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unity-uitest-tool's Issues

Null Reference Exception in unity 2021.1.27f1

Hi, this package looks excellent, but it is not compatible with unity 2021.

Exception in console after clicking "Start Record":

NullReferenceException: Object reference not set to an instance of an object
PlayQ.UITestTools.UITestFlowRecorderWindow.SetFocusToGameWindow () (at Assets/Dali Engine Submodule/Dependencies/UITestTools/Editor/UITestFlowRecorderWindow.cs:91)
PlayQ.UITestTools.UITestFlowRecorderWindow.DrawHeader () (at Assets/Dali Engine Submodule/Dependencies/UITestTools/Editor/UITestFlowRecorderWindow.cs:538)
PlayQ.UITestTools.UITestFlowRecorderWindow.OnGUI () (at Assets/Dali Engine Submodule/Dependencies/UITestTools/Editor/UITestFlowRecorderWindow.cs:175)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at <049ca55ee25e4825ba73912e1822b047>:0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at <049ca55ee25e4825ba73912e1822b047>:0)
UnityEditor.DockArea.OldOnGUI () (at <049ca55ee25e4825ba73912e1822b047>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <5764fa4c1e494ed58b3db57198e4b0f7>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <8993825ca73141f8999b26a750e0f11a>:0)

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