Comments (3)
Humm, normally I only "run" programs listed in the releases section of a github project.
- One possibility is a statically-compiled program and then release it via the release section.
- Another possibility (which is a bit more verifiable) is using openSUSE Build Service to make the release for you [1].
from 2048.cpp.
One possibility is a statically-compiled program and then release it via the release section.
Wouldn't there have to be a different compiled binary for each OS, platform and system architecture? If yes, then it's a bit too much of work IMO
from 2048.cpp.
This is handled by adding "install" section to CMake / Meson scripts.
Install is added in #91
Separately, if one wishes to distribute executables for multiple platforms in a GitHub Release, this can be easily done via Travis-CI deploy:
statement.
from 2048.cpp.
Related Issues (20)
- Replace enum with enum class HOT 2
- Allow user to go back to main menu from high score screen HOT 1
- Allow user to go back to main menu when choosing game board size HOT 5
- Error with .clang-format HOT 1
- Multi-language support HOT 5
- Remove `build` empty directory in source tree.
- Add option to forfeit/quit an active game session HOT 5
- score and statistics wrong HOT 5
- Encoding problem
- error: no viable overloaded '='
- Add Travis CI as an automated pre-check for all Pull Requests.
- when load the saved game board, best score is not visible
- A simpler way to build without meson or cmake HOT 1
- New ci failure HOT 3
- my cmake can't run it HOT 3
- Always occur segmentation fault after I enter the gameboard size HOT 2
- Strange characters when running app HOT 1
- My collage project.
- Incorrect statistics saved at the end of the game
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from 2048.cpp.