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pokemonunity's Introduction

Pokémon Unity Logo

Pokémon Unity by IIcolour Spectrum

Created with Pokémon Framework

Based on Pokémon Essentials

License Discord Server Reddit GitBook

Pokémon Unity is a versatile game project, written in C# and built upon the Unity platform. Designed for passionate fans, this project aims to provide a platform for creating Pokémon-style games. Originating from the efforts of IIcolour Spectrum (Lucas), the project has transformed over the years, seeing leadership change hands to FlakFlayster in 2017 and currently managed by Gen, with continued contributions from FlakFlayster.

Overview

Pokémon Framework forms the backbone of this project. Crafted in C#, this robust framework provides a solid foundation for any Pokémon-style remake or emulator. Its abstract design, completely independent of any frontend component, offers versatility, allowing migration between any C# compatible engine or platform (e.g., Unity3D, ASP.NET Websites, or even a text-based Pokémon battle simulator in a command-line console).

This project also includes a C# adaptation of Pokémon Essentials, designed to function identically, with only minor variances. To ensure an expansive and updated database, we've substituted the data from Pokémon Essentials with Veekun's Database, which is designed for database queries and is kept up-to-date regularly.

Fundamentally, the project reengineers the Pokémon Essentials logic to implement Pokémon mechanics. It leverages Veekun's Pokédex data (extracted straight from Nintendo's Pokémon games) to enrich the Pokémon Framework. Crowd-sourced local translations have been set up on a private webserver, which can be downloaded and used as localized scripts. The final render and output are integrated with the GameFramework for Unity, overwriting its template data to operate like a Pokémon game.

If you're familiar with Pokémon Essentials, have a preference for Unity or C#, and are willing to put in the effort, this project is a perfect match for you. However, it's important to note that this is not a ready-made game. It's a FRAMEWORK, a basis for you to build your own unique game upon. Hence, you will find source codes and DLL files rather than a game executable.

Adapting Pokémon Essentials

The project's code is designed to mimic and emulate the Pokémon Essentials package for RPG Maker MV, originally written in Ruby. Given Ruby's similar object-oriented coding structures, the code can be easily adapted to function identically in our C# project.

Current Project Status

The project builds upon IIcolour Spectrum's original Pokémon Unity, combining it with Herbertmilhomme's framework. While the project is currently playable, it's in an evolutionary phase with some features temporarily disabled and minor issues present.

For now, we advise against using this project as a foundation for building a game. However, we're making strides towards future improvements and eliminating the need for wrapper functions.

Demo and Build Instructions

To open and play a demo in Unity:

  • Import the project's folder (/Pokemon Unity) using Unity Hub or Editor.
  • Navigate to and open sampleScene.unity, then play it.

To build and run the project on Windows:

  • You will need to move database to /Pokemon Unity/Assets/Data. (Found in ..\ ..\ ..\\veekun-pokedex.sqlite or the repository's root folder)
    • And uncomment line 58 from Assets/Scripts/Scene/GameEvents.cs
  • Build the project.
  • In the Build folder, copy SQLite.Interop.dll from YourAppName/YourAppName_Data/Plugins to YourAppName/YourAppName_Data/Managed.
  • Finally, run `YourAppName.exe

To download the project and play it without using unity

There are also demos for Windows, Linux, and Mac zipped in 2016 Release

Stay tuned for updates and exciting changes as we continue to develop the Pokémon Unity Project!

Credits

Links

pokemonunity's People

Contributors

ariesplaysnation avatar blackcatofmisfortune avatar fakoukas avatar herbertmilhomme avatar imranjagari avatar kiwifruitdev avatar myztyn avatar sedatb23 avatar slawekwaga avatar superusercode avatar velorexe avatar xzekro51 avatar

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pokemonunity's Issues

Error on during import of AudioClip

Did you search for similar issues before submitting this one?
Yes
Describe the issue you encountered:
Error on the import of the following audio clips (FSBTool64.exe)

387.ogg
496.ogg
497.ogg
608.ogg
655.ogg
392.ogg
388.ogg
495.ogg
609.ogg
391.ogg
607.ogg
448.ogg
652.ogg
500.ogg
447.ogg
395.ogg
390.ogg
657.ogg
654.ogg
499.ogg
389.ogg
658.ogg
394.ogg
393.ogg

Expected behavior:
Successful import

  • Platform (Win7, 8, 10? macOS? Linux distro? WebGL?):
    Win10

  • Branch commit SHA:
    latest

  • Steps to reproduce:

    1. Import project in Unity
  • Screenshot if needed (error files can be attached):

  • Any related issues:

Linux 64-bit

Hello! Can you add support for 64-bit Linux devices?

KeyNotFoundException at Assets/Scripts/Player.cs:44

Describe the bug
I caught an exception When I imported Pokemon Unity into Unity 2019.1.9f1 and paly the start scene,.
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <7d97106330684add86d080ecf65bfe69>:0)
PokemonUnity.Monster.Pokemon.get_Form () (at <720ca64bbefa4625bad07f6d01db56ec>:0)
PokemonUnity.Monster.Pokemon.get__base () (at <720ca64bbefa4625bad07f6d01db56ec>:0)
PokemonUnity.Monster.Pokemon.get_Species () (at <720ca64bbefa4625bad07f6d01db56ec>:0)
PokemonUnity.Monster.Pokemon.get_IsShiny () (at <720ca64bbefa4625bad07f6d01db56ec>:0)
PokemonUnity.Monster.Pokemon..ctor () (at <720ca64bbefa4625bad07f6d01db56ec>:0)
PokemonUnity.Monster.Pokemon..ctor (PokemonUnity.Pokemons pokemon) (at <720ca64bbefa4625bad07f6d01db56ec>:0)
PokemonUnity.Character.PC..ctor () (at <720ca64bbefa4625bad07f6d01db56ec>:0)
Player..ctor () (at Assets/Scripts/Player.cs:44)
SaveData..ctor (System.Int32 fileIndex) (at Assets/Scripts/SaveData.cs:50)
GlobalVariables.Awake () (at Assets/Scripts/GlobalVariables.cs:46)

To Reproduce
Steps to reproduce the behavior:

  1. Import Pokemon Unity into Unity 2019.1.9f1
  2. Move the veekun-pokedex.sqlite to Pokemon Unity 's parent directory.
  3. Open startup.scene and play it

Expected behavior
A clear and concise description of what you expected to happen.

Screenshots
If applicable, add screenshots to help explain your problem.

Desktop (please complete the following information):

  • OS: windows10 x64
  • Browser [e.g. chrome, safari]
  • Version [e.g. 22]

Smartphone (please complete the following information):

  • Device: [e.g. iPhone6]
  • OS: [e.g. iOS8.1]
  • Browser [e.g. stock browser, safari]
  • Version [e.g. 22]

Additional context
Add any other context about the problem here.

Walking Bugs

Describe the bug
When I start the game, I can walk onto the edge of the staircase in my room and enter the "Void" (the black space outside of the map). In addition, I can go onto cliff faces from stairs, raise my sprite higher than usual by jumping off a ledge in Umbra Woods, and ascend/descend cliff corner tiles.
To Reproduce
Steps to reproduce the behavior:
Open Start scene, select new game, and when the scene loads, walk to stairs. Do not go on the stairs, but go on the tile below the stairs. You should find yourself on the railing of the staircase. Walk east and you will find yourself in the Void.

Expected behavior
I should not be able to walk anywhere but flat ground and stairs.

Screenshots
Unity 2017 4 30f1 Personal (64bit) - startup unity - Pokemon Unity - PC, Mac   Linux Standalone DX11 2019-07-25 10-23-55_Moment(3)
Unity 2017 4 30f1 Personal (64bit) - umbraWoods unity - Pokemon Unity - PC, Mac   Linux Standalone DX11 2019-07-25 10-28-12_Moment
Unity 2017 4 30f1 Personal (64bit) - startup unity - Pokemon Unity - PC, Mac   Linux Standalone DX11 2019-07-25 10-23-55_Moment(4)
Unity 2017 4 30f1 Personal (64bit) - startup unity - Pokemon Unity - PC, Mac   Linux Standalone DX11 2019-07-25 10-23-55_Moment
Unity 2017 4 30f1 Personal (64bit) - umbraWoods unity - Pokemon Unity - PC, Mac   Linux Standalone DX11 2019-07-25 10-28-12_Moment(3)
Unity 2017 4 30f1 Personal (64bit) - umbraWoods unity - Pokemon Unity - PC, Mac   Linux Standalone DX11 2019-07-25 10-28-12_Moment(2)
Desktop (please complete the following information):

  • OS: Windows 10

Additional context
I tested on both branches, it worked on both.

English Text & Translations Is Poorly Written

Describe the issue
Problem is the language xml file in the translation folder for English scripts/text is extremely sloppy, and needs to refined better.

Expected behavior
Easier to navigate

Screenshots
If applicable, add screenshots to help explain your problem.

Additional context
Looking for something that makes sense, is organized, and easily understood... without changing from xml to json (or any other format, for that matter). The problem isnt that the text doesnt load. The issue is, making sense of file is difficult, because there is no clear or easily understood pattern. Hoping someone can help by suggesting ideas, and i would implement them in future updates.

If we can get this sorted, we can begin translating games that use this framework into multiple languages (framework already supports text, and i already have a platform for easily translating text into foreign dialects).

Thanks to any that are (or not) able to contribute.

A FAQ would be awesome

Reviewing the discord chat reveals that many of the same questions are asked and answered over and over. A linkable FAQ would be great

Array Index Out of Bounds in scene overworldNW

Did you search for similar issues before submitting this one?

NO, I've tested all the other scenes and no any had the same issue.

Describe the issue you encountered:

When I run the scene overworldNW, I have an "Array index out of range" error. (More exactly 55 errors like this).
I've added some lines to the code in MapCollider.cs to test that issue and I've found that the issue happens always with z = 72.

Expected behavior:

When you run the scene overworldNW, you receive an "Array index out of bounds" error.

  • Platform (Win 10):

Windows 10 64 bit

  • Branch commit SHA:

I didn't create any branch.

  • Steps to reproduce:

    1. Just run the scene overworldNW
  • Screenshot if needed (error files can be attached):

Screenshot of the error and some Logs made by me.

issuecaptura1

Screenshot of the lines added to MapCollider.cs to test the error.

issuecaptura2

README

Broken links in the Readme for the Link to Unity Cloud Build, superusercode Reddit account & the Discord server.

Build errors!

Describe the bug
Branch: Beta

When opening PokemonUnity.sln for the first time I get 1000+ errors in the build solution. "Assembly-CSharp.dll" and "Assembly-CSharp-Editor.dll" not found.

To Reproduce
Steps to reproduce the behavior:
Open project for the first time
Get 1000+ errors

Expected behavior
Should be open with 0 errors.

Screenshots
If applicable, add screenshots to help explain your problem.

Desktop (please complete the following information):

  • OS: Windows 10 Pro
  • Browser Chrome

Additional context
Add any other context about the problem here.

Replace Beta with PR #109

I left the project in a non functional state when i walked away, and the resolution found to fix the state of the project were more or less haphazardly done.

#109 is the continuation of where i left off, and the adequate solution to how it should've been resolved.

Directory and File Hierarchy Should Be Restructured?

Is your feature request related to a problem? Please describe.
A few users have complained about navigating PKU's Beta repository. Not sure what the problem is or where it lies. But the complaints have been generally consistent with "[the code] it's unorganized" or "this is too difficult to understand/figure out." So maybe instead expecting, or asking users to be patient with the learning curve (and investing time into actually making sense of or asking questions to help to help user-developer confusion); we could instead shift the focus and attention more into hand-holding the user, so there is less 2nd guessing and questioning on what it is they're looking at or where to find what they're looking for (in the code).

Describe the solution you'd like
I think maybe instead of storing collective logic all under the same file, we use Partial tag and rename folder structure to match how classes are navigated. Thus, if Pokemon class contains nested class: Experience, PokemonDatabase, etc... the new folder directory should reflect and match visually like:

  • Pokemon/Pokemon.cs
    • Pokemon/Nested/Experience
    • Pokemon/Nested/PokemonDatabase
    • Pokemon/Nested/etc...

Describe alternatives you've considered
I've considered nested classes as a reasonable way to group categories (code/mechanical themes) and logic together. I've also considered that users working with IDE's would be more comfortable with actually using a search function (Ctrl+F) or patiently reading the file's schema to get a better understanding or footing on how to address any implementations of their designs.

Additional context
Instead of navigating single classes with tools and utilities that would make things convenient for their experience
image

They can use the alternative of an already structured schema
image
But instead with multiple files and folders to navigate between. So now instead of editing and manipulating in one file. A user can now jump between 5-7 to sort out their needs. (Because, apparently, it's less confusing that way...)

Sprites are not properly being scaled down by canvas UIs

Describe the bug
The sprites included in start.unity's CanvasUI GameObject are not being scaled to the correct resolution when the framework is in a resolution of 342x192 (default resolution). Instead, they appear choppy and not using the full resolution.

To Reproduce
Steps to reproduce the behavior:

  1. Go to start.unity
  2. Expand CanvasUI
  3. Enable a UI
  4. Set resolution in-game to 342x192
  5. See results

Expected behavior
Sprites should appear clean and appear the same across multiple resolutions using 342x192 as a baseline for testing.

Solution
Change the Canvas Scaler component in CanvasUI to have 342x192 as its reference resolution, as well as 16 reference pixels per unit. This should also allow previous canvas UI designs to retain compatibility.

Screenshots
342x192:
image
1149x647:
image

Desktop (please complete the following information):

  • OS: Windows 10 Home
  • Browser: Opera
  • Version: beta

Additional context
The 342x192 resolution is a widescreen aspect ratio version of the NDS's display resolution. It is used in the master branch a lot when in the UIs or in-game. Its purpose is to have the resolution closely match the HeartGold/SoulSilver games while still fitting in a modern aspect ratio.

