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nxengine-ios's Issues

Wrong collision detection

  1. Sometimes, it is possible to get into the ground. Most times, it's possible to get into the slope block when you move horizontally using booster.
  2. When jump on the block from the lower level, Quote is placed 1 pixel into the block.

Cannot Compile in Xcode 5

Every time Xcode 5 compiles NXEngine-iOS, I get an error in SDL:
NXEngine-iOS/iOS/deps/SDL/src/render/opengles2/SDL_gles2funcs.h:35:1: Assigning to 'void ()(GLuint, GLsizei, const char *, const GLint )' from incompatible type 'void (GLuint, GLsizei, const GLchar *const *, const GLint *)': type mismatch at 3rd parameter ('const char *' vs 'const GLchar *const *' (aka 'const char *const *'))

The code is at line 35 in SDL_gles2funcs.h:
SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const char **, const GLint *))

Just as a side note: It compiles without any errors in Xcode 4.6. Only 5.0 & 5.1 create errors.

Crash on iOS 8/9 Beta SDK

The application builds without error (Xcode 6.4 throws about 20 or so warnings) but will crash upon launching the application. I'll post the crash log and rogue code here in a bit.

Crash after exit

It's possible to exit from menu suing buttons esc - esc. It left from original game.
This exit crashes game - uiview is destroyed, but sdl uses it for touch events processing.

Best solution is to remove this functionality - it's not needed on ios device.

Glitching render

Observed on level "Outer Wall" and in corridor before Ballos.
Probably, something wrong with transparent sprites of clouds.

v 0.6 Jenka’s house crash

I got 4 puppies, tried to get out of the house, the screen went black and the game crashed. I was not able to reproduce it once more.

Unsafe spikes

Spikes on the ground are to unsafe. It's much harder to beat last cave, because spikes allow very narrow safe intersection zone.

Settings for controls

Implement some settings for controls.
At least, it my be some presets with sizes and buttons for left/right positions. Better - possibiIty to change the size and position of buttons.

System font rendering

Probably, it will be better to use iOS font rendering system. It will allow to make font looks better. Or, maybe it's possible to tune up SDL_ttf settings.

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