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License: MIT License
HLSL Material for Unreal Engine
License: MIT License
The function GetSceneTextureUV() ,is not defined in hlsl file.
One of the main limitations of the custom node is that it doesn't allow for multiple functions to be defined/used in a single node.
A workaround exists where functions can be defined within a struct.
It would be awesome if the plugin could perform this process automatically, such that functions get automatically wrapped into a struct and calls to functions are swapped for calls to the function within the struct. Or alternatively, there may be a better workaround.
Ideally this plugin would be able to differentiate between content that needs to definitely be part of a Custom node and everything else in order to take advantage of constant folding.
Function code:
void testFunc(float3 color, float intensity, out float3 diffuse, out float x) {
float val = 0.1;
int i = 0;
while ( i <= 10 ) {
diffuse.x = (val * (float)i);
i += 1;
}
x = intensity * 0.5;
}
When parsing includes in hlsl file all of them are added even if they are guarded by failed #ifdef
#include "header_a.ush"
#ifndef SOMEDEF
#include "header_b.ush"
#endif
Right now both header_a
and header_b
are included and this leads to compilation errors.
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