Move dependencies in scripts out of Resources folder

There are a large number of sprites and resources being loaded at runtime by using Resources.Load. This slows down the game's performance and leads to messy and hard to understand code. Future sprites should not go into the Resources folder by default, as Unity automatically includes everything in the Resources folder in the exported build, regardless of whether it's used or not.

Beta needs restructuring?

I have a request... for users/programmers that are skilled with "organizing/semantics", i would like to request some assistance with restructuring the classes and folder directories, so things are less "chaotic/confusing" (to navigate). If anyone has any suggestions on a better locations or folder structures for the csharp codes (only codes for now, dont want to mess with the unity stuff until later). Please submit any contributions, flow charts (the visual maps of squares and lines, where what goes to what), or text entries

Parent
|-Child
|-Child
|-|-Child of child?

Anything to help make the project more convenient for others to work with; all feedback is welcomed (though some may require further discussion, before fully implementing).

Some of the nested classes can/should remain nested. But i dont mind maybe making a new/separate folder to hold them (and maybe the use partial tags)

Rename PKU Beta to API?

Is your feature request related to a problem? Please describe.
A lot of users view pokemon unity framework as if it were a game development project, when in actuality it's a framework for users to apply their own skills to develop a game using tools that reduce repetitive work and tedious labor. It's not a "game" so there is no, "when are we going to be able to play it?" questions that should be asked/answered, and more... "when will it work for this [insert something visual a user has created, example: a map] that i made?"

The whole reason and purpose behind a "demo" is not to say: "this is the game we're making" but to express "this is something YOU can make too, if you applied this to your project"

Describe the solution you'd like
Maybe instead of calling it a "framework" (which may hold a bit of confusion in it's own way), we just call it an "API" instead? At least then, when we say "this is unstable" it can better translate from "it doesnt work for your needs" to a better statement that resembles "it isnt giving the correct results it should right now."

Describe alternatives you've considered
I've considered PKU building both sides of a project (the front-end and back-end). But it's extremely difficult to focus on both sides simultaneously, without having any set blueprints or our layouts in place (considering all the different opinions and various options on how to approach things). For a while the project hasnt made a lot of progress on front-end side of things. Maybe it might be best to leave the creative input in the hands of the end-user, instead of the PKU develop team deciding in stone how things should be done?

Maybe it might be best to use GitHub to offer the connections and channels that a lot of users are lacking and in-demand of: source code and backend developers. Every time a new pokemon project is started, they're immediately done in secrecy, so their code isnt shared, and every project is in need of a developer/programmer (because finding someone capable of committing to something of this magnitude for an indefinite amount of time is also a challenge).

Additional context
At this point, PKU Beta is capable of supporting MANY scenarios and project application. But the obstacle that's keeping users from moving forward is that they're waiting for a "complete" product to be shipped, when the product itself requires end-users to do their part as well. The demo is only a "sample" to say "this is how we did thing", but the end user doesnt have to replicate our approach. They can do things their own way, and just apply our work to their progress. (That way it's like having your own development team of programmers, when you know absolutely nothing about programming).

.

.

