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pikachuxxxx / fireworks-engine Goto Github PK

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Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping

License: GNU General Public License v3.0

C++ 88.61% GLSL 0.20% CMake 0.14% C 11.05%
cplusplus cpp cross-platform fireworks-engine free-software game-development game-engine game-engine-development glew glfw3 linux mac-os open-source opengl opensource prototyping sandbox windows

fireworks-engine's Introduction

About Me

Hi, I'm Pikachuxxx or my friends call me Phani (and so can you). I'm a Graphics Programmer at Sony India. I love to work on my game engine Razix in my spare time.

Here are some facts about me.

90% of my body is made of games.

Yes, it's true.

I love playing and making games a lot. I live and dream about games all the time

I love working with game engines and also enjoy tinkering with some weird computer graphics stuff.

You know what?

I eat and breathe pixels.

Don't believe me?

Hop into my profile for a supper with me and let's quench our thrist for pixels together.


Languages and Tools

And a Million more libraries....(I'm lying I only know a few)

Social

🕹Play the games I made on :

🚶‍♂️Follow me on :

🤝Connect with me on : LinkedIn Connect

💬 Ask me anything : here

💻Find some of my useful Gists here


👨🏽‍💻Currently Working on :

Razix Engine - High Performance Research Engine for Production Pipeline


Show Your Love ❤️ By Starring my Projects.

Do you love me even more ?

fireworks-engine's People

Contributors

0xpranay avatar pikachuxxxx avatar

Stargazers

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Watchers

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fireworks-engine's Issues

Update the CMake for a more robust build system

  • Clean and update the existing engine CMake list
  • Make a separate CMake list for the sandbox project add it as a project to the engine
  • Add another template CMake for making new games using the engine quickly
  • Create a new Editor Project with a CMake build system

ShotRenderer3D is missing vertices and Textures

  • Shot Renderer 3D is missing vertices and textures, cannot render dues to unknown reasons.

Also encountered an vertices overflow exceptions while trying to render a model [Need to verified and reported]

Freefly camera always looks forward

  • Despite the fact that we update the camera's front vector properly, the lookAt matrix is being calculated with the front vector facing the initial direction always

Scene Sorting and Render Batching

Renderable pre-sorting and mini-batching based on similarity factors such as Shades, IBOs etc. Scene3D needs to have a better and efficient way of sorting and arranging the renderables submitted to it and pass it to the renderables render Queues. Needs to be properly planned and the whole 3D Renderer and Scene System needs to be reworked again.

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