Comments (2)
Er, I've already said that I was replacing the map editor with the map compiler. I'm no longer interested in creating a map editor as the solution I've managed to create doesn't involve any external applications and I believe that's the true way to go through with this process.
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the conversation is "archived" so it's stored in our logs. i was repeating past conversations so it's publicly available and will not need to be repeated for future discussions (since it will be easily available to any curious). Again though, your way of doing things has not been criticized.
I still believe multiple tools serve a purpose. My reasoning was i prefer a 3d tool for 3d building/modeling, so i personally will continue to use 3rd party tools. But that's just me, which in no way should affect how we go about making a framework capable of catering to many other characters (people). So either way we choose, nothing has to change. Just as long as we can get something work, so others can enjoy our hard work as well. :)
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Related Issues (20)
- Walking Bugs HOT 3
- Move dependencies in scripts out of Resources folder
- [Meta] Relation with herbertmilhomme/PokemonUnity HOT 1
- Replace Beta with PR #109 HOT 3
- Linux 64-bit HOT 1
- README
- KeyNotFoundException at Assets/Scripts/Player.cs:44 HOT 1
- Crashes when I leave Gold's house in alpha branch HOT 2
- Pokemon HOT 1
- A FAQ would be awesome HOT 6
- Sample scene empty almost HOT 2
- Array Index Out of Bounds in scene overworldNW HOT 5
- Webgl demo link is not working HOT 1
- Build errors! HOT 5
- Sprites are not properly being scaled down by canvas UIs HOT 1
- English Text & Translations Is Poorly Written HOT 3
- Rename PKU Beta to API? HOT 5
- Directory and File Hierarchy Should Be Restructured?
- Beta needs restructuring?
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