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doggo-promise's Introduction

๐Ÿ‘‹ Hi, I'm Guillermo, but my friends call me "G-mo".

โœจ I'm a FrontEnd developer passionate about (pineapple) pizza and design.

โ˜•๏ธ Wanna chat? Don't be shy!
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๐Ÿ”ฌ Bio I'm a software developer and UX designer passionate about design systems and web accessibility. I like Vanilla JS, React, and I use Neovim for coding it all up. When I'm not coding, I thoroughly enjoy making and eating (hawaiian) pizza, playing on my PC and nintendo switch, and reading/learning about psychology and philosophy. I've interned as a software engineer at both Intel and Workiva and have worked as a Frontend Engineer for Searchspring, where I wrote web code among many other things.
๐Ÿ”ญ Goals for 2024
  • Get a JOB :')
  • Make electronic music
  • Start blogging on my Personal Website (need to redesign too)
  • Finish designing Spaceduck and update lua neovim port ๐Ÿš€๐Ÿฆ†

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doggo-promise's Issues

Add Counter Feature

A nice interactivity to have would be to add a counter so the user can see how well they did playing the game!

Don't have to wait for both cards to flip back over if a wrong pair was selected

Not sure what's causing it, but at some point in my playtime, I encountered the ability to reveal all cards without waiting for a pair of incorrect cards to flip back over.

EDIT: upon further review, it seems that there is a certain combination of the following actions that activate this:

  1. start and finish a game on minimum card rule
  2. start a game on maximum card rule but don't finish
  3. go back to the minimum card game, start and finish
  4. change the increment on the slider somewhere
  5. go back to the max card game, and enjoy the glitch

Not saying this is the correct order, but this is just about everything I did.

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