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Comments (5)

bigtimebuddy avatar bigtimebuddy commented on July 28, 2024

Thanks for mentioning this @PainKKKiller.

Based on the solution on Phaser, could you try adding the following here and see if that makes a difference?

if (source.context.state === 'suspended') {
	source.context.resume();
}

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painkkiller avatar painkkiller commented on July 28, 2024

Thanks for pointing this out I'll try tomorrow, and write here about results.

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painkkiller avatar painkkiller commented on July 28, 2024

Sorry for long silence I was busy, but with your suggestion I overcame this bug. But anyway sound in android Chrome works only after tap on the screen. I couldn't get quickly into structure of your project, when I run npm build I get dist folder, where everything compiled, but code of AudioContext never taken from there, it used from libs folder, and I didn't bothered to research how to compile it.
Anyway I solved problem in my SoundManager with this code:

SoundManager.prototype.resumeSound = function() {
  if(PIXI.sound._context._ctx.state === "suspended") {
    PIXI.sound._context._ctx.resume().then(function() {
      	console.log("SoundManager#resuming Audio context");
    });
  }
}

Hope this will help anyone who'll meet this problem.

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bigtimebuddy avatar bigtimebuddy commented on July 28, 2024

Thanks for this. Will work to get these fixed in. Could you tell me what version of Android Chrome so I can try to reproduce?

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painkkiller avatar painkkiller commented on July 28, 2024

The link says it's reproducible from 55 version of Chrome, my version of Chrome is 62.0.3202.84. But again I say, it's strange, but I had working sound in single iframe with this version of Chrome. Maybe iframe and main site should be on different domains.

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