pkurth / d3d12renderer Goto Github PK
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License: MIT License
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
License: MIT License
When I try to get an weird error:
D3D12Renderer\shaders\rs\proc_placement_rs.hlsli(16,2-26): error X3000: unrecognized identifier 'uint64_t'
Any idea how to fix that?
when i try to drag and drop an fbx file into the engine it gives me an error message saying "Unhandled Exception, read access violation
this is nullptr) at line 109-110 in fbx.cpp file. plz help
Could you please add Displacement texture map support?
Hello, I am very interested in your work and hope to obtain more assets to observe the effect. Would you like to share it? My mail address is 'zcy621799 at 163.com' .Thank you very much.
i have an issue when running the program both at release and debug mode (these 2 errors pops up):
ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Werror,-Wambig-lit-shift] -> line 39 at bitonic_start_sort_cs.hlsl
ambiguous type for bit shift; use a type suffix on literal values, like 'L' or 'U', or a cast [-Werror,-Wambig-lit-shift] -> line 53 at bitonic_start_sort_cs.hlsl
Hi,
Thanks for sharing your work, this look very nice.
Unfortunately i am not able to successfully build the solution.
I generate the solution for VS2022.
i get this error when building it.
if i modify the code to pass a std::filesystem::path as argument or any other variations ::string and /or c_str() etc...
i get a lot of this errors for various cpp files.
Thx
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