Current build issues

By request

1: [Unity] Initialize engine version: 5.5.2f1 (3829d7f588f3)
2: [Unity] Assets/Scripts/Data/Pokemon.cs(374,21): warning CS0219: The variable `thisPokemonData' is assigned but its value is never used
3: [Unity] Assets/Scripts/GlobalVariables.cs(234,25): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
4: [Unity] Assets/Scripts/GlobalVariables.cs(283,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
5: [Unity] Assets/Scripts/GlobalVariables.cs(287,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
6: [Unity] Assets/Scripts/Interacts/BumpRespawnSet.cs(17,61): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
7: [Unity] Assets/Scripts/Interacts/InteractDoorway.cs(232,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
8: [Unity] Assets/Scripts/Interacts/InteractTrainerSight.cs(177,17): warning CS0219: The variable `nextPosition' is assigned but its value is never used
9: [Unity] Assets/Scripts/MapCollider.cs(257,17): warning CS0219: The variable `flatHitPoint1' is assigned but its value is never used
10: [Unity] Assets/Scripts/MapCollider.cs(258,17): warning CS0219: The variable `flatHitPoint2' is assigned but its value is never used
11: [Unity] Assets/Scripts/NonResettingHandler.cs(53,100): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
12: [Unity] Assets/Scripts/NonResettingHandler.cs(122,49): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
13: [Unity] Assets/Scripts/PlayerMovement.cs(951,22): warning CS0219: The variable `objectCollider' is assigned but its value is never used
14: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(5124,47): warning CS0219: The variable `damageBeforeMods' is assigned but its value is never used
15: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(219,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
16: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(234,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
17: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(275,55): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
18: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(275,33): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
19: [Unity] Assets/Scripts/SceneHandlers/PauseHandler.cs(508,74): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
20: [Unity] Assets/Scripts/Data/Pokemon.cs(32,17): warning CS0414: The private field `Pokemon.form' is assigned but its value is never used
21: [Unity] Assets/Scripts/Data/PokemonData.cs(86,22): warning CS0414: The private field `PokemonData.eggGroup1' is assigned but its value is never used
22: [Unity] Assets/Scripts/Data/PokemonData.cs(87,22): warning CS0414: The private field `PokemonData.eggGroup2' is assigned but its value is never used
23: [Unity] Assets/Scripts/Data/PokemonData.cs(88,17): warning CS0414: The private field `PokemonData.hatchTime' is assigned but its value is never used
24: [Unity] Assets/Scripts/Data/PokemonData.cs(90,19): warning CS0414: The private field `PokemonData.height' is assigned but its value is never used
25: [Unity] Assets/Scripts/Data/PokemonData.cs(91,19): warning CS0414: The private field `PokemonData.weight' is assigned but its value is never used
26: [Unity] Assets/Scripts/Data/PokemonData.cs(96,17): warning CS0414: The private field `PokemonData.evYieldHP' is assigned but its value is never used
27: [Unity] Assets/Scripts/Data/PokemonData.cs(97,17): warning CS0414: The private field `PokemonData.evYieldATK' is assigned but its value is never used
28: [Unity] Assets/Scripts/Data/PokemonData.cs(98,17): warning CS0414: The private field `PokemonData.evYieldDEF' is assigned but its value is never used
29: [Unity] Assets/Scripts/Data/PokemonData.cs(99,17): warning CS0414: The private field `PokemonData.evYieldSPA' is assigned but its value is never used
30: [Unity] Assets/Scripts/Data/PokemonData.cs(100,17): warning CS0414: The private field `PokemonData.evYieldSPD' is assigned but its value is never used
31: [Unity] Assets/Scripts/Data/PokemonData.cs(101,17): warning CS0414: The private field `PokemonData.evYieldSPE' is assigned but its value is never used
32: [Unity] Assets/Scripts/Data/PokemonData.cs(103,26): warning CS0414: The private field `PokemonData.pokedexColor' is assigned but its value is never used
33: [Unity] Assets/Scripts/Data/PokemonData.cs(106,20): warning CS0414: The private field `PokemonData.species' is assigned but its value is never used
34: [Unity] Assets/Scripts/Data/PokemonData.cs(107,20): warning CS0414: The private field `PokemonData.pokedexEntry' is assigned but its value is never used
35: [Unity] Assets/Scripts/DialogBoxHandler.cs(17,22): warning CS0414: The private field `DialogBoxHandler.DialogBoxStringArray' is assigned but its value is never used
36: [Unity] Assets/Scripts/DialogBoxHandler.cs(32,25): warning CS0414: The private field `DialogBoxHandler.DialogAudio' is assigned but its value is never used
37: [Unity] Assets/Scripts/GrassPatchHandler.cs(9,25): warning CS0414: The private field `GrassPatchHandler.walkSound' is assigned but its value is never used
38: [Unity] Assets/Scripts/Interacts/InteractDoorway.cs(8,24): warning CS0414: The private field `InteractDoorway.Player' is assigned but its value is never used
39: [Unity] Assets/Scripts/Interacts/InteractPC.cs(12,25): warning CS0414: The private field `InteractPC.PCaudio' is assigned but its value is never used
40: [Unity] Assets/Scripts/Interacts/InteractPokemonCenter.cs(20,25): warning CS0414: The private field `InteractPokemonCenter.PokemonCenterAudio' is assigned but its value is never used
41: [Unity] Assets/Scripts/SceneHandlers/BagHandler.cs(58,21): warning CS0414: The private field `BagHandler.shopNameShadow' is assigned but its value is never used
42: [Unity] Assets/Scripts/SceneHandlers/BagHandler.cs(123,25): warning CS0414: The private field `BagHandler.BagAudio' is assigned but its value is never used
43: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(14,25): warning CS0414: The private field `BattleHandler.BattleAudio' is assigned but its value is never used
44: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(147,26): warning CS0414: The private field `BattleHandler.itemListButton' is assigned but its value is never used
45: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(433,27): warning CS0414: The private field `BattleHandler.weather' is assigned but its value is never used
46: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(434,17): warning CS0414: The private field `BattleHandler.weatherTurns' is assigned but its value is never used
47: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(435,27): warning CS0414: The private field `BattleHandler.terrain' is assigned but its value is never used
48: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(436,17): warning CS0414: The private field `BattleHandler.terrainTurns' is assigned but its value is never used
49: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(437,17): warning CS0414: The private field `BattleHandler.gravityTurns' is assigned but its value is never used
50: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(440,19): warning CS0414: The private field `BattleHandler.tailwindTurns' is assigned but its value is never used
51: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(441,20): warning CS0414: The private field `BattleHandler.stealthRocks' is assigned but its value is never used
52: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(442,20): warning CS0414: The private field `BattleHandler.stickyWeb' is assigned but its value is never used
53: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(443,19): warning CS0414: The private field `BattleHandler.spikesLayers' is assigned but its value is never used
54: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(444,19): warning CS0414: The private field `BattleHandler.toxicSpikesLayers' is assigned but its value is never used
55: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(466,22): warning CS0414: The private field `BattleHandler.previousMove' is assigned but its value is never used
56: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(23,21): warning CS0414: The private field `MainMenuHandler.fileNumbersTextShadow' is assigned but its value is never used
57: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(31,21): warning CS0414: The private field `PCHandler.dialogText' is assigned but its value is never used
58: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(32,21): warning CS0414: The private field `PCHandler.dialogTextShadow' is assigned but its value is never used
59: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(33,21): warning CS0414: The private field `PCHandler.choiceText' is assigned but its value is never used
60: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(34,21): warning CS0414: The private field `PCHandler.choiceTextShadow' is assigned but its value is never used
61: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(88,25): warning CS0414: The private field `PCHandler.PCaudio' is assigned but its value is never used
62: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(98,18): warning CS0414: The private field `PCHandler.switching' is assigned but its value is never used
63: [Unity] Assets/Scripts/SceneHandlers/PartyHandler.cs(53,25): warning CS0414: The private field `PartyHandler.PartyAudio' is assigned but its value is never used
64: [Unity] Assets/Scripts/SceneHandlers/PauseHandler.cs(36,25): warning CS0414: The private field `PauseHandler.PauseAudio' is assigned but its value is never used
65: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(62,25): warning CS0414: The private field `SettingsHandler.SettingsAudio' is assigned but its value is never used
66: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(14,9): warning CS0414: The private field `SettingsHandler.textSpeedShadow' is assigned but its value is never used
67: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(17,9): warning CS0414: The private field `SettingsHandler.musicVolumeShadow' is assigned but its value is never used
68: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(20,9): warning CS0414: The private field `SettingsHandler.sfxVolumeShadow' is assigned but its value is never used
69: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(25,9): warning CS0414: The private field `SettingsHandler.battleSceneShadow' is assigned but its value is never used
70: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(28,9): warning CS0414: The private field `SettingsHandler.battleStyleShadow' is assigned but its value is never used
71: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(31,9): warning CS0414: The private field `SettingsHandler.screenSizeShadow' is assigned but its value is never used
72: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(34,9): warning CS0414: The private field `SettingsHandler.fullscreenShadow' is assigned but its value is never used
73: [Unity] Assets/Scripts/SceneHandlers/SummaryHandler.cs(66,9): warning CS0414: The private field `SummaryHandler.HPText' is assigned but its value is never used
74: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(17,21): warning CS0414: The private field `TrainerHandler.IDnoText' is assigned but its value is never used
75: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(18,21): warning CS0414: The private field `TrainerHandler.IDnoTextShadow' is assigned but its value is never used
76: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(22,21): warning CS0414: The private field `TrainerHandler.nameText' is assigned but its value is never used
77: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(23,21): warning CS0414: The private field `TrainerHandler.nameTextShadow' is assigned but its value is never used
78: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(26,24): warning CS0414: The private field `TrainerHandler.picture' is assigned but its value is never used
79: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(28,21): warning CS0414: The private field `TrainerHandler.moneyText' is assigned but its value is never used
80: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(29,21): warning CS0414: The private field `TrainerHandler.moneyTextShadow' is assigned but its value is never used
81: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(33,21): warning CS0414: The private field `TrainerHandler.pokedexText' is assigned but its value is never used
82: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(34,21): warning CS0414: The private field `TrainerHandler.pokedexTextShadow' is assigned but its value is never used
83: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(38,21): warning CS0414: The private field `TrainerHandler.scoreText' is assigned but its value is never used
84: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(39,21): warning CS0414: The private field `TrainerHandler.scoreTextShadow' is assigned but its value is never used
85: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(44,21): warning CS0414: The private field `TrainerHandler.timeTextShadow' is assigned but its value is never used
86: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(52,21): warning CS0414: The private field `TrainerHandler.adventureText' is assigned but its value is never used
87: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(53,21): warning CS0414: The private field `TrainerHandler.adventureTextShadow' is assigned but its value is never used
88: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(68,21): warning CS0414: The private field `TrainerHandler.GLBeatenText' is assigned but its value is never used
89: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(69,21): warning CS0414: The private field `TrainerHandler.GLBeatenTextShadow' is assigned but its value is never used
90: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(77,25): warning CS0414: The private field `TrainerHandler.TrainerAudio' is assigned but its value is never used
91: [Unity] Assets/Scripts/SceneHandlers/TypingHandler.cs(19,19): warning CS0414: The private field `TypingHandler.iconShadow' is assigned but its value is never used
92: [Unity] Assets/Scripts/Data/Pokemon.cs(374,21): warning CS0219: The variable `thisPokemonData' is assigned but its value is never used
93: [Unity] Assets/Scripts/GlobalVariables.cs(234,25): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
94: [Unity] Assets/Scripts/GlobalVariables.cs(283,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
95: [Unity] Assets/Scripts/GlobalVariables.cs(287,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
96: [Unity] Assets/Scripts/Interacts/BumpRespawnSet.cs(17,61): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
97: [Unity] Assets/Scripts/Interacts/InteractDoorway.cs(232,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
98: [Unity] Assets/Scripts/Interacts/InteractTrainerSight.cs(177,17): warning CS0219: The variable `nextPosition' is assigned but its value is never used
99: [Unity] Assets/Scripts/MapCollider.cs(257,17): warning CS0219: The variable `flatHitPoint1' is assigned but its value is never used
100: [Unity] Assets/Scripts/MapCollider.cs(258,17): warning CS0219: The variable `flatHitPoint2' is assigned but its value is never used
101: [Unity] Assets/Scripts/NonResettingHandler.cs(53,100): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
102: [Unity] Assets/Scripts/NonResettingHandler.cs(122,49): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
103: [Unity] Assets/Scripts/PlayerMovement.cs(951,22): warning CS0219: The variable `objectCollider' is assigned but its value is never used
104: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(5124,47): warning CS0219: The variable `damageBeforeMods' is assigned but its value is never used
105: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(219,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
106: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(234,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
107: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(275,55): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
108: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(275,33): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
109: [Unity] Assets/Scripts/SceneHandlers/PauseHandler.cs(508,74): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
110: [Unity] Assets/Scripts/Data/Pokemon.cs(32,17): warning CS0414: The private field `Pokemon.form' is assigned but its value is never used
111: [Unity] Assets/Scripts/Data/PokemonData.cs(86,22): warning CS0414: The private field `PokemonData.eggGroup1' is assigned but its value is never used
112: [Unity] Assets/Scripts/Data/PokemonData.cs(87,22): warning CS0414: The private field `PokemonData.eggGroup2' is assigned but its value is never used
113: [Unity] Assets/Scripts/Data/PokemonData.cs(88,17): warning CS0414: The private field `PokemonData.hatchTime' is assigned but its value is never used
114: [Unity] Assets/Scripts/Data/PokemonData.cs(90,19): warning CS0414: The private field `PokemonData.height' is assigned but its value is never used
115: [Unity] Assets/Scripts/Data/PokemonData.cs(91,19): warning CS0414: The private field `PokemonData.weight' is assigned but its value is never used
116: [Unity] Assets/Scripts/Data/PokemonData.cs(96,17): warning CS0414: The private field `PokemonData.evYieldHP' is assigned but its value is never used
117: [Unity] Assets/Scripts/Data/PokemonData.cs(97,17): warning CS0414: The private field `PokemonData.evYieldATK' is assigned but its value is never used
118: [Unity] Assets/Scripts/Data/PokemonData.cs(98,17): warning CS0414: The private field `PokemonData.evYieldDEF' is assigned but its value is never used
119: [Unity] Assets/Scripts/Data/PokemonData.cs(99,17): warning CS0414: The private field `PokemonData.evYieldSPA' is assigned but its value is never used
120: [Unity] Assets/Scripts/Data/PokemonData.cs(100,17): warning CS0414: The private field `PokemonData.evYieldSPD' is assigned but its value is never used
121: [Unity] Assets/Scripts/Data/PokemonData.cs(101,17): warning CS0414: The private field `PokemonData.evYieldSPE' is assigned but its value is never used
122: [Unity] Assets/Scripts/Data/PokemonData.cs(103,26): warning CS0414: The private field `PokemonData.pokedexColor' is assigned but its value is never used
123: [Unity] Assets/Scripts/Data/PokemonData.cs(106,20): warning CS0414: The private field `PokemonData.species' is assigned but its value is never used
124: [Unity] Assets/Scripts/Data/PokemonData.cs(107,20): warning CS0414: The private field `PokemonData.pokedexEntry' is assigned but its value is never used
125: [Unity] Assets/Scripts/DialogBoxHandler.cs(17,22): warning CS0414: The private field `DialogBoxHandler.DialogBoxStringArray' is assigned but its value is never used
126: [Unity] Assets/Scripts/DialogBoxHandler.cs(32,25): warning CS0414: The private field `DialogBoxHandler.DialogAudio' is assigned but its value is never used
127: [Unity] Assets/Scripts/GrassPatchHandler.cs(9,25): warning CS0414: The private field `GrassPatchHandler.walkSound' is assigned but its value is never used
128: [Unity] Assets/Scripts/Interacts/InteractDoorway.cs(8,24): warning CS0414: The private field `InteractDoorway.Player' is assigned but its value is never used
129: [Unity] Assets/Scripts/Interacts/InteractPC.cs(12,25): warning CS0414: The private field `InteractPC.PCaudio' is assigned but its value is never used
130: [Unity] Assets/Scripts/Interacts/InteractPokemonCenter.cs(20,25): warning CS0414: The private field `InteractPokemonCenter.PokemonCenterAudio' is assigned but its value is never used
131: [Unity] Assets/Scripts/SceneHandlers/BagHandler.cs(58,21): warning CS0414: The private field `BagHandler.shopNameShadow' is assigned but its value is never used
132: [Unity] Assets/Scripts/SceneHandlers/BagHandler.cs(123,25): warning CS0414: The private field `BagHandler.BagAudio' is assigned but its value is never used
133: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(14,25): warning CS0414: The private field `BattleHandler.BattleAudio' is assigned but its value is never used
134: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(147,26): warning CS0414: The private field `BattleHandler.itemListButton' is assigned but its value is never used
135: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(433,27): warning CS0414: The private field `BattleHandler.weather' is assigned but its value is never used
136: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(434,17): warning CS0414: The private field `BattleHandler.weatherTurns' is assigned but its value is never used
137: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(435,27): warning CS0414: The private field `BattleHandler.terrain' is assigned but its value is never used
138: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(436,17): warning CS0414: The private field `BattleHandler.terrainTurns' is assigned but its value is never used
139: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(437,17): warning CS0414: The private field `BattleHandler.gravityTurns' is assigned but its value is never used
140: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(440,19): warning CS0414: The private field `BattleHandler.tailwindTurns' is assigned but its value is never used
141: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(441,20): warning CS0414: The private field `BattleHandler.stealthRocks' is assigned but its value is never used
142: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(442,20): warning CS0414: The private field `BattleHandler.stickyWeb' is assigned but its value is never used
143: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(443,19): warning CS0414: The private field `BattleHandler.spikesLayers' is assigned but its value is never used
144: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(444,19): warning CS0414: The private field `BattleHandler.toxicSpikesLayers' is assigned but its value is never used
145: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(466,22): warning CS0414: The private field `BattleHandler.previousMove' is assigned but its value is never used
146: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(23,21): warning CS0414: The private field `MainMenuHandler.fileNumbersTextShadow' is assigned but its value is never used
147: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(31,21): warning CS0414: The private field `PCHandler.dialogText' is assigned but its value is never used
148: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(32,21): warning CS0414: The private field `PCHandler.dialogTextShadow' is assigned but its value is never used
