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asyncvnc's Introduction

AsyncVNC: Asynchronous VNC for Python

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AsyncVNC is a Python package which provides an asynchronous client implementation of the VNC (RFB) protocol on top of the asyncio framework.

import asyncio, asyncvnc

async def run_client():
    with asyncvnc.connect('localhost', 5900, 'username', 'password') as client:
        client.keyboard.write('hello world!')

asyncio.run(run_client())

Features

  • Full support for keyboard, mouse, video and clipboard updates.
    • The frame buffer can be exported as an RGBA numpy array.
    • Keyboard keys are specified by name or character.
  • Compatibility with traditional VNC servers (RealVNC, TightVNC, TigerVNC, etc).
    • Including unauthenticated connections.
    • Including password authentication with Triple DES.
  • Compatibility with the built-in macOS Remote Desktop server.
    • Including username/password authentication with 2048-bit RSA keys and 128-bit AES.
    • Connects to the desktop, not the login screen.
  • Detection of multi-head frame buffer data using a novel algorithm.
  • Support for tunneling VNC over SSH with AsyncSSH.
  • Support for image data compression with zlib.

Installation

This package requires Python 3.7+.

Install AsyncVNC by running:

pip install asyncvnc

Connecting to a server

This snippet connects to a local unauthenticated VNC server, prints information, and disconnects:

import asyncio, asyncvnc

async def run_client():
    async with asyncvnc.connect('localhost') as client:
        print(client)

asyncio.run(run_client())

To log in to a macOS server, supply username and password arguments:

async with asyncvnc.connect('localhost', username='user123', password='h4x0r'):
    ...

For traditional authenticated VNC servers, the password argument is required but not username.

Warning

Traditional VNC authentication is woefully insecure. For best results, configure your VNC server to listen only on 127.0.0.1. If you need external access, use an SSH tunnel.

To tunnel VNC over SSH, use the AsyncSSH package (after which this package is modelled):

import asyncio, asyncssh, asyncvnc

async def run_client():
    async with asyncssh.connect('myserver') as conn:
        async with asyncvnc.connect('localhost', opener=conn.open_connection) as client:
            print(client)

asyncio.run(run_client())

Sending events

Keyboard and mouse objects provide context managers for holding down keys and buttons:

with client.keyboard.hold('Ctrl'):
    ...

with client.mouse.hold():
    ...

The keyboard has methods for pressing keys and writing text:

client.keyboard.press('Ctrl', 'c')  # keys are stacked
client.keyboard.write('hi there!')  # keys are queued

The mouse has methods for moving the cursor and clicking:

client.mouse.move(100, 200)
client.mouse.click()
client.mouse.right_click()
client.mouse.scroll_up()

Taking a screenshot

To retrieve an image from the VNC server and save it as a PNG file:

import asyncio, asyncvnc
from PIL import Image

async def read_updates(client):
    while True:
        await client.read()

async def run_client():
    async with asyncvnc.connect('localhost') as client:

        # Request a video update
        client.video.refresh()

        # Handle packets for a few seconds
        try:
            await asyncio.wait_for(read_updates(client), 3.0)
        except asyncio.TimeoutError:
            pass

        # Retrieve pixels as a 3D numpy array
        pixels = client.video.as_rgba()

        # Save as PNG using PIL/pillow
        image = Image.fromarray(pixels)
        image.save('screenshot.png')

asyncio.run(run_client())

The macOS VNC server composites attached monitors/screens into a single frame buffer. It does not send updates for unoccupied regions; we can use this information to detect screens:

pixels = client.video.as_rgba()
for screen in client.video.detect_screens():
    screen_pixels = pixels[screen.slices]

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