Comments (3)
More shapes are technically possible, yes, but will need a new LTC algorithm derivation. Cylinders use a hack right now which can reuse the rectangular derivation. There are papers on that available, but I don't have the time or muse to implement those right now, sorry.
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Thttps://github.com/Paul180297/BezierLightLT I think you would like to take a look at this paper for a future update 👀
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@JotaPe Interesting indeed, there's a few papers for other derivations as well. As I said though, I don't really have time or muse to work on LTCGI right now, other than easier maintainence stuff here and there. Be my guest to attempt to port that code though, it looks decently performance expensive but it does come with a CC-BY-NC-SA license.
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Related Issues (16)
- LTCGI working in editor, but does not show in upload. HOT 3
- No UdonSharpBehaviour class found in script file HOT 3
- Popup message bug HOT 2
- Non-US regional settings for decimal separator cause FormatException with float.parse() HOT 1
- Shaders reading from the wrong path when downloading from VPM HOT 2
- Cache and allow access of global state in LTCGI_UdonAdaptor HOT 1
- Due missing Play mode, SDK 3.3.0 seems don't generate LTCGI effect. HOT 1
- Unity 2022 Not working as intended? HOT 3
- Maybe this needs an update pass for 2022? HOT 1
- LTCGI with out udon HOT 2
- (Custom VR Game, Unity 2021.3.23f1) LTCGI_RuntimeAdapter class not found OR mismatch HOT 2
- LTCGI with ProTV: 'VideoManagerV2' does not contain a definition for 'screens' HOT 1
- LTCGI doesn't behave with UdonSharp 1.0.1 via Creator Companion HOT 2
- odd behavior when using multiple screens with exclusionary renderer lists HOT 2
- LTCGI_Amplify shader not showing Albedo texture HOT 1
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