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About Me

Hi, I'm Pikachuxxx or my friends call me Phani (and so can you). I'm a Graphics Programmer at Sony India. I love to work on my game engine Razix in my spare time.

Here are some facts about me.

90% of my body is made of games.

Yes, it's true.

I love playing and making games a lot. I live and dream about games all the time

I love working with game engines and also enjoy tinkering with some weird computer graphics stuff.

You know what?

I eat and breathe pixels.

Don't believe me?

Hop into my profile for a supper with me and let's quench our thrist for pixels together.


Languages and Tools

And a Million more libraries....(I'm lying I only know a few)

Social

🕹Play the games I made on :

🚶‍♂️Follow me on :

🤝Connect with me on : LinkedIn Connect

💬 Ask me anything : here

💻Find some of my useful Gists here


👨🏽‍💻Currently Working on :

Razix Engine - High Performance Research Engine for Production Pipeline


Show Your Love ❤️ By Starring my Projects.

Do you love me even more ?

Phani Srikar's Projects

ai-gilfoyle icon ai-gilfoyle

I intend to make him a reality one day until then, YOU CAN CHORTLE MY BALLS!!!!

atf icon atf

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

carbon icon carbon

DirectX 11 renderer for rendering and practicing interesting and experimental techniques

cubetime icon cubetime

Simple and modern timer with many speedcubing utilities.

fireworks-engine icon fireworks-engine

Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping

foodieswatson icon foodieswatson

An app made using IBM Watson to help the present generation teen to recognise Indian spices pulses and leafy vegetables

ggj2021 icon ggj2021

Our Submission for the GlobalGameJam 2021

glfw icon glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

lpp-vita icon lpp-vita

Lua Player Plus for PSVITA. Documentation on: http://rinnegatamante.github.io/lpp-vita/

lumos icon lumos

Cross-Platform C++ 2D/3D game engine

quarendom icon quarendom

An iOS app that helps you kill this quarantine boredom

razix icon razix

High Performance Game Engine for Production Pipeline

razixassetpacker icon razixassetpacker

Custom Format Assets Exporters and Importers with Loaders for Razix Engine

razixmemory icon razixmemory

Custom CPU memory management library for Razix Engine

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