator, accept without the HI-Low and is replaced with the Inter-clear tone before Wail.
The Inter-Clear tone can be heard from 0:13-0:24 on the video below.
https://www.youtube.com/watch?v=HSHe-cTWORM&t=44s
I have also included a link to the product itself with a picture: http://www.dandrelectronics.com/emergency/product/rds17s.html
Hope to hear your thoughts on the siren and I hope you consider adding it.
Thanks for reading!
To be able to see lighting on other peoples car.
Cant see lighting on others car (It isnt just that it isnt lighting up, it is that I cant even see the lights on the car
[ERROR] addons/photon/lua/autorun/photon/sh_emv_helper.lua:204: attempt to index a nil value
(Unsure if thisis related)
Add default colors to takedown
So the player could do Color3 = "COLOR" or any other default color and it would affect takedown lights
Not sure.
No.
Add LW's Driver SF props as standard library auto components.
Add turn signals to the hotkey list in the settings menu
Allow users to bind their turn signals to more convenient locations, preventing the odd lurching that happens when activating a turn signal while driving
The prop will appear and it will work like normal.
The prop doesnt appear but it stills works.
None
Show a semi-transparent ball at the source of illuminatiln with a arrow that points into the direction of the illumination area
When using debug-mode ingame
Just a arrow, no ball.
/
[Photon LE (Version 70)] lua/autorun/photon/sh_emv_helper.lua:367: attempt to index local 'autoData' (a nil value)
Add regular lighting states to auto-components.
Adding running lights / secondary break lights to rear bars (as seen on some tow trucks and fire engines).
Sound
No sound
Does this module have computer configuration requirements?
When I entered the map, the vehicle that used this module for the first time did not have a jam. When I placed the second police car, it became very stuck and unbearable.
Some error :
[Photon LE (Version 70)] lua/autorun/photon/sh_emv_helper.lua:367: attempt to index local 'autoData' (a nil value)
1. GetProps - lua/autorun/photon/sh_emv_helper.lua:367
2. Photon_SetupEMVProps - lua/autorun/photon/cl_emv_meta.lua:586
3. Photon_RemoveEMVProps - lua/autorun/photon/cl_emv_meta.lua:661
4. Photon_ScanEMVProps - lua/autorun/photon/cl_emv_meta.lua:670
5. DrawCarLights - lua/autorun/photon/cl_emv_init.lua:59
6. fn - lua/autorun/photon/cl_emv_init.lua:71
7. unknown - addons/ulib/lua/ulib/shared/hook.lua:109
Many people has it on differents photon's vehicles by differents skin makers.
list of configurations updates
no update takes place
0
I was using photon for awhile then all of a sudden my screen to help me see when I can change my lightbar to a different code, when I can change my siren to a different sound, I been trying to look how I can get it back but there is nothing on it so I hope you know what I am talking about and I hope you can help me.
Bodygroups of lightbars being able to change the glass colour.
Bodygroups not changing the lightbars glass colour, appearing as clear.
None.
When pressing horn and manual siren keys, both HUD icons show.
Only one shows.
In the current version of photon you can only have a primary siren in the photon code. But in game you can have two? This doesnt make sense. This needs to be added. Maybe have a Siren = 1 and a Siren2 = 4
It would imrpove the siren feature. This would also make it to where you can add two sirens in the photon code
To be able to see configs and make new configs.
Cannot see any configs nor make new ones or see the pre-made ones (I tested on Explorer and Charger)
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