Comments (5)
Thanks for mentioning this @PainKKKiller.
Based on the solution on Phaser, could you try adding the following here and see if that makes a difference?
if (source.context.state === 'suspended') {
source.context.resume();
}
from sound.
Thanks for pointing this out I'll try tomorrow, and write here about results.
from sound.
Sorry for long silence I was busy, but with your suggestion I overcame this bug. But anyway sound in android Chrome works only after tap on the screen. I couldn't get quickly into structure of your project, when I run npm build
I get dist folder, where everything compiled, but code of AudioContext never taken from there, it used from libs folder, and I didn't bothered to research how to compile it.
Anyway I solved problem in my SoundManager with this code:
SoundManager.prototype.resumeSound = function() {
if(PIXI.sound._context._ctx.state === "suspended") {
PIXI.sound._context._ctx.resume().then(function() {
console.log("SoundManager#resuming Audio context");
});
}
}
Hope this will help anyone who'll meet this problem.
from sound.
Thanks for this. Will work to get these fixed in. Could you tell me what version of Android Chrome so I can try to reproduce?
from sound.
The link says it's reproducible from 55 version of Chrome, my version of Chrome is 62.0.3202.84. But again I say, it's strange, but I had working sound in single iframe with this version of Chrome. Maybe iframe and main site should be on different domains.
from sound.
Related Issues (20)
- Sound Library not stopping paused Sounds on stop all
- Does the new @pixi/assets loader support loading sounds? HOT 2
- Version 5 error HOT 2
- Problem with dependencies v5.0.0 HOT 1
- Assets Loader with Sound should use the exact order of the audio formats defined HOT 2
- Format fallback with different filename bases HOT 1
- Not able to load base64 sound assets on production HOT 8
- v4.x doesn't respect `utils.supported`, which loads everything in `utils.extensions` anyway HOT 2
- Bug: Failed to set the 'buffer' HOT 4
- undefined is not an object (evaluating 'this.find(t).play') HOT 1
- Sound is suspended while window loses focus HOT 6
- `disableAutoPause` doesn't disable auto-resume HOT 4
- Sound does not work well on some browsers on iOS HOT 4
- Parser for Pixi Assets does not register properly HOT 2
- Uncaught TypeError just by following the Tutorial HOT 2
- Calling .stop() on a sound whilst the browser window is blurred does not actually stop the sound HOT 4
- Sine tone generated is one octave too low
- [bug] HTMLAudioInstance.ts HOT 2
- Safari Changing to different tab not muting sound HOT 1
- global sprite aliases?
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from sound.