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View Code? Open in Web Editor NEWVanilla textures made compatible with SEUS PTGI (and other PBR minecraft shaders) for Minecraft ≥ 1.13
Vanilla textures made compatible with SEUS PTGI (and other PBR minecraft shaders) for Minecraft ≥ 1.13
Please add support for connected textures. For example glass, glass panes and the sandstone side texture for both the normal and the red sandstone. These are only a few of the blocks. At least those that come with the default pack for the continuity mod.
Unless I'm doing something wrong, nothing happens whenever I use the texture. I've tried 1.18.2 and 1.19 and neither work.
I'm using the raytracing SEUS PTGI HRR 3 on Iris. Does this just not work with fabric?
Thank you!
I've noticed that some blocks like grass / dirt, stone, gravel, clay, tree trunks, redstone parts like pistons and more don't have any parallax maps on them and look completely flat. Textures don't cast shadows on themselves and there is no depth to them. Is this intended or is this something that's still being worked on in the process of porting the pack to labpbr? These materials look kind of out of place, given that they shouldn't be completely flat like concrete or other smooth, reflective blocks.
any plans to add connected textures/CTM support?
I Just cant find the Download Button, im dumb or something
I have dragged the zip file into the resource pack folder many times and it won't appear in Minecraft. I have extracted it, rearranged it, downloaded it in different arrangements and it still wont show up. :/ Plz help.
When going code > download ZIP, the old files for the ores are included instead of the updated ones. However, if I go into the ZIP in github and view the individual png files, the correct ore textures are there. Not sure how this has happened
I'm using the SEUS Shader with Optifine and just discovered that I have to enable Parallax Occlusion Mapping and set the resolution to 16 manually in the shader options to make use of the normal maps.
Maybe you could add this to the installation info, especially since the resolution has to be either guessed or looked up in the resource pack files.
I have this problem with the parallax in the nether when combining Seus V11 with the Vanilla Normals Renewed, it only happens to me with this texture pack and this shader I have everything well configured in the Seus. I am using version 1.14.3.
I don't know why it happens :(
Sorry my english xD
As an example:
With the Robobo1221 shaders the resource pack works well and the Seus v11 works well with other resource packs with parallax.
It is confusing xD
Ender Chest Image changed in 1.14
https://minecraft.gamepedia.com/Ender_Chest#History
The ender_n.png & ender_s.png use the old 1.13v
I assume the chest models have changed as well so inserting the old ender.png wouldn't help.
Hi, can someone help me figure out why the texture pack isn't showing up on minecraft when I go to change my resource pack? I have the file unzipped and in the correct folder, yet it doesn't show up. I'm on 1.15.2 with optifine installed, along with the SEUS PTGI shaders running.
Well i cant see Honey blocks they get renderet as water when i use this pack together with seus ptgi
I want to make a PBR texture pack but don't know how to start.
What programs do you use or anything.
Please help me! :)
Dolphin png's are in the items folder instead of the entity folder.
dolphin.png naming issue - should be named dolphin_s.png
The resource pack does not work at all in 1.20.2. It used to work fine in 1.20.1 but in 1.20.2, it doesn't even show up in the resource packs menu. This happens in vanilla Minecraft even and I installed it by just using git clone in my resource packs folder. I am using Windows 11.
So whenever i load up this texture pack with seus ptgi HRR test the honey combs look like this:
When i use the same version but with the block config of the PATRIX texture pack it work
I would use that version but the ores than look like this:
there supposed to look like tihs with the patrix texture pack cause it adds crystals to diamon, emerald and redstone ores.
Is there a way to fix this?
when i put the pack into the resource folder it does not show up in minecraft. i looked at the files and they were all correct. can anyone help me?
Just like title ,and I found that some item's texture like bucket(Water,Lava,etc..) in some PBR support shaders hava texture issue,(like a outline or something else) hope fix it up early :)
Hi, I'm tesing this resource pack with the SEUS PTGI E12 shaders, Could you recommend wich settings to use in order to get those reflections you have in the screenshots?
Hello, may I reprint your work to www.mcbbs.net, the largest minecraft forum in China? