Comments (3)
Steps to replicate:
Start at Sol
Open map, select Proxima Centauri system
Select forward view
Click launch
IMMEDIATELY Click hyperspace
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Quitting the game using the Escape menu at this point causes a segfault. Backtrace here.
Program received signal SIGSEGV, Segmentation fault. 0x000000000043b1d3 in WorldView::DrawBgStars (this=0x155b9730) at WorldView.cpp:363 363 Frame::GetFrameTransform(Space::rootFrame, Pi::player->GetFrame(), m); (gdb) bt #0 0x000000000043b1d3 in WorldView::DrawBgStars (this=0x155b9730) at WorldView.cpp:363 #1 0x0000000000491fbf in draw_intro () at Pi.cpp:563 #2 Pi::Start () at Pi.cpp:780 #3 0x0000000000408c85 in main (argc=) at main.cpp:18
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The crash at exit might be unrelated. I have seen crashes at exit at other times, often after long runs and especially after missiles are used. I haven't been able to reproduce reliably though.
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