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d3d12renderer's Issues

Build error vs2022

When I try to get an weird error:

D3D12Renderer\shaders\rs\proc_placement_rs.hlsli(16,2-26): error X3000: unrecognized identifier 'uint64_t'

Any idea how to fix that?

adding mesh fbx file

when i try to drag and drop an fbx file into the engine it gives me an error message saying "Unhandled Exception, read access violation
this is nullptr) at line 109-110 in fbx.cpp file. plz help

Apply for more assets

Hello, I am very interested in your work and hope to obtain more assets to observe the effect. Would you like to share it? My mail address is 'zcy621799 at 163.com' .Thank you very much.

ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast

i have an issue when running the program both at release and debug mode (these 2 errors pops up):
ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Werror,-Wambig-lit-shift] -> line 39 at bitonic_start_sort_cs.hlsl
ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Werror,-Wambig-lit-shift] -> line 53 at bitonic_start_sort_cs.hlsl

std::filesystem error

Hi,

Thanks for sharing your work, this look very nice.
Unfortunately i am not able to successfully build the solution.

I generate the solution for VS2022.
i get this error when building it.

  • D3D12Renderer\src\meta\generate_sounds.cpp(21,39): error C2664: 'std::basic_ifstream<char,std::char_traits>::basic_ifstream(const char *,std::ios_base::openmode,int)' : impossible de convertir l'argument 1 de 'const std::filesystem::directory_entry' en 'const char *'

if i modify the code to pass a std::filesystem::path as argument or any other variations ::string and /or c_str() etc...
i get a lot of this errors for various cpp files.

  • D3D12Renderer\src\core\hash.h(95,2): error C2766: spécialisation explicite ; 'std::hashstd::filesystem::path' a déjà été défini (compilation du fichier source src\audio\sound.cpp)
  • C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.32.31326\include\filesystem(4342): message : voir la définition précédente de 'hashstd::filesystem::path' (compilation du fichier source src\audio\sound.cpp)

Thx

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