149: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(33,21): warning CS0414: The private field `PCHandler.choiceText' is assigned but its value is never used
150: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(34,21): warning CS0414: The private field `PCHandler.choiceTextShadow' is assigned but its value is never used
151: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(88,25): warning CS0414: The private field `PCHandler.PCaudio' is assigned but its value is never used
152: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(98,18): warning CS0414: The private field `PCHandler.switching' is assigned but its value is never used
153: [Unity] Assets/Scripts/SceneHandlers/PartyHandler.cs(53,25): warning CS0414: The private field `PartyHandler.PartyAudio' is assigned but its value is never used
154: [Unity] Assets/Scripts/SceneHandlers/PauseHandler.cs(36,25): warning CS0414: The private field `PauseHandler.PauseAudio' is assigned but its value is never used
155: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(62,25): warning CS0414: The private field `SettingsHandler.SettingsAudio' is assigned but its value is never used
156: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(14,9): warning CS0414: The private field `SettingsHandler.textSpeedShadow' is assigned but its value is never used
157: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(17,9): warning CS0414: The private field `SettingsHandler.musicVolumeShadow' is assigned but its value is never used
158: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(20,9): warning CS0414: The private field `SettingsHandler.sfxVolumeShadow' is assigned but its value is never used
159: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(25,9): warning CS0414: The private field `SettingsHandler.battleSceneShadow' is assigned but its value is never used
160: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(28,9): warning CS0414: The private field `SettingsHandler.battleStyleShadow' is assigned but its value is never used
161: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(31,9): warning CS0414: The private field `SettingsHandler.screenSizeShadow' is assigned but its value is never used
162: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(34,9): warning CS0414: The private field `SettingsHandler.fullscreenShadow' is assigned but its value is never used
163: [Unity] Assets/Scripts/SceneHandlers/SummaryHandler.cs(66,9): warning CS0414: The private field `SummaryHandler.HPText' is assigned but its value is never used
164: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(17,21): warning CS0414: The private field `TrainerHandler.IDnoText' is assigned but its value is never used
165: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(18,21): warning CS0414: The private field `TrainerHandler.IDnoTextShadow' is assigned but its value is never used
166: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(22,21): warning CS0414: The private field `TrainerHandler.nameText' is assigned but its value is never used
167: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(23,21): warning CS0414: The private field `TrainerHandler.nameTextShadow' is assigned but its value is never used
168: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(26,24): warning CS0414: The private field `TrainerHandler.picture' is assigned but its value is never used
169: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(28,21): warning CS0414: The private field `TrainerHandler.moneyText' is assigned but its value is never used
170: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(29,21): warning CS0414: The private field `TrainerHandler.moneyTextShadow' is assigned but its value is never used
171: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(33,21): warning CS0414: The private field `TrainerHandler.pokedexText' is assigned but its value is never used
172: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(34,21): warning CS0414: The private field `TrainerHandler.pokedexTextShadow' is assigned but its value is never used
173: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(38,21): warning CS0414: The private field `TrainerHandler.scoreText' is assigned but its value is never used
174: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(39,21): warning CS0414: The private field `TrainerHandler.scoreTextShadow' is assigned but its value is never used
175: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(44,21): warning CS0414: The private field `TrainerHandler.timeTextShadow' is assigned but its value is never used
176: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(52,21): warning CS0414: The private field `TrainerHandler.adventureText' is assigned but its value is never used
177: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(53,21): warning CS0414: The private field `TrainerHandler.adventureTextShadow' is assigned but its value is never used
178: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(68,21): warning CS0414: The private field `TrainerHandler.GLBeatenText' is assigned but its value is never used
179: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(69,21): warning CS0414: The private field `TrainerHandler.GLBeatenTextShadow' is assigned but its value is never used
180: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(77,25): warning CS0414: The private field `TrainerHandler.TrainerAudio' is assigned but its value is never used
181: [Unity] Assets/Scripts/SceneHandlers/TypingHandler.cs(19,19): warning CS0414: The private field `TypingHandler.iconShadow' is assigned but its value is never used
182: [Unity] Initialize engine version: 5.5.2f1 (3829d7f588f3)
183: [Unity] Assets/Scripts/Data/Pokemon.cs(374,21): warning CS0219: The variable `thisPokemonData' is assigned but its value is never used
184: [Unity] Assets/Scripts/GlobalVariables.cs(234,25): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
185: [Unity] Assets/Scripts/GlobalVariables.cs(283,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
186: [Unity] Assets/Scripts/GlobalVariables.cs(287,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
187: [Unity] Assets/Scripts/Interacts/BumpRespawnSet.cs(17,61): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
188: [Unity] Assets/Scripts/Interacts/InteractDoorway.cs(232,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
189: [Unity] Assets/Scripts/Interacts/InteractTrainerSight.cs(177,17): warning CS0219: The variable `nextPosition' is assigned but its value is never used
190: [Unity] Assets/Scripts/MapCollider.cs(257,17): warning CS0219: The variable `flatHitPoint1' is assigned but its value is never used
191: [Unity] Assets/Scripts/MapCollider.cs(258,17): warning CS0219: The variable `flatHitPoint2' is assigned but its value is never used
192: [Unity] Assets/Scripts/NonResettingHandler.cs(53,100): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
193: [Unity] Assets/Scripts/NonResettingHandler.cs(122,49): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
194: [Unity] Assets/Scripts/PlayerMovement.cs(951,22): warning CS0219: The variable `objectCollider' is assigned but its value is never used
195: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(5124,47): warning CS0219: The variable `damageBeforeMods' is assigned but its value is never used
196: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(219,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
197: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(234,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
198: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(275,55): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
199: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(275,33): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
200: [Unity] Assets/Scripts/SceneHandlers/PauseHandler.cs(508,74): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
201: [Unity] Assets/Scripts/Data/Pokemon.cs(32,17): warning CS0414: The private field `Pokemon.form' is assigned but its value is never used
202: [Unity] Assets/Scripts/Data/PokemonData.cs(86,22): warning CS0414: The private field `PokemonData.eggGroup1' is assigned but its value is never used
203: [Unity] Assets/Scripts/Data/PokemonData.cs(87,22): warning CS0414: The private field `PokemonData.eggGroup2' is assigned but its value is never used
204: [Unity] Assets/Scripts/Data/PokemonData.cs(88,17): warning CS0414: The private field `PokemonData.hatchTime' is assigned but its value is never used
205: [Unity] Assets/Scripts/Data/PokemonData.cs(90,19): warning CS0414: The private field `PokemonData.height' is assigned but its value is never used
206: [Unity] Assets/Scripts/Data/PokemonData.cs(91,19): warning CS0414: The private field `PokemonData.weight' is assigned but its value is never used
207: [Unity] Assets/Scripts/Data/PokemonData.cs(96,17): warning CS0414: The private field `PokemonData.evYieldHP' is assigned but its value is never used
208: [Unity] Assets/Scripts/Data/PokemonData.cs(97,17): warning CS0414: The private field `PokemonData.evYieldATK' is assigned but its value is never used
209: [Unity] Assets/Scripts/Data/PokemonData.cs(98,17): warning CS0414: The private field `PokemonData.evYieldDEF' is assigned but its value is never used
210: [Unity] Assets/Scripts/Data/PokemonData.cs(99,17): warning CS0414: The private field `PokemonData.evYieldSPA' is assigned but its value is never used
211: [Unity] Assets/Scripts/Data/PokemonData.cs(100,17): warning CS0414: The private field `PokemonData.evYieldSPD' is assigned but its value is never used
212: [Unity] Assets/Scripts/Data/PokemonData.cs(101,17): warning CS0414: The private field `PokemonData.evYieldSPE' is assigned but its value is never used
213: [Unity] Assets/Scripts/Data/PokemonData.cs(103,26): warning CS0414: The private field `PokemonData.pokedexColor' is assigned but its value is never used
214: [Unity] Assets/Scripts/Data/PokemonData.cs(106,20): warning CS0414: The private field `PokemonData.species' is assigned but its value is never used
215: [Unity] Assets/Scripts/Data/PokemonData.cs(107,20): warning CS0414: The private field `PokemonData.pokedexEntry' is assigned but its value is never used
216: [Unity] Assets/Scripts/DialogBoxHandler.cs(17,22): warning CS0414: The private field `DialogBoxHandler.DialogBoxStringArray' is assigned but its value is never used
217: [Unity] Assets/Scripts/DialogBoxHandler.cs(32,25): warning CS0414: The private field `DialogBoxHandler.DialogAudio' is assigned but its value is never used
218: [Unity] Assets/Scripts/GrassPatchHandler.cs(9,25): warning CS0414: The private field `GrassPatchHandler.walkSound' is assigned but its value is never used
219: [Unity] Assets/Scripts/Interacts/InteractDoorway.cs(8,24): warning CS0414: The private field `InteractDoorway.Player' is assigned but its value is never used
220: [Unity] Assets/Scripts/Interacts/InteractPC.cs(12,25): warning CS0414: The private field `InteractPC.PCaudio' is assigned but its value is never used
221: [Unity] Assets/Scripts/Interacts/InteractPokemonCenter.cs(20,25): warning CS0414: The private field `InteractPokemonCenter.PokemonCenterAudio' is assigned but its value is never used
222: [Unity] Assets/Scripts/SceneHandlers/BagHandler.cs(58,21): warning CS0414: The private field `BagHandler.shopNameShadow' is assigned but its value is never used
223: [Unity] Assets/Scripts/SceneHandlers/BagHandler.cs(123,25): warning CS0414: The private field `BagHandler.BagAudio' is assigned but its value is never used
224: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(14,25): warning CS0414: The private field `BattleHandler.BattleAudio' is assigned but its value is never used
225: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(147,26): warning CS0414: The private field `BattleHandler.itemListButton' is assigned but its value is never used
226: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(433,27): warning CS0414: The private field `BattleHandler.weather' is assigned but its value is never used
227: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(434,17): warning CS0414: The private field `BattleHandler.weatherTurns' is assigned but its value is never used
228: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(435,27): warning CS0414: The private field `BattleHandler.terrain' is assigned but its value is never used
229: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(436,17): warning CS0414: The private field `BattleHandler.terrainTurns' is assigned but its value is never used
230: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(437,17): warning CS0414: The private field `BattleHandler.gravityTurns' is assigned but its value is never used
231: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(440,19): warning CS0414: The private field `BattleHandler.tailwindTurns' is assigned but its value is never used
232: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(441,20): warning CS0414: The private field `BattleHandler.stealthRocks' is assigned but its value is never used
233: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(442,20): warning CS0414: The private field `BattleHandler.stickyWeb' is assigned but its value is never used
234: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(443,19): warning CS0414: The private field `BattleHandler.spikesLayers' is assigned but its value is never used
235: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(444,19): warning CS0414: The private field `BattleHandler.toxicSpikesLayers' is assigned but its value is never used
236: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(466,22): warning CS0414: The private field `BattleHandler.previousMove' is assigned but its value is never used
237: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(23,21): warning CS0414: The private field `MainMenuHandler.fileNumbersTextShadow' is assigned but its value is never used
238: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(31,21): warning CS0414: The private field `PCHandler.dialogText' is assigned but its value is never used
239: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(32,21): warning CS0414: The private field `PCHandler.dialogTextShadow' is assigned but its value is never used
240: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(33,21): warning CS0414: The private field `PCHandler.choiceText' is assigned but its value is never used
241: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(34,21): warning CS0414: The private field `PCHandler.choiceTextShadow' is assigned but its value is never used
242: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(88,25): warning CS0414: The private field `PCHandler.PCaudio' is assigned but its value is never used
243: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(98,18): warning CS0414: The private field `PCHandler.switching' is assigned but its value is never used
244: [Unity] Assets/Scripts/SceneHandlers/PartyHandler.cs(53,25): warning CS0414: The private field `PartyHandler.PartyAudio' is assigned but its value is never used
245: [Unity] Assets/Scripts/SceneHandlers/PauseHandler.cs(36,25): warning CS0414: The private field `PauseHandler.PauseAudio' is assigned but its value is never used
246: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(62,25): warning CS0414: The private field `SettingsHandler.SettingsAudio' is assigned but its value is never used
247: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(14,9): warning CS0414: The private field `SettingsHandler.textSpeedShadow' is assigned but its value is never used
248: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(17,9): warning CS0414: The private field `SettingsHandler.musicVolumeShadow' is assigned but its value is never used
249: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(20,9): warning CS0414: The private field `SettingsHandler.sfxVolumeShadow' is assigned but its value is never used
250: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(25,9): warning CS0414: The private field `SettingsHandler.battleSceneShadow' is assigned but its value is never used
251: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(28,9): warning CS0414: The private field `SettingsHandler.battleStyleShadow' is assigned but its value is never used
252: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(31,9): warning CS0414: The private field `SettingsHandler.screenSizeShadow' is assigned but its value is never used
253: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(34,9): warning CS0414: The private field `SettingsHandler.fullscreenShadow' is assigned but its value is never used
254: [Unity] Assets/Scripts/SceneHandlers/SummaryHandler.cs(66,9): warning CS0414: The private field `SummaryHandler.HPText' is assigned but its value is never used
255: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(17,21): warning CS0414: The private field `TrainerHandler.IDnoText' is assigned but its value is never used
256: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(18,21): warning CS0414: The private field `TrainerHandler.IDnoTextShadow' is assigned but its value is never used
257: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(22,21): warning CS0414: The private field `TrainerHandler.nameText' is assigned but its value is never used
258: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(23,21): warning CS0414: The private field `TrainerHandler.nameTextShadow' is assigned but its value is never used
259: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(26,24): warning CS0414: The private field `TrainerHandler.picture' is assigned but its value is never used
260: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(28,21): warning CS0414: The private field `TrainerHandler.moneyText' is assigned but its value is never used
261: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(29,21): warning CS0414: The private field `TrainerHandler.moneyTextShadow' is assigned but its value is never used
262: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(33,21): warning CS0414: The private field `TrainerHandler.pokedexText' is assigned but its value is never used
263: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(34,21): warning CS0414: The private field `TrainerHandler.pokedexTextShadow' is assigned but its value is never used
264: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(38,21): warning CS0414: The private field `TrainerHandler.scoreText' is assigned but its value is never used
265: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(39,21): warning CS0414: The private field `TrainerHandler.scoreTextShadow' is assigned but its value is never used
266: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(44,21): warning CS0414: The private field `TrainerHandler.timeTextShadow' is assigned but its value is never used
267: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(52,21): warning CS0414: The private field `TrainerHandler.adventureText' is assigned but its value is never used
268: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(53,21): warning CS0414: The private field `TrainerHandler.adventureTextShadow' is assigned but its value is never used
269: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(68,21): warning CS0414: The private field `TrainerHandler.GLBeatenText' is assigned but its value is never used
270: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(69,21): warning CS0414: The private field `TrainerHandler.GLBeatenTextShadow' is assigned but its value is never used
271: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(77,25): warning CS0414: The private field `TrainerHandler.TrainerAudio' is assigned but its value is never used
272: [Unity] Assets/Scripts/SceneHandlers/TypingHandler.cs(19,19): warning CS0414: The private field `TypingHandler.iconShadow' is assigned but its value is never used
273: [Unity] Assets/Scripts/Data/Pokemon.cs(374,21): warning CS0219: The variable `thisPokemonData' is assigned but its value is never used
274: [Unity] Assets/Scripts/GlobalVariables.cs(234,25): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
275: [Unity] Assets/Scripts/GlobalVariables.cs(283,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
276: [Unity] Assets/Scripts/GlobalVariables.cs(287,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
277: [Unity] Assets/Scripts/Interacts/BumpRespawnSet.cs(17,61): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
278: [Unity] Assets/Scripts/Interacts/InteractDoorway.cs(232,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
279: [Unity] Assets/Scripts/Interacts/InteractTrainerSight.cs(177,17): warning CS0219: The variable `nextPosition' is assigned but its value is never used
280: [Unity] Assets/Scripts/MapCollider.cs(257,17): warning CS0219: The variable `flatHitPoint1' is assigned but its value is never used
281: [Unity] Assets/Scripts/MapCollider.cs(258,17): warning CS0219: The variable `flatHitPoint2' is assigned but its value is never used
282: [Unity] Assets/Scripts/NonResettingHandler.cs(53,100): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
283: [Unity] Assets/Scripts/NonResettingHandler.cs(122,49): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
284: [Unity] Assets/Scripts/PlayerMovement.cs(951,22): warning CS0219: The variable `objectCollider' is assigned but its value is never used
285: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(5124,47): warning CS0219: The variable `damageBeforeMods' is assigned but its value is never used
286: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(219,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
287: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(234,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
288: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(275,55): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
289: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(275,33): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
290: [Unity] Assets/Scripts/SceneHandlers/PauseHandler.cs(508,74): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
291: [Unity] Assets/Scripts/Data/Pokemon.cs(32,17): warning CS0414: The private field `Pokemon.form' is assigned but its value is never used
292: [Unity] Assets/Scripts/Data/PokemonData.cs(86,22): warning CS0414: The private field `PokemonData.eggGroup1' is assigned but its value is never used
293: [Unity] Assets/Scripts/Data/PokemonData.cs(87,22): warning CS0414: The private field `PokemonData.eggGroup2' is assigned but its value is never used
294: [Unity] Assets/Scripts/Data/PokemonData.cs(88,17): warning CS0414: The private field `PokemonData.hatchTime' is assigned but its value is never used
295: [Unity] Assets/Scripts/Data/PokemonData.cs(90,19): warning CS0414: The private field `PokemonData.height' is assigned but its value is never used
