Repo moved to https://github.com/Phyronnaz/VoxelPlugin
voxel's Introduction
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mhoangvslev getnamo mortal2000 hvsvgs3 steveorsomethin sleepprogger bhsunreal kpqi5858 dw01 cameronpeetvoxel's Issues
Packaging error when using with the ProceduralMeshComponent
Crash under Linux
https://gist.github.com/salamanderrake/c3072c29bab8decf0e22b425cf04018d
"That one is turning toggle on, turning toggle off, hitting play, escaping play then turning toggle back on and crash"
Crash when toggling VoxelWorld 2 times with SphereWorldGenerator after changing radius
Graph generator crash
UE4Editor_Voxel!UVoxelGraphGenerator::GetWorldGenerator() [c:\users\dbla\documents\unreal projects\tutorialinventory\plugins\voxel\source\voxel\private\voxelgraphworldgenerator.cpp:457]
UE4Editor_Voxel!FVoxelWorldGeneratorPicker::GetWorldGenerator() [c:\users\dbla\documents\unreal projects\tutorialinventory\plugins\voxel\source\voxel\private\voxelworldgenerator.cpp:60]
UE4Editor_Voxel!AVoxelWorld::CreateWorld() [c:\users\dbla\documents\unreal projects\tutorialinventory\plugins\voxel\source\voxel\private\voxelworld.cpp:514]
UE4Editor_Voxel!AVoxelWorld::BeginPlay() [c:\users\dbla\documents\unreal projects\tutorialinventory\plugins\voxel\source\voxel\private\voxelworld.cpp:77]```
Error C4800 when building (Winx64, UE4.18)
Hey everyone! I added the plugin, but when I attempted to build again, I received these errors. Can anyone provide any insight?
2>...\Plugins\Voxel\Source\Voxel\Private\VoxelRender\Private\CollisionMeshHandler.cpp(52):
error C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
2>...\Plugins\Voxel\Source\Voxel\Private\VoxelRender\Private\CollisionMeshHandler.cpp(246): error C4800: 'int32': forcing value to bool 'true' or 'false' (performance warning)
Graph generator crash
KERNELBASE
UE4Editor_ApplicationCore
UE4Editor_Core
UE4Editor_Core
UE4Editor_Voxel!FVoxelComputeNodeTree::Compute() [c:\users\dbla\documents\unreal projects\tutorialinventory\plugins\voxel\source\voxel\private\voxelgraphworldgenerator.cpp:77]
UE4Editor_Voxel!FVoxelComputeNodeTree::Compute() [c:\users\dbla\documents\unreal projects\tutorialinventory\plugins\voxel\source\voxel\private\voxelgraphworldgenerator.cpp:121]
UE4Editor_Voxel!FVoxelComputeNodeTree::Compute() [c:\users\dbla\documents\unreal projects\tutorialinventory\plugins\voxel\source\voxel\private\voxelgraphworldgenerator.cpp:121]
UE4Editor_Voxel!FVoxelGraphWorldGeneratorInstance::GetValuesAndMaterialsAndVoxelTypes() [c:\users\dbla\documents\unreal projects\tutorialinventory\plugins\voxel\source\voxel\private\voxelgraphworldgenerator.cpp:899]
UE4Editor_Voxel!FValueOctree::GetValuesAndMaterials() [c:\users\dbla\documents\unreal projects\tutorialinventory\plugins\voxel\source\voxel\private\voxeldata\private\valueoctree.cpp:218]
UE4Editor_Voxel!FVoxelData::GetValuesAndMaterials() [c:\users\dbla\documents\unreal projects\tutorialinventory\plugins\voxel\source\voxel\private\voxeldata\private\voxeldata.cpp:149]
UE4Editor_Voxel!FVoxelData::TestWorldGenerator() [c:\users\dbla\documents\unreal projects\tutorialinventory\plugins\voxel\source\voxel\private\voxeldata\private\voxeldata.cpp:76]
UE4Editor_Voxel!AVoxelWorld::CreateWorld() [c:\users\dbla\documents\unreal projects\tutorialinventory\plugins\voxel\source\voxel\private\voxelworld.cpp:521]
UE4Editor_Voxel!AVoxelWorld::BeginPlay() [c:\users\dbla\documents\unreal projects\tutorialinventory\plugins\voxel\source\voxel\private\voxelworld.cpp:77]```
Crash when launching 2 person PIE
Crash when falling with graph generator and Escape
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