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ericwomer avatar ericwomer commented on August 25, 2024

Core dump file with debug symbols.

My modified version of SimpleFPSTemplate

EDIT
The Toggle Bug does not happen in MarchingCubes with the debug editor.

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S-Marais avatar S-Marais commented on August 25, 2024

So to go further I downloaded MarchingCubes and the latest Voxel, I installed voxel in MarchingCubes' Plugins folder and launched the editor on Linux. The editor crashes on launch with this message:

`[2017.12.28-03.45.54:755][  0]LogLinux: Error: appError called: Assertion failed: !bInitializedSerializationHistory [File:/home/S-Marais/GameDev/UnrealEngine/4.18/Engine/Source/Runtime/ShaderCore/Private/VertexFactory.cpp] [Line: 127] 
VF type was loaded after engine init, use ELoadingPhase::PostConfigInit on your module to cause it to load earlier.

[2017.12.28-03.45.54:811][  0]LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003

[2017.12.28-03.45.54:811][  0]LogLinux: Assertion failed: !bInitializedSerializationHistory [File:/home/S-Marais/GameDev/UnrealEngine/4.18/Engine/Source/Runtime/ShaderCore/Private/VertexFactory.cpp] [Line: 127] 
VF type was loaded after engine init, use ELoadingPhase::PostConfigInit on your module to cause it to load earlier.


0x00007efc4ebcdb5f FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
0x00007efc4ea74495 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
0x00007efc4eb78541 FLinuxCrashContext::CaptureStackTrace()
0x00007efc438233b0 CommonLinuxCrashHandler(FGenericCrashContext const&)
0x00007efc4eb7a3e2 PlatformCrashHandler(int, siginfo_t*, void*)
0x00007efc4f7b8390 /lib/x86_64-linux-gnu/libpthread.so.0(+0x11390) [0x7efc4f7b8390]
0x00007efc4ea6c0d4 FGenericPlatformMisc::RaiseException(unsigned int)
0x00007efc47ff1e9b FLinuxErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)
0x00007efc4ec7ef1c FOutputDevice::Logf(wchar_t const*, ...)
0x00007efc4ec16df8 FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...)
0x00007efc4844ff1d FVertexFactoryType::FVertexFactoryType(wchar_t const*, wchar_t const*, bool, bool, bool, bool, bool, FVertexFactoryShaderParameters* (*)(EShaderFrequency), bool (*)(EShaderPlatform, FMaterial const*, FShaderType const*), void (*)(EShaderPlatform, FMaterial const*, FShaderCompilerEnvironment&), bool (*)())
0x00007ef82a39ef89 /home/S-Marais/Documents/UnrealProjects/Procedural/Binaries/Linux/../../Plugins/Voxel/Binaries/Linux/libUE4Editor-Voxel.so(+0x5cf89) [0x7ef82a39ef89]
0x00007efc4f9d46ba /lib64/ld-linux-x86-64.so.2(+0x106ba) [0x7efc4f9d46ba]````

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spsancti avatar spsancti commented on August 25, 2024

Hi, I have encountered exactly the same problem as @S-Marais .
UE4.17.2 @ Ubuntu 16.04

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siditious avatar siditious commented on August 25, 2024

I've also posted on the main UE forum, I guess I should have just posted here. I'm getting a nearly identical crash on Mac OSX 10.13.6, I notice that the crash handler pretty explicitly states to "use ELoadingPhase::PostConfigInit on your module".

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