296: [Unity] Assets/Scripts/Data/PokemonData.cs(91,19): warning CS0414: The private field `PokemonData.weight' is assigned but its value is never used
297: [Unity] Assets/Scripts/Data/PokemonData.cs(96,17): warning CS0414: The private field `PokemonData.evYieldHP' is assigned but its value is never used
298: [Unity] Assets/Scripts/Data/PokemonData.cs(97,17): warning CS0414: The private field `PokemonData.evYieldATK' is assigned but its value is never used
299: [Unity] Assets/Scripts/Data/PokemonData.cs(98,17): warning CS0414: The private field `PokemonData.evYieldDEF' is assigned but its value is never used
300: [Unity] Assets/Scripts/Data/PokemonData.cs(99,17): warning CS0414: The private field `PokemonData.evYieldSPA' is assigned but its value is never used
301: [Unity] Assets/Scripts/Data/PokemonData.cs(100,17): warning CS0414: The private field `PokemonData.evYieldSPD' is assigned but its value is never used
302: [Unity] Assets/Scripts/Data/PokemonData.cs(101,17): warning CS0414: The private field `PokemonData.evYieldSPE' is assigned but its value is never used
303: [Unity] Assets/Scripts/Data/PokemonData.cs(103,26): warning CS0414: The private field `PokemonData.pokedexColor' is assigned but its value is never used
304: [Unity] Assets/Scripts/Data/PokemonData.cs(106,20): warning CS0414: The private field `PokemonData.species' is assigned but its value is never used
305: [Unity] Assets/Scripts/Data/PokemonData.cs(107,20): warning CS0414: The private field `PokemonData.pokedexEntry' is assigned but its value is never used
306: [Unity] Assets/Scripts/DialogBoxHandler.cs(17,22): warning CS0414: The private field `DialogBoxHandler.DialogBoxStringArray' is assigned but its value is never used
307: [Unity] Assets/Scripts/DialogBoxHandler.cs(32,25): warning CS0414: The private field `DialogBoxHandler.DialogAudio' is assigned but its value is never used
308: [Unity] Assets/Scripts/GrassPatchHandler.cs(9,25): warning CS0414: The private field `GrassPatchHandler.walkSound' is assigned but its value is never used
309: [Unity] Assets/Scripts/Interacts/InteractDoorway.cs(8,24): warning CS0414: The private field `InteractDoorway.Player' is assigned but its value is never used
310: [Unity] Assets/Scripts/Interacts/InteractPC.cs(12,25): warning CS0414: The private field `InteractPC.PCaudio' is assigned but its value is never used
311: [Unity] Assets/Scripts/Interacts/InteractPokemonCenter.cs(20,25): warning CS0414: The private field `InteractPokemonCenter.PokemonCenterAudio' is assigned but its value is never used
312: [Unity] Assets/Scripts/SceneHandlers/BagHandler.cs(58,21): warning CS0414: The private field `BagHandler.shopNameShadow' is assigned but its value is never used
313: [Unity] Assets/Scripts/SceneHandlers/BagHandler.cs(123,25): warning CS0414: The private field `BagHandler.BagAudio' is assigned but its value is never used
314: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(14,25): warning CS0414: The private field `BattleHandler.BattleAudio' is assigned but its value is never used
315: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(147,26): warning CS0414: The private field `BattleHandler.itemListButton' is assigned but its value is never used
316: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(433,27): warning CS0414: The private field `BattleHandler.weather' is assigned but its value is never used
317: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(434,17): warning CS0414: The private field `BattleHandler.weatherTurns' is assigned but its value is never used
318: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(435,27): warning CS0414: The private field `BattleHandler.terrain' is assigned but its value is never used
319: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(436,17): warning CS0414: The private field `BattleHandler.terrainTurns' is assigned but its value is never used
320: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(437,17): warning CS0414: The private field `BattleHandler.gravityTurns' is assigned but its value is never used
321: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(440,19): warning CS0414: The private field `BattleHandler.tailwindTurns' is assigned but its value is never used
322: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(441,20): warning CS0414: The private field `BattleHandler.stealthRocks' is assigned but its value is never used
323: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(442,20): warning CS0414: The private field `BattleHandler.stickyWeb' is assigned but its value is never used
324: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(443,19): warning CS0414: The private field `BattleHandler.spikesLayers' is assigned but its value is never used
325: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(444,19): warning CS0414: The private field `BattleHandler.toxicSpikesLayers' is assigned but its value is never used
326: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(466,22): warning CS0414: The private field `BattleHandler.previousMove' is assigned but its value is never used
327: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(23,21): warning CS0414: The private field `MainMenuHandler.fileNumbersTextShadow' is assigned but its value is never used
328: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(31,21): warning CS0414: The private field `PCHandler.dialogText' is assigned but its value is never used
329: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(32,21): warning CS0414: The private field `PCHandler.dialogTextShadow' is assigned but its value is never used
330: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(33,21): warning CS0414: The private field `PCHandler.choiceText' is assigned but its value is never used
331: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(34,21): warning CS0414: The private field `PCHandler.choiceTextShadow' is assigned but its value is never used
332: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(88,25): warning CS0414: The private field `PCHandler.PCaudio' is assigned but its value is never used
333: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(98,18): warning CS0414: The private field `PCHandler.switching' is assigned but its value is never used
334: [Unity] Assets/Scripts/SceneHandlers/PartyHandler.cs(53,25): warning CS0414: The private field `PartyHandler.PartyAudio' is assigned but its value is never used
335: [Unity] Assets/Scripts/SceneHandlers/PauseHandler.cs(36,25): warning CS0414: The private field `PauseHandler.PauseAudio' is assigned but its value is never used
336: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(62,25): warning CS0414: The private field `SettingsHandler.SettingsAudio' is assigned but its value is never used
337: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(14,9): warning CS0414: The private field `SettingsHandler.textSpeedShadow' is assigned but its value is never used
338: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(17,9): warning CS0414: The private field `SettingsHandler.musicVolumeShadow' is assigned but its value is never used
339: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(20,9): warning CS0414: The private field `SettingsHandler.sfxVolumeShadow' is assigned but its value is never used
340: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(25,9): warning CS0414: The private field `SettingsHandler.battleSceneShadow' is assigned but its value is never used
341: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(28,9): warning CS0414: The private field `SettingsHandler.battleStyleShadow' is assigned but its value is never used
342: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(31,9): warning CS0414: The private field `SettingsHandler.screenSizeShadow' is assigned but its value is never used
343: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(34,9): warning CS0414: The private field `SettingsHandler.fullscreenShadow' is assigned but its value is never used
344: [Unity] Assets/Scripts/SceneHandlers/SummaryHandler.cs(66,9): warning CS0414: The private field `SummaryHandler.HPText' is assigned but its value is never used
345: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(17,21): warning CS0414: The private field `TrainerHandler.IDnoText' is assigned but its value is never used
346: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(18,21): warning CS0414: The private field `TrainerHandler.IDnoTextShadow' is assigned but its value is never used
347: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(22,21): warning CS0414: The private field `TrainerHandler.nameText' is assigned but its value is never used
348: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(23,21): warning CS0414: The private field `TrainerHandler.nameTextShadow' is assigned but its value is never used
349: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(26,24): warning CS0414: The private field `TrainerHandler.picture' is assigned but its value is never used
350: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(28,21): warning CS0414: The private field `TrainerHandler.moneyText' is assigned but its value is never used
351: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(29,21): warning CS0414: The private field `TrainerHandler.moneyTextShadow' is assigned but its value is never used
352: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(33,21): warning CS0414: The private field `TrainerHandler.pokedexText' is assigned but its value is never used
353: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(34,21): warning CS0414: The private field `TrainerHandler.pokedexTextShadow' is assigned but its value is never used
354: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(38,21): warning CS0414: The private field `TrainerHandler.scoreText' is assigned but its value is never used
355: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(39,21): warning CS0414: The private field `TrainerHandler.scoreTextShadow' is assigned but its value is never used
356: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(44,21): warning CS0414: The private field `TrainerHandler.timeTextShadow' is assigned but its value is never used
357: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(52,21): warning CS0414: The private field `TrainerHandler.adventureText' is assigned but its value is never used
358: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(53,21): warning CS0414: The private field `TrainerHandler.adventureTextShadow' is assigned but its value is never used
359: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(68,21): warning CS0414: The private field `TrainerHandler.GLBeatenText' is assigned but its value is never used
360: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(69,21): warning CS0414: The private field `TrainerHandler.GLBeatenTextShadow' is assigned but its value is never used
361: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(77,25): warning CS0414: The private field `TrainerHandler.TrainerAudio' is assigned but its value is never used
362: [Unity] Assets/Scripts/SceneHandlers/TypingHandler.cs(19,19): warning CS0414: The private field `TypingHandler.iconShadow' is assigned but its value is never used
363: [Unity] Assets/Scripts/Data/Pokemon.cs(374,21): warning CS0219: The variable `thisPokemonData' is assigned but its value is never used
364: [Unity] Assets/Scripts/GlobalVariables.cs(234,25): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
365: [Unity] Assets/Scripts/GlobalVariables.cs(283,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
366: [Unity] Assets/Scripts/GlobalVariables.cs(287,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
367: [Unity] Assets/Scripts/Interacts/BumpRespawnSet.cs(17,61): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
368: [Unity] Assets/Scripts/Interacts/InteractDoorway.cs(232,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
369: [Unity] Assets/Scripts/Interacts/InteractTrainerSight.cs(177,17): warning CS0219: The variable `nextPosition' is assigned but its value is never used
370: [Unity] Assets/Scripts/MapCollider.cs(257,17): warning CS0219: The variable `flatHitPoint1' is assigned but its value is never used
371: [Unity] Assets/Scripts/MapCollider.cs(258,17): warning CS0219: The variable `flatHitPoint2' is assigned but its value is never used
372: [Unity] Assets/Scripts/NonResettingHandler.cs(53,100): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
373: [Unity] Assets/Scripts/NonResettingHandler.cs(122,49): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
374: [Unity] Assets/Scripts/PlayerMovement.cs(951,22): warning CS0219: The variable `objectCollider' is assigned but its value is never used
375: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(5124,47): warning CS0219: The variable `damageBeforeMods' is assigned but its value is never used
376: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(219,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
377: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(234,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
378: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(275,55): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
379: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(275,33): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
380: [Unity] Assets/Scripts/SceneHandlers/PauseHandler.cs(508,74): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
381: [Unity] Assets/Scripts/Data/Pokemon.cs(32,17): warning CS0414: The private field `Pokemon.form' is assigned but its value is never used
382: [Unity] Assets/Scripts/Data/PokemonData.cs(86,22): warning CS0414: The private field `PokemonData.eggGroup1' is assigned but its value is never used
383: [Unity] Assets/Scripts/Data/PokemonData.cs(87,22): warning CS0414: The private field `PokemonData.eggGroup2' is assigned but its value is never used
384: [Unity] Assets/Scripts/Data/PokemonData.cs(88,17): warning CS0414: The private field `PokemonData.hatchTime' is assigned but its value is never used
385: [Unity] Assets/Scripts/Data/PokemonData.cs(90,19): warning CS0414: The private field `PokemonData.height' is assigned but its value is never used
386: [Unity] Assets/Scripts/Data/PokemonData.cs(91,19): warning CS0414: The private field `PokemonData.weight' is assigned but its value is never used
387: [Unity] Assets/Scripts/Data/PokemonData.cs(96,17): warning CS0414: The private field `PokemonData.evYieldHP' is assigned but its value is never used
388: [Unity] Assets/Scripts/Data/PokemonData.cs(97,17): warning CS0414: The private field `PokemonData.evYieldATK' is assigned but its value is never used
389: [Unity] Assets/Scripts/Data/PokemonData.cs(98,17): warning CS0414: The private field `PokemonData.evYieldDEF' is assigned but its value is never used
390: [Unity] Assets/Scripts/Data/PokemonData.cs(99,17): warning CS0414: The private field `PokemonData.evYieldSPA' is assigned but its value is never used
391: [Unity] Assets/Scripts/Data/PokemonData.cs(100,17): warning CS0414: The private field `PokemonData.evYieldSPD' is assigned but its value is never used
392: [Unity] Assets/Scripts/Data/PokemonData.cs(101,17): warning CS0414: The private field `PokemonData.evYieldSPE' is assigned but its value is never used
393: [Unity] Assets/Scripts/Data/PokemonData.cs(103,26): warning CS0414: The private field `PokemonData.pokedexColor' is assigned but its value is never used
394: [Unity] Assets/Scripts/Data/PokemonData.cs(106,20): warning CS0414: The private field `PokemonData.species' is assigned but its value is never used
395: [Unity] Assets/Scripts/Data/PokemonData.cs(107,20): warning CS0414: The private field `PokemonData.pokedexEntry' is assigned but its value is never used
396: [Unity] Assets/Scripts/DialogBoxHandler.cs(17,22): warning CS0414: The private field `DialogBoxHandler.DialogBoxStringArray' is assigned but its value is never used
397: [Unity] Assets/Scripts/DialogBoxHandler.cs(32,25): warning CS0414: The private field `DialogBoxHandler.DialogAudio' is assigned but its value is never used
398: [Unity] Assets/Scripts/GrassPatchHandler.cs(9,25): warning CS0414: The private field `GrassPatchHandler.walkSound' is assigned but its value is never used
399: [Unity] Assets/Scripts/Interacts/InteractDoorway.cs(8,24): warning CS0414: The private field `InteractDoorway.Player' is assigned but its value is never used
400: [Unity] Assets/Scripts/Interacts/InteractPC.cs(12,25): warning CS0414: The private field `InteractPC.PCaudio' is assigned but its value is never used
401: [Unity] Assets/Scripts/Interacts/InteractPokemonCenter.cs(20,25): warning CS0414: The private field `InteractPokemonCenter.PokemonCenterAudio' is assigned but its value is never used
402: [Unity] Assets/Scripts/SceneHandlers/BagHandler.cs(58,21): warning CS0414: The private field `BagHandler.shopNameShadow' is assigned but its value is never used
403: [Unity] Assets/Scripts/SceneHandlers/BagHandler.cs(123,25): warning CS0414: The private field `BagHandler.BagAudio' is assigned but its value is never used
404: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(14,25): warning CS0414: The private field `BattleHandler.BattleAudio' is assigned but its value is never used
405: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(147,26): warning CS0414: The private field `BattleHandler.itemListButton' is assigned but its value is never used
406: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(433,27): warning CS0414: The private field `BattleHandler.weather' is assigned but its value is never used
407: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(434,17): warning CS0414: The private field `BattleHandler.weatherTurns' is assigned but its value is never used
408: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(435,27): warning CS0414: The private field `BattleHandler.terrain' is assigned but its value is never used
409: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(436,17): warning CS0414: The private field `BattleHandler.terrainTurns' is assigned but its value is never used
410: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(437,17): warning CS0414: The private field `BattleHandler.gravityTurns' is assigned but its value is never used
411: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(440,19): warning CS0414: The private field `BattleHandler.tailwindTurns' is assigned but its value is never used
412: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(441,20): warning CS0414: The private field `BattleHandler.stealthRocks' is assigned but its value is never used
413: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(442,20): warning CS0414: The private field `BattleHandler.stickyWeb' is assigned but its value is never used
414: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(443,19): warning CS0414: The private field `BattleHandler.spikesLayers' is assigned but its value is never used
415: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(444,19): warning CS0414: The private field `BattleHandler.toxicSpikesLayers' is assigned but its value is never used
416: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(466,22): warning CS0414: The private field `BattleHandler.previousMove' is assigned but its value is never used
417: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(23,21): warning CS0414: The private field `MainMenuHandler.fileNumbersTextShadow' is assigned but its value is never used
418: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(31,21): warning CS0414: The private field `PCHandler.dialogText' is assigned but its value is never used
419: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(32,21): warning CS0414: The private field `PCHandler.dialogTextShadow' is assigned but its value is never used
420: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(33,21): warning CS0414: The private field `PCHandler.choiceText' is assigned but its value is never used
421: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(34,21): warning CS0414: The private field `PCHandler.choiceTextShadow' is assigned but its value is never used
422: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(88,25): warning CS0414: The private field `PCHandler.PCaudio' is assigned but its value is never used
423: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(98,18): warning CS0414: The private field `PCHandler.switching' is assigned but its value is never used
424: [Unity] Assets/Scripts/SceneHandlers/PartyHandler.cs(53,25): warning CS0414: The private field `PartyHandler.PartyAudio' is assigned but its value is never used
425: [Unity] Assets/Scripts/SceneHandlers/PauseHandler.cs(36,25): warning CS0414: The private field `PauseHandler.PauseAudio' is assigned but its value is never used
426: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(62,25): warning CS0414: The private field `SettingsHandler.SettingsAudio' is assigned but its value is never used
427: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(14,9): warning CS0414: The private field `SettingsHandler.textSpeedShadow' is assigned but its value is never used
428: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(17,9): warning CS0414: The private field `SettingsHandler.musicVolumeShadow' is assigned but its value is never used
429: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(20,9): warning CS0414: The private field `SettingsHandler.sfxVolumeShadow' is assigned but its value is never used
430: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(25,9): warning CS0414: The private field `SettingsHandler.battleSceneShadow' is assigned but its value is never used
431: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(28,9): warning CS0414: The private field `SettingsHandler.battleStyleShadow' is assigned but its value is never used
432: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(31,9): warning CS0414: The private field `SettingsHandler.screenSizeShadow' is assigned but its value is never used
433: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(34,9): warning CS0414: The private field `SettingsHandler.fullscreenShadow' is assigned but its value is never used
434: [Unity] Assets/Scripts/SceneHandlers/SummaryHandler.cs(66,9): warning CS0414: The private field `SummaryHandler.HPText' is assigned but its value is never used
435: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(17,21): warning CS0414: The private field `TrainerHandler.IDnoText' is assigned but its value is never used
436: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(18,21): warning CS0414: The private field `TrainerHandler.IDnoTextShadow' is assigned but its value is never used
