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doodle-dude's Introduction

 > ./cmake-build-release/doodle_guy -w 600x800

Command to run mac-os-version.

Mac version was built for arm-x64 processors.

img.png

What was accomplished in this task:

  • Player's speed changes based on tiles that he jumps. Jumping on same one increases speed and switching tiles decreases it.
  • There are broken tiles that player can't jump off.
  • You can find jetpack that will get you to the stars :O
  • Game restarts automatically and shows you your score after death.
  • There are enemies that can either be shot or jumped off.
  • There is real-time in game ui for speed and score.

What can be improved:

  • Code for spawning different things turned out to be pretty similar. Perhaps, one could write a generic factory for spawning things in the world.
  • Due to the nature of the spawner, the tile score is not totally accurate.
  • In many situations, sprites duplicate for different objects. This can be optimized, to access them from one entry point.
  • Due to time pressure and quick iterations, encapsulation was widely ignored in this architecture. It would be great, to take a look at different public variables and put them behind getters and setters.

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