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Create Player object to store methods and properties

Player has the following properties:

  • name
  • health
  • strength
  • agility

Player obj has the following methods:

  • getStats()
  • getInventory()
  • getHealth()
  • getAttackValue()
  • isAlive()
  • addPotion()
  • usePotion()
  • reduceHealth()

Write appropriate tests for Player() constructor and method.

Create enemy object to store methods and properties

An enemy has the following properties:

  • name
  • weapon
  • health
  • strength
  • agility
  • potion

An enemy has the following methods:

  • getDescription()
  • getHealth()
  • getAttackValue()
  • isAlive()
  • reduceHealth()

Write appropriate tests for enemy methods and constructor.

Create a Potion Object

  • Create tests for the Potion object.

  • The Potion object will be used to give the player stat boosts.

  • If no stat is provided, the stat should be randomly selected.

Create Game Obj that handles Game logic

Keep track of turns, check if game's won, and prompt user for input.

Game obj has the following properties:

  • roundNumber
  • isPlayerTurn
  • enemies
  • currentEnemy
  • player

Game obj has the following methods

  • initializeGame()
  • battle()
  • checkEndOfBattle()
  • startNewBattle()

Consolidate the code.

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