437: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(22,21): warning CS0414: The private field `TrainerHandler.nameText' is assigned but its value is never used
438: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(23,21): warning CS0414: The private field `TrainerHandler.nameTextShadow' is assigned but its value is never used
439: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(26,24): warning CS0414: The private field `TrainerHandler.picture' is assigned but its value is never used
440: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(28,21): warning CS0414: The private field `TrainerHandler.moneyText' is assigned but its value is never used
441: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(29,21): warning CS0414: The private field `TrainerHandler.moneyTextShadow' is assigned but its value is never used
442: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(33,21): warning CS0414: The private field `TrainerHandler.pokedexText' is assigned but its value is never used
443: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(34,21): warning CS0414: The private field `TrainerHandler.pokedexTextShadow' is assigned but its value is never used
444: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(38,21): warning CS0414: The private field `TrainerHandler.scoreText' is assigned but its value is never used
445: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(39,21): warning CS0414: The private field `TrainerHandler.scoreTextShadow' is assigned but its value is never used
446: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(44,21): warning CS0414: The private field `TrainerHandler.timeTextShadow' is assigned but its value is never used
447: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(52,21): warning CS0414: The private field `TrainerHandler.adventureText' is assigned but its value is never used
448: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(53,21): warning CS0414: The private field `TrainerHandler.adventureTextShadow' is assigned but its value is never used
449: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(68,21): warning CS0414: The private field `TrainerHandler.GLBeatenText' is assigned but its value is never used
450: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(69,21): warning CS0414: The private field `TrainerHandler.GLBeatenTextShadow' is assigned but its value is never used
451: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(77,25): warning CS0414: The private field `TrainerHandler.TrainerAudio' is assigned but its value is never used
452: [Unity] Assets/Scripts/SceneHandlers/TypingHandler.cs(19,19): warning CS0414: The private field `TypingHandler.iconShadow' is assigned but its value is never used
453: [Unity] Assets/Scripts/Data/Pokemon.cs(374,21): warning CS0219: The variable `thisPokemonData' is assigned but its value is never used
454: [Unity] Assets/Scripts/GlobalVariables.cs(234,25): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
455: [Unity] Assets/Scripts/GlobalVariables.cs(283,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
456: [Unity] Assets/Scripts/GlobalVariables.cs(287,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
457: [Unity] Assets/Scripts/Interacts/BumpRespawnSet.cs(17,61): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
458: [Unity] Assets/Scripts/Interacts/InteractDoorway.cs(232,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
459: [Unity] Assets/Scripts/Interacts/InteractTrainerSight.cs(177,17): warning CS0219: The variable `nextPosition' is assigned but its value is never used
460: [Unity] Assets/Scripts/MapCollider.cs(257,17): warning CS0219: The variable `flatHitPoint1' is assigned but its value is never used
461: [Unity] Assets/Scripts/MapCollider.cs(258,17): warning CS0219: The variable `flatHitPoint2' is assigned but its value is never used
462: [Unity] Assets/Scripts/NonResettingHandler.cs(53,100): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
463: [Unity] Assets/Scripts/NonResettingHandler.cs(122,49): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
464: [Unity] Assets/Scripts/PlayerMovement.cs(951,22): warning CS0219: The variable `objectCollider' is assigned but its value is never used
465: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(5124,47): warning CS0219: The variable `damageBeforeMods' is assigned but its value is never used
466: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(219,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
467: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(234,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
468: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(275,55): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
469: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(275,33): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
470: [Unity] Assets/Scripts/SceneHandlers/PauseHandler.cs(508,74): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
471: [Unity] Assets/Scripts/Data/Pokemon.cs(32,17): warning CS0414: The private field `Pokemon.form' is assigned but its value is never used
472: [Unity] Assets/Scripts/Data/PokemonData.cs(86,22): warning CS0414: The private field `PokemonData.eggGroup1' is assigned but its value is never used
473: [Unity] Assets/Scripts/Data/PokemonData.cs(87,22): warning CS0414: The private field `PokemonData.eggGroup2' is assigned but its value is never used
474: [Unity] Assets/Scripts/Data/PokemonData.cs(88,17): warning CS0414: The private field `PokemonData.hatchTime' is assigned but its value is never used
475: [Unity] Assets/Scripts/Data/PokemonData.cs(90,19): warning CS0414: The private field `PokemonData.height' is assigned but its value is never used
476: [Unity] Assets/Scripts/Data/PokemonData.cs(91,19): warning CS0414: The private field `PokemonData.weight' is assigned but its value is never used
477: [Unity] Assets/Scripts/Data/PokemonData.cs(96,17): warning CS0414: The private field `PokemonData.evYieldHP' is assigned but its value is never used
478: [Unity] Assets/Scripts/Data/PokemonData.cs(97,17): warning CS0414: The private field `PokemonData.evYieldATK' is assigned but its value is never used
479: [Unity] Assets/Scripts/Data/PokemonData.cs(98,17): warning CS0414: The private field `PokemonData.evYieldDEF' is assigned but its value is never used
480: [Unity] Assets/Scripts/Data/PokemonData.cs(99,17): warning CS0414: The private field `PokemonData.evYieldSPA' is assigned but its value is never used
481: [Unity] Assets/Scripts/Data/PokemonData.cs(100,17): warning CS0414: The private field `PokemonData.evYieldSPD' is assigned but its value is never used
482: [Unity] Assets/Scripts/Data/PokemonData.cs(101,17): warning CS0414: The private field `PokemonData.evYieldSPE' is assigned but its value is never used
483: [Unity] Assets/Scripts/Data/PokemonData.cs(103,26): warning CS0414: The private field `PokemonData.pokedexColor' is assigned but its value is never used
484: [Unity] Assets/Scripts/Data/PokemonData.cs(106,20): warning CS0414: The private field `PokemonData.species' is assigned but its value is never used
485: [Unity] Assets/Scripts/Data/PokemonData.cs(107,20): warning CS0414: The private field `PokemonData.pokedexEntry' is assigned but its value is never used
486: [Unity] Assets/Scripts/DialogBoxHandler.cs(17,22): warning CS0414: The private field `DialogBoxHandler.DialogBoxStringArray' is assigned but its value is never used
487: [Unity] Assets/Scripts/DialogBoxHandler.cs(32,25): warning CS0414: The private field `DialogBoxHandler.DialogAudio' is assigned but its value is never used
488: [Unity] Assets/Scripts/GrassPatchHandler.cs(9,25): warning CS0414: The private field `GrassPatchHandler.walkSound' is assigned but its value is never used
489: [Unity] Assets/Scripts/Interacts/InteractDoorway.cs(8,24): warning CS0414: The private field `InteractDoorway.Player' is assigned but its value is never used
490: [Unity] Assets/Scripts/Interacts/InteractPC.cs(12,25): warning CS0414: The private field `InteractPC.PCaudio' is assigned but its value is never used
491: [Unity] Assets/Scripts/Interacts/InteractPokemonCenter.cs(20,25): warning CS0414: The private field `InteractPokemonCenter.PokemonCenterAudio' is assigned but its value is never used
492: [Unity] Assets/Scripts/SceneHandlers/BagHandler.cs(58,21): warning CS0414: The private field `BagHandler.shopNameShadow' is assigned but its value is never used
493: [Unity] Assets/Scripts/SceneHandlers/BagHandler.cs(123,25): warning CS0414: The private field `BagHandler.BagAudio' is assigned but its value is never used
494: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(14,25): warning CS0414: The private field `BattleHandler.BattleAudio' is assigned but its value is never used
495: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(147,26): warning CS0414: The private field `BattleHandler.itemListButton' is assigned but its value is never used
496: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(433,27): warning CS0414: The private field `BattleHandler.weather' is assigned but its value is never used
497: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(434,17): warning CS0414: The private field `BattleHandler.weatherTurns' is assigned but its value is never used
498: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(435,27): warning CS0414: The private field `BattleHandler.terrain' is assigned but its value is never used
499: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(436,17): warning CS0414: The private field `BattleHandler.terrainTurns' is assigned but its value is never used
500: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(437,17): warning CS0414: The private field `BattleHandler.gravityTurns' is assigned but its value is never used
501: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(440,19): warning CS0414: The private field `BattleHandler.tailwindTurns' is assigned but its value is never used
502: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(441,20): warning CS0414: The private field `BattleHandler.stealthRocks' is assigned but its value is never used
503: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(442,20): warning CS0414: The private field `BattleHandler.stickyWeb' is assigned but its value is never used
504: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(443,19): warning CS0414: The private field `BattleHandler.spikesLayers' is assigned but its value is never used
505: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(444,19): warning CS0414: The private field `BattleHandler.toxicSpikesLayers' is assigned but its value is never used
506: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(466,22): warning CS0414: The private field `BattleHandler.previousMove' is assigned but its value is never used
507: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(23,21): warning CS0414: The private field `MainMenuHandler.fileNumbersTextShadow' is assigned but its value is never used
508: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(31,21): warning CS0414: The private field `PCHandler.dialogText' is assigned but its value is never used
509: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(32,21): warning CS0414: The private field `PCHandler.dialogTextShadow' is assigned but its value is never used
510: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(33,21): warning CS0414: The private field `PCHandler.choiceText' is assigned but its value is never used
511: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(34,21): warning CS0414: The private field `PCHandler.choiceTextShadow' is assigned but its value is never used
512: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(88,25): warning CS0414: The private field `PCHandler.PCaudio' is assigned but its value is never used
513: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(98,18): warning CS0414: The private field `PCHandler.switching' is assigned but its value is never used
514: [Unity] Assets/Scripts/SceneHandlers/PartyHandler.cs(53,25): warning CS0414: The private field `PartyHandler.PartyAudio' is assigned but its value is never used
515: [Unity] Assets/Scripts/SceneHandlers/PauseHandler.cs(36,25): warning CS0414: The private field `PauseHandler.PauseAudio' is assigned but its value is never used
516: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(62,25): warning CS0414: The private field `SettingsHandler.SettingsAudio' is assigned but its value is never used
517: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(14,9): warning CS0414: The private field `SettingsHandler.textSpeedShadow' is assigned but its value is never used
518: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(17,9): warning CS0414: The private field `SettingsHandler.musicVolumeShadow' is assigned but its value is never used
519: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(20,9): warning CS0414: The private field `SettingsHandler.sfxVolumeShadow' is assigned but its value is never used
520: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(25,9): warning CS0414: The private field `SettingsHandler.battleSceneShadow' is assigned but its value is never used
521: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(28,9): warning CS0414: The private field `SettingsHandler.battleStyleShadow' is assigned but its value is never used
522: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(31,9): warning CS0414: The private field `SettingsHandler.screenSizeShadow' is assigned but its value is never used
523: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(34,9): warning CS0414: The private field `SettingsHandler.fullscreenShadow' is assigned but its value is never used
524: [Unity] Assets/Scripts/SceneHandlers/SummaryHandler.cs(66,9): warning CS0414: The private field `SummaryHandler.HPText' is assigned but its value is never used
525: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(17,21): warning CS0414: The private field `TrainerHandler.IDnoText' is assigned but its value is never used
526: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(18,21): warning CS0414: The private field `TrainerHandler.IDnoTextShadow' is assigned but its value is never used
527: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(22,21): warning CS0414: The private field `TrainerHandler.nameText' is assigned but its value is never used
528: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(23,21): warning CS0414: The private field `TrainerHandler.nameTextShadow' is assigned but its value is never used
529: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(26,24): warning CS0414: The private field `TrainerHandler.picture' is assigned but its value is never used
530: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(28,21): warning CS0414: The private field `TrainerHandler.moneyText' is assigned but its value is never used
531: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(29,21): warning CS0414: The private field `TrainerHandler.moneyTextShadow' is assigned but its value is never used
532: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(33,21): warning CS0414: The private field `TrainerHandler.pokedexText' is assigned but its value is never used
533: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(34,21): warning CS0414: The private field `TrainerHandler.pokedexTextShadow' is assigned but its value is never used
534: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(38,21): warning CS0414: The private field `TrainerHandler.scoreText' is assigned but its value is never used
535: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(39,21): warning CS0414: The private field `TrainerHandler.scoreTextShadow' is assigned but its value is never used
536: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(44,21): warning CS0414: The private field `TrainerHandler.timeTextShadow' is assigned but its value is never used
537: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(52,21): warning CS0414: The private field `TrainerHandler.adventureText' is assigned but its value is never used
538: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(53,21): warning CS0414: The private field `TrainerHandler.adventureTextShadow' is assigned but its value is never used
539: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(68,21): warning CS0414: The private field `TrainerHandler.GLBeatenText' is assigned but its value is never used
540: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(69,21): warning CS0414: The private field `TrainerHandler.GLBeatenTextShadow' is assigned but its value is never used
541: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(77,25): warning CS0414: The private field `TrainerHandler.TrainerAudio' is assigned but its value is never used
542: [Unity] Assets/Scripts/SceneHandlers/TypingHandler.cs(19,19): warning CS0414: The private field `TypingHandler.iconShadow' is assigned but its value is never used
543: [Unity] Finished exporting player successfully.
544: [Unity] Assets/Scripts/Data/Pokemon.cs(374,21): warning CS0219: The variable `thisPokemonData' is assigned but its value is never used
545: [Unity] Assets/Scripts/GlobalVariables.cs(234,25): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
546: [Unity] Assets/Scripts/GlobalVariables.cs(283,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
547: [Unity] Assets/Scripts/GlobalVariables.cs(287,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
548: [Unity] Assets/Scripts/Interacts/BumpRespawnSet.cs(17,61): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
549: [Unity] Assets/Scripts/Interacts/InteractDoorway.cs(232,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
550: [Unity] Assets/Scripts/Interacts/InteractTrainerSight.cs(177,17): warning CS0219: The variable `nextPosition' is assigned but its value is never used
551: [Unity] Assets/Scripts/MapCollider.cs(257,17): warning CS0219: The variable `flatHitPoint1' is assigned but its value is never used
552: [Unity] Assets/Scripts/MapCollider.cs(258,17): warning CS0219: The variable `flatHitPoint2' is assigned but its value is never used
553: [Unity] Assets/Scripts/NonResettingHandler.cs(53,100): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
554: [Unity] Assets/Scripts/NonResettingHandler.cs(122,49): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
555: [Unity] Assets/Scripts/PlayerMovement.cs(951,22): warning CS0219: The variable `objectCollider' is assigned but its value is never used
556: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(5124,47): warning CS0219: The variable `damageBeforeMods' is assigned but its value is never used
557: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(219,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
558: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(234,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
559: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(275,55): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
560: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(275,33): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
561: [Unity] Assets/Scripts/SceneHandlers/PauseHandler.cs(508,74): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
562: [Unity] Assets/Scripts/Data/Pokemon.cs(32,17): warning CS0414: The private field `Pokemon.form' is assigned but its value is never used
563: [Unity] Assets/Scripts/Data/PokemonData.cs(86,22): warning CS0414: The private field `PokemonData.eggGroup1' is assigned but its value is never used
564: [Unity] Assets/Scripts/Data/PokemonData.cs(87,22): warning CS0414: The private field `PokemonData.eggGroup2' is assigned but its value is never used
565: [Unity] Assets/Scripts/Data/PokemonData.cs(88,17): warning CS0414: The private field `PokemonData.hatchTime' is assigned but its value is never used
566: [Unity] Assets/Scripts/Data/PokemonData.cs(90,19): warning CS0414: The private field `PokemonData.height' is assigned but its value is never used
567: [Unity] Assets/Scripts/Data/PokemonData.cs(91,19): warning CS0414: The private field `PokemonData.weight' is assigned but its value is never used
568: [Unity] Assets/Scripts/Data/PokemonData.cs(96,17): warning CS0414: The private field `PokemonData.evYieldHP' is assigned but its value is never used
569: [Unity] Assets/Scripts/Data/PokemonData.cs(97,17): warning CS0414: The private field `PokemonData.evYieldATK' is assigned but its value is never used
570: [Unity] Assets/Scripts/Data/PokemonData.cs(98,17): warning CS0414: The private field `PokemonData.evYieldDEF' is assigned but its value is never used
571: [Unity] Assets/Scripts/Data/PokemonData.cs(99,17): warning CS0414: The private field `PokemonData.evYieldSPA' is assigned but its value is never used
572: [Unity] Assets/Scripts/Data/PokemonData.cs(100,17): warning CS0414: The private field `PokemonData.evYieldSPD' is assigned but its value is never used
573: [Unity] Assets/Scripts/Data/PokemonData.cs(101,17): warning CS0414: The private field `PokemonData.evYieldSPE' is assigned but its value is never used
574: [Unity] Assets/Scripts/Data/PokemonData.cs(103,26): warning CS0414: The private field `PokemonData.pokedexColor' is assigned but its value is never used
575: [Unity] Assets/Scripts/Data/PokemonData.cs(106,20): warning CS0414: The private field `PokemonData.species' is assigned but its value is never used
576: [Unity] Assets/Scripts/Data/PokemonData.cs(107,20): warning CS0414: The private field `PokemonData.pokedexEntry' is assigned but its value is never used
577: [Unity] Assets/Scripts/DialogBoxHandler.cs(17,22): warning CS0414: The private field `DialogBoxHandler.DialogBoxStringArray' is assigned but its value is never used
578: [Unity] Assets/Scripts/DialogBoxHandler.cs(32,25): warning CS0414: The private field `DialogBoxHandler.DialogAudio' is assigned but its value is never used
579: [Unity] Assets/Scripts/GrassPatchHandler.cs(9,25): warning CS0414: The private field `GrassPatchHandler.walkSound' is assigned but its value is never used
580: [Unity] Assets/Scripts/Interacts/InteractDoorway.cs(8,24): warning CS0414: The private field `InteractDoorway.Player' is assigned but its value is never used
581: [Unity] Assets/Scripts/Interacts/InteractPC.cs(12,25): warning CS0414: The private field `InteractPC.PCaudio' is assigned but its value is never used
582: [Unity] Assets/Scripts/Interacts/InteractPokemonCenter.cs(20,25): warning CS0414: The private field `InteractPokemonCenter.PokemonCenterAudio' is assigned but its value is never used
583: [Unity] Assets/Scripts/SceneHandlers/BagHandler.cs(58,21): warning CS0414: The private field `BagHandler.shopNameShadow' is assigned but its value is never used
584: [Unity] Assets/Scripts/SceneHandlers/BagHandler.cs(123,25): warning CS0414: The private field `BagHandler.BagAudio' is assigned but its value is never used
