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raymasterjs's Introduction

RayMaster

Javascript raycasting game engine

Link to latest version

https://pivettamarcos.github.io/RayMasterJS/

Planning

  • Ability to add wall texture map (ADDED IN VERSION 1.1)

@ Ability to add collectables texture map

@ Ability to add monsters texture map

@ Sliding doors and sliding walls

@ Gun and shooting logic

@ Customizable shading

@ Customize gun range, accuracy, etc from player and enemies

@ Ability to add enemies to game world, enemy logic and rendering

@ Ability to add collectables to game world, item logic and rendering

@ Floor and ceiling textured casting

@ Mobile responsiveness

@ Saving changes on server

Versions

(1.0)

  - Drawing of textured walls

  - Player movement and rotation
  
  - Rays representation on the editor grid
 
  - Editable static-sized grid (user can place walls on each cell)
        
  - Option to select between predefined textures

(1.1)

  - Major refactoring

  - Ability to add wall texture map (Image has to be 64px high and a multiple of 64px in width)

  - Added file browsing button for adding wall texture map

  - Toggleable rays (Use the 'r' key)

raymasterjs's People

Contributors

pivettamarcos avatar

Stargazers

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