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robot-gladiators's Introduction

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robot-gladiators's Issues

Restructure data with JS objects

Description

  • Create and use JavaScript objects to organize data related to the player and data related to the enemies.

  • Create object methods to perform player actions.

Add randomness to health and damage values

Description

  • Start enemies at a random health value between 40 and 60.

  • Start enemies with a random attack value between 10 and 14.

  • Attack damage is random, using the robot's attack value as an upper limit (for example, if the player's attack is 10, their damage range is 7-10).

Save High Score

Expected Behavior:

Enable players to save high score using an API.

Actual Behavior:

  • No such action exist within game, players' scores are wiped with each new game start.

Possible Solution

  • TBD.

Bug: Player name prompt error handling

Expected Behavior:

If prompt for player name is left blank, new prompt shows up to request name again.

Actual Behavior:

  • If left blank, player's name stays that way.
  • If canceled, player's name is entered as 'null'.

Possible Solution

  • create function that will loop until player enters valid name.

Initial game functionality - MVP

Description

Must Have

  • Build a game where a player's robot can fight another robot until one of them loses.

  • If the enemy robot loses first, the player's robot will move on to fight another enemy robot.

Features

  • The player's robot's name can be dynamically created by the player through the browser.

  • The player is given the option to skip the fight by paying a penalty fee or continue with the fight.

Add shop functionality

Description

  • After defeating an enemy, ask the player if they would like to purchase an item from a store.

  • The player can purchase health or attack points if they can afford them.

Bug: SKIP/FIGHT response error when blank or entered mixed capitalization

Expected Behavior:

When left blank or when presented with correct work but with mixed capitalization, the prompt will re-request input again.

Actual Behavior:

  • Prompt accepts blank as "fight", fight function continues.
  • Prompt accepts mixed cap inputs as "fight", fight function continues.\

Possible Solutions

  • Add "if" statement to var promptFight to include promptFight === fight ... until valid answer is given.

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