585: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(14,25): warning CS0414: The private field `BattleHandler.BattleAudio' is assigned but its value is never used
586: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(147,26): warning CS0414: The private field `BattleHandler.itemListButton' is assigned but its value is never used
587: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(433,27): warning CS0414: The private field `BattleHandler.weather' is assigned but its value is never used
588: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(434,17): warning CS0414: The private field `BattleHandler.weatherTurns' is assigned but its value is never used
589: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(435,27): warning CS0414: The private field `BattleHandler.terrain' is assigned but its value is never used
590: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(436,17): warning CS0414: The private field `BattleHandler.terrainTurns' is assigned but its value is never used
591: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(437,17): warning CS0414: The private field `BattleHandler.gravityTurns' is assigned but its value is never used
592: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(440,19): warning CS0414: The private field `BattleHandler.tailwindTurns' is assigned but its value is never used
593: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(441,20): warning CS0414: The private field `BattleHandler.stealthRocks' is assigned but its value is never used
594: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(442,20): warning CS0414: The private field `BattleHandler.stickyWeb' is assigned but its value is never used
595: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(443,19): warning CS0414: The private field `BattleHandler.spikesLayers' is assigned but its value is never used
596: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(444,19): warning CS0414: The private field `BattleHandler.toxicSpikesLayers' is assigned but its value is never used
597: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(466,22): warning CS0414: The private field `BattleHandler.previousMove' is assigned but its value is never used
598: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(23,21): warning CS0414: The private field `MainMenuHandler.fileNumbersTextShadow' is assigned but its value is never used
599: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(31,21): warning CS0414: The private field `PCHandler.dialogText' is assigned but its value is never used
600: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(32,21): warning CS0414: The private field `PCHandler.dialogTextShadow' is assigned but its value is never used
601: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(33,21): warning CS0414: The private field `PCHandler.choiceText' is assigned but its value is never used
602: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(34,21): warning CS0414: The private field `PCHandler.choiceTextShadow' is assigned but its value is never used
603: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(88,25): warning CS0414: The private field `PCHandler.PCaudio' is assigned but its value is never used
604: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(98,18): warning CS0414: The private field `PCHandler.switching' is assigned but its value is never used
605: [Unity] Assets/Scripts/SceneHandlers/PartyHandler.cs(53,25): warning CS0414: The private field `PartyHandler.PartyAudio' is assigned but its value is never used
606: [Unity] Assets/Scripts/SceneHandlers/PauseHandler.cs(36,25): warning CS0414: The private field `PauseHandler.PauseAudio' is assigned but its value is never used
607: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(62,25): warning CS0414: The private field `SettingsHandler.SettingsAudio' is assigned but its value is never used
608: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(14,9): warning CS0414: The private field `SettingsHandler.textSpeedShadow' is assigned but its value is never used
609: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(17,9): warning CS0414: The private field `SettingsHandler.musicVolumeShadow' is assigned but its value is never used
610: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(20,9): warning CS0414: The private field `SettingsHandler.sfxVolumeShadow' is assigned but its value is never used
611: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(25,9): warning CS0414: The private field `SettingsHandler.battleSceneShadow' is assigned but its value is never used
612: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(28,9): warning CS0414: The private field `SettingsHandler.battleStyleShadow' is assigned but its value is never used
613: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(31,9): warning CS0414: The private field `SettingsHandler.screenSizeShadow' is assigned but its value is never used
614: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(34,9): warning CS0414: The private field `SettingsHandler.fullscreenShadow' is assigned but its value is never used
615: [Unity] Assets/Scripts/SceneHandlers/SummaryHandler.cs(66,9): warning CS0414: The private field `SummaryHandler.HPText' is assigned but its value is never used
616: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(17,21): warning CS0414: The private field `TrainerHandler.IDnoText' is assigned but its value is never used
617: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(18,21): warning CS0414: The private field `TrainerHandler.IDnoTextShadow' is assigned but its value is never used
618: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(22,21): warning CS0414: The private field `TrainerHandler.nameText' is assigned but its value is never used
619: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(23,21): warning CS0414: The private field `TrainerHandler.nameTextShadow' is assigned but its value is never used
620: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(26,24): warning CS0414: The private field `TrainerHandler.picture' is assigned but its value is never used
621: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(28,21): warning CS0414: The private field `TrainerHandler.moneyText' is assigned but its value is never used
622: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(29,21): warning CS0414: The private field `TrainerHandler.moneyTextShadow' is assigned but its value is never used
623: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(33,21): warning CS0414: The private field `TrainerHandler.pokedexText' is assigned but its value is never used
624: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(34,21): warning CS0414: The private field `TrainerHandler.pokedexTextShadow' is assigned but its value is never used
625: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(38,21): warning CS0414: The private field `TrainerHandler.scoreText' is assigned but its value is never used
626: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(39,21): warning CS0414: The private field `TrainerHandler.scoreTextShadow' is assigned but its value is never used
627: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(44,21): warning CS0414: The private field `TrainerHandler.timeTextShadow' is assigned but its value is never used
628: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(52,21): warning CS0414: The private field `TrainerHandler.adventureText' is assigned but its value is never used
629: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(53,21): warning CS0414: The private field `TrainerHandler.adventureTextShadow' is assigned but its value is never used
630: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(68,21): warning CS0414: The private field `TrainerHandler.GLBeatenText' is assigned but its value is never used
631: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(69,21): warning CS0414: The private field `TrainerHandler.GLBeatenTextShadow' is assigned but its value is never used
632: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(77,25): warning CS0414: The private field `TrainerHandler.TrainerAudio' is assigned but its value is never used
633: [Unity] Assets/Scripts/SceneHandlers/TypingHandler.cs(19,19): warning CS0414: The private field `TypingHandler.iconShadow' is assigned but its value is never used
634: [Unity] Assets/Scripts/Data/Pokemon.cs(374,21): warning CS0219: The variable `thisPokemonData' is assigned but its value is never used
635: [Unity] Assets/Scripts/GlobalVariables.cs(234,25): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
636: [Unity] Assets/Scripts/GlobalVariables.cs(283,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
637: [Unity] Assets/Scripts/GlobalVariables.cs(287,25): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
638: [Unity] Assets/Scripts/Interacts/BumpRespawnSet.cs(17,61): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
639: [Unity] Assets/Scripts/Interacts/InteractDoorway.cs(232,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
640: [Unity] Assets/Scripts/Interacts/InteractTrainerSight.cs(177,17): warning CS0219: The variable `nextPosition' is assigned but its value is never used
641: [Unity] Assets/Scripts/MapCollider.cs(257,17): warning CS0219: The variable `flatHitPoint1' is assigned but its value is never used
642: [Unity] Assets/Scripts/MapCollider.cs(258,17): warning CS0219: The variable `flatHitPoint2' is assigned but its value is never used
643: [Unity] Assets/Scripts/NonResettingHandler.cs(53,100): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
644: [Unity] Assets/Scripts/NonResettingHandler.cs(122,49): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
645: [Unity] Assets/Scripts/PlayerMovement.cs(951,22): warning CS0219: The variable `objectCollider' is assigned but its value is never used
646: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(5124,47): warning CS0219: The variable `damageBeforeMods' is assigned but its value is never used
647: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(219,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
648: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(234,33): warning CS0618: `UnityEngine.Application.LoadLevel(string)' is obsolete: `Use SceneManager.LoadScene'
649: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(275,55): warning CS0618: `UnityEngine.Application.loadedLevel' is obsolete: `Use SceneManager to determine what scenes have been loaded'
650: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(275,33): warning CS0618: `UnityEngine.Application.LoadLevel(int)' is obsolete: `Use SceneManager.LoadScene'
651: [Unity] Assets/Scripts/SceneHandlers/PauseHandler.cs(508,74): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
652: [Unity] Assets/Scripts/Data/Pokemon.cs(32,17): warning CS0414: The private field `Pokemon.form' is assigned but its value is never used
653: [Unity] Assets/Scripts/Data/PokemonData.cs(86,22): warning CS0414: The private field `PokemonData.eggGroup1' is assigned but its value is never used
654: [Unity] Assets/Scripts/Data/PokemonData.cs(87,22): warning CS0414: The private field `PokemonData.eggGroup2' is assigned but its value is never used
655: [Unity] Assets/Scripts/Data/PokemonData.cs(88,17): warning CS0414: The private field `PokemonData.hatchTime' is assigned but its value is never used
656: [Unity] Assets/Scripts/Data/PokemonData.cs(90,19): warning CS0414: The private field `PokemonData.height' is assigned but its value is never used
657: [Unity] Assets/Scripts/Data/PokemonData.cs(91,19): warning CS0414: The private field `PokemonData.weight' is assigned but its value is never used
658: [Unity] Assets/Scripts/Data/PokemonData.cs(96,17): warning CS0414: The private field `PokemonData.evYieldHP' is assigned but its value is never used
659: [Unity] Assets/Scripts/Data/PokemonData.cs(97,17): warning CS0414: The private field `PokemonData.evYieldATK' is assigned but its value is never used
660: [Unity] Assets/Scripts/Data/PokemonData.cs(98,17): warning CS0414: The private field `PokemonData.evYieldDEF' is assigned but its value is never used
661: [Unity] Assets/Scripts/Data/PokemonData.cs(99,17): warning CS0414: The private field `PokemonData.evYieldSPA' is assigned but its value is never used
662: [Unity] Assets/Scripts/Data/PokemonData.cs(100,17): warning CS0414: The private field `PokemonData.evYieldSPD' is assigned but its value is never used
663: [Unity] Assets/Scripts/Data/PokemonData.cs(101,17): warning CS0414: The private field `PokemonData.evYieldSPE' is assigned but its value is never used
664: [Unity] Assets/Scripts/Data/PokemonData.cs(103,26): warning CS0414: The private field `PokemonData.pokedexColor' is assigned but its value is never used
665: [Unity] Assets/Scripts/Data/PokemonData.cs(106,20): warning CS0414: The private field `PokemonData.species' is assigned but its value is never used
666: [Unity] Assets/Scripts/Data/PokemonData.cs(107,20): warning CS0414: The private field `PokemonData.pokedexEntry' is assigned but its value is never used
667: [Unity] Assets/Scripts/DialogBoxHandler.cs(17,22): warning CS0414: The private field `DialogBoxHandler.DialogBoxStringArray' is assigned but its value is never used
668: [Unity] Assets/Scripts/DialogBoxHandler.cs(32,25): warning CS0414: The private field `DialogBoxHandler.DialogAudio' is assigned but its value is never used
669: [Unity] Assets/Scripts/GrassPatchHandler.cs(9,25): warning CS0414: The private field `GrassPatchHandler.walkSound' is assigned but its value is never used
670: [Unity] Assets/Scripts/Interacts/InteractDoorway.cs(8,24): warning CS0414: The private field `InteractDoorway.Player' is assigned but its value is never used
671: [Unity] Assets/Scripts/Interacts/InteractPC.cs(12,25): warning CS0414: The private field `InteractPC.PCaudio' is assigned but its value is never used
672: [Unity] Assets/Scripts/Interacts/InteractPokemonCenter.cs(20,25): warning CS0414: The private field `InteractPokemonCenter.PokemonCenterAudio' is assigned but its value is never used
673: [Unity] Assets/Scripts/SceneHandlers/BagHandler.cs(58,21): warning CS0414: The private field `BagHandler.shopNameShadow' is assigned but its value is never used
674: [Unity] Assets/Scripts/SceneHandlers/BagHandler.cs(123,25): warning CS0414: The private field `BagHandler.BagAudio' is assigned but its value is never used
675: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(14,25): warning CS0414: The private field `BattleHandler.BattleAudio' is assigned but its value is never used
676: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(147,26): warning CS0414: The private field `BattleHandler.itemListButton' is assigned but its value is never used
677: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(433,27): warning CS0414: The private field `BattleHandler.weather' is assigned but its value is never used
678: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(434,17): warning CS0414: The private field `BattleHandler.weatherTurns' is assigned but its value is never used
679: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(435,27): warning CS0414: The private field `BattleHandler.terrain' is assigned but its value is never used
680: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(436,17): warning CS0414: The private field `BattleHandler.terrainTurns' is assigned but its value is never used
681: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(437,17): warning CS0414: The private field `BattleHandler.gravityTurns' is assigned but its value is never used
682: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(440,19): warning CS0414: The private field `BattleHandler.tailwindTurns' is assigned but its value is never used
683: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(441,20): warning CS0414: The private field `BattleHandler.stealthRocks' is assigned but its value is never used
684: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(442,20): warning CS0414: The private field `BattleHandler.stickyWeb' is assigned but its value is never used
685: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(443,19): warning CS0414: The private field `BattleHandler.spikesLayers' is assigned but its value is never used
686: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(444,19): warning CS0414: The private field `BattleHandler.toxicSpikesLayers' is assigned but its value is never used
687: [Unity] Assets/Scripts/SceneHandlers/BattleHandler.cs(466,22): warning CS0414: The private field `BattleHandler.previousMove' is assigned but its value is never used
688: [Unity] Assets/Scripts/SceneHandlers/MainMenuHandler.cs(23,21): warning CS0414: The private field `MainMenuHandler.fileNumbersTextShadow' is assigned but its value is never used
689: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(31,21): warning CS0414: The private field `PCHandler.dialogText' is assigned but its value is never used
690: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(32,21): warning CS0414: The private field `PCHandler.dialogTextShadow' is assigned but its value is never used
691: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(33,21): warning CS0414: The private field `PCHandler.choiceText' is assigned but its value is never used
692: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(34,21): warning CS0414: The private field `PCHandler.choiceTextShadow' is assigned but its value is never used
693: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(88,25): warning CS0414: The private field `PCHandler.PCaudio' is assigned but its value is never used
694: [Unity] Assets/Scripts/SceneHandlers/PCHandler.cs(98,18): warning CS0414: The private field `PCHandler.switching' is assigned but its value is never used
695: [Unity] Assets/Scripts/SceneHandlers/PartyHandler.cs(53,25): warning CS0414: The private field `PartyHandler.PartyAudio' is assigned but its value is never used
696: [Unity] Assets/Scripts/SceneHandlers/PauseHandler.cs(36,25): warning CS0414: The private field `PauseHandler.PauseAudio' is assigned but its value is never used
697: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(62,25): warning CS0414: The private field `SettingsHandler.SettingsAudio' is assigned but its value is never used
698: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(14,9): warning CS0414: The private field `SettingsHandler.textSpeedShadow' is assigned but its value is never used
699: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(17,9): warning CS0414: The private field `SettingsHandler.musicVolumeShadow' is assigned but its value is never used
700: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(20,9): warning CS0414: The private field `SettingsHandler.sfxVolumeShadow' is assigned but its value is never used
701: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(25,9): warning CS0414: The private field `SettingsHandler.battleSceneShadow' is assigned but its value is never used
702: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(28,9): warning CS0414: The private field `SettingsHandler.battleStyleShadow' is assigned but its value is never used
703: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(31,9): warning CS0414: The private field `SettingsHandler.screenSizeShadow' is assigned but its value is never used
704: [Unity] Assets/Scripts/SceneHandlers/SettingsHandler.cs(34,9): warning CS0414: The private field `SettingsHandler.fullscreenShadow' is assigned but its value is never used
705: [Unity] Assets/Scripts/SceneHandlers/SummaryHandler.cs(66,9): warning CS0414: The private field `SummaryHandler.HPText' is assigned but its value is never used
706: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(17,21): warning CS0414: The private field `TrainerHandler.IDnoText' is assigned but its value is never used
707: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(18,21): warning CS0414: The private field `TrainerHandler.IDnoTextShadow' is assigned but its value is never used
708: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(22,21): warning CS0414: The private field `TrainerHandler.nameText' is assigned but its value is never used
709: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(23,21): warning CS0414: The private field `TrainerHandler.nameTextShadow' is assigned but its value is never used
710: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(26,24): warning CS0414: The private field `TrainerHandler.picture' is assigned but its value is never used
711: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(28,21): warning CS0414: The private field `TrainerHandler.moneyText' is assigned but its value is never used
712: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(29,21): warning CS0414: The private field `TrainerHandler.moneyTextShadow' is assigned but its value is never used
713: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(33,21): warning CS0414: The private field `TrainerHandler.pokedexText' is assigned but its value is never used
714: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(34,21): warning CS0414: The private field `TrainerHandler.pokedexTextShadow' is assigned but its value is never used
715: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(38,21): warning CS0414: The private field `TrainerHandler.scoreText' is assigned but its value is never used
716: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(39,21): warning CS0414: The private field `TrainerHandler.scoreTextShadow' is assigned but its value is never used
717: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(44,21): warning CS0414: The private field `TrainerHandler.timeTextShadow' is assigned but its value is never used
718: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(52,21): warning CS0414: The private field `TrainerHandler.adventureText' is assigned but its value is never used
719: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(53,21): warning CS0414: The private field `TrainerHandler.adventureTextShadow' is assigned but its value is never used
720: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(68,21): warning CS0414: The private field `TrainerHandler.GLBeatenText' is assigned but its value is never used
721: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(69,21): warning CS0414: The private field `TrainerHandler.GLBeatenTextShadow' is assigned but its value is never used
722: [Unity] Assets/Scripts/SceneHandlers/TrainerHandler.cs(77,25): warning CS0414: The private field `TrainerHandler.TrainerAudio' is assigned but its value is never used
723: [Unity] Assets/Scripts/SceneHandlers/TypingHandler.cs(19,19): warning CS0414: The private field `TypingHandler.iconShadow' is assigned but its value is never used
724: publishing finished successfully.
725: Finished: SUCCESS

[Archive] Questions on Map Development

is the player going to be allowed to be deleted by scripts/re-added via prefab? (used to allow the player to test the map, exit the demo and head back into the editor)

first question, if i may rewrite it:

how is the overworld maps being handled in unity scenes? (or what are the intentions and designs behind them?)

  • The idea is that all maps would be loaded on separate scenes, similar to alpha. Only difference being, instead of loading a scene entirely and reloading player data. The first scene persists and contains ALL player and game information (it's the UI layer that sits on top all the others). When a new map is created, the scene is added to collection, and when a player moves from one map to the next, the scene is removed from collection and replaced with the other. All player data remains, and only the map is reset.

are maps allowed to be placed anywhere, out of sequence of any dynamic/chunk loading mechanism, and stay accessible to the player?

  • i dont have a preference for mechanics and semantics. The idea was to make a tool to support designs. You want to make it behave a certain way, have at it.

can maps be one single model or do they have to be chunks in order to function?

  • similar to above, i wanted to make a tool to make things "easier" to work with, whether it's easier in design or in application is subjective. But if we do things one way, instead of trying to do it in multiple ways. we would get better results with the first. (first => sticking to one design; preferably one that relies more on separating designs and logic; if we used more code to support the workload)

how is water/surfing planned to be handled? (currently it's only working by terrain tags in master, and can't be used by placing tiles anywhere)

  • maps and overworld is all WIP and we've made no "real" progress... asking questions on something that doesnt exist is theoretical. My vote was cast to use terrains to modify ALL tiles, so they (the game) behaves more closely to nintendo's model (which alpha does not emulate well).

let's remember why the project exists...
we're designing a "framework", not building a "game." the idea behind a framework is a set of tools, that a user can use. it benefits no one if the tools is not capable of performing a job well, or that no one is able to use it. So i'm not going out of my way to over complicate things for the sake of making things complex and confusing. i just wanted us to program the support system, (the framework/code), and then give the freedom to users to decide what they want to do after.

and by that i mean... that my intentions are not to over complicate things. Whether it is overly complicated is another topic, but personally, i'm bias towards my creation and view it as simple if enough attention is given to it. if it is complex, then i apologize, and suggest more questions be asked, so we can use feedback adequately to shape and resolve issues.

Is there any sort of example map? Or should I implement the system for tiles and everything first before worrying about the test system?

  • great question, and i suggest the latter, cause there is no system in place (unless you're willing to try your hand at existing code in files)

Crashes when I leave Gold's house in alpha branch

Describe the bug
A clear and concise description of what the bug is.

I'm building off the alpha branch, and the game crashes when I leave Gold's house. I also see the error:
image
when that happens.

To Reproduce
Steps to reproduce the behavior:

  1. Start new game.
  2. Leave house.
  3. See error

Expected behavior
A clear and concise description of what you expected to happen.

I just expected him to leave the house.

Screenshots
If applicable, add screenshots to help explain your problem.

Desktop (please complete the following information):

  • OS: Windows 10
  • Browser: Microsoft Edge
  • Version: You talkin the OS or the browser?

Additional context
Add any other context about the problem here.

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