Comments (4)
I think we should go with a simple UI like Puyo Puyo or Fall Guys -- monochrome, big bold fonts, easy to read. I think the fun colorful font is OK for the game menus, but not for complex places like this.
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I've sketched out some mockups for the kind of UI we might use. I'll solicit feedback from the community and come up with a decision.
from turbofat.
The settings menu has been redesigned to use a custom UI.
from turbofat.
Notes:
border width: 3, 6
corner radius: 6
content margin: 4, 8
expand margin: 0, 3
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Related Issues (20)
- Redesign splash screen to avoid undecorated Godot UI
- Redesign main menu to avoid undecorated Godot UI HOT 2
- Redesign chapter select menu to avoid undecorated Godot UI
- Redesign practice menu to avoid undecorated Godot UI
- Redesign puzzle mode to avoid undecorated Godot UI
- Redesign level editor to avoid undecorated Godot UI
- Redesign creature editor to avoid undecorated Godot UI HOT 4
- Full Controller Support: Tutorial menu
- Any prompts to enter text must open a virtual keyboard on screen HOT 1
- Full controller support: Level editor
- Full controller support: Creature editor
- Full controller support: Steam Input API integration
- Full controller support: Playstation controller support
- Full controller support: XBox controller support
- Add UI sound effects: hovering, clicking
- Remove 'Feeding Animation' toggle from Settings Menu
- Redesign Settings Menu HSeparator to use text
- Toggle fullscreen with Alt + Enter
- Support tab navigation with gamepad bumpers
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