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blackjack-ml's Introduction

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Blackjack-ML

A simulator for blackjack. Write bots, GUI’s, stats, machine learning, distributed algos…​ Whatever

Project in detail

This is a game engine for the card game blackjack. The project doesn’t currently support all the rules for blackjack and probably not all the edge cases either. For example, when a player’s first card is an ace they can make side-bets - an aspect not supported in this engine. However, it is possible to extend this to support such functionality.

That extendability is really the key idea behind this engine.

The purpose of this project is to provide a solid core for which it is easy to interact with and do other cool stuff. By utilising the event listeners, your code can be notified of changes in the game and what options players have available to them.

The project was initially created to have a go at doing some stats/ml work. Needless to say that isn’t the limitation of how it can be used. Below you will find some examples for how you can apply it.

Example ideas

  1. Designing a GUI with animations

  2. Performing statistical analysis and machine learning

  3. Modifying the game by adding mechanics that are tied to blackjack, but not part of it. The "Ace sidebet" is one example, another would be the possibility to bet on players.

  4. Writing bots

  5. Writing a cluster of bots to coordinate a game

  6. Providing blackjack via different services. If you want to play around with some technology, you can use this engine as your domain.

FAQ

Q: There are many game engines on the internet that are more supported. Why use this?

A: Because it should be simple to use (i.e. because you don’t have many options in a game) and that allows you to focus on whatever your primary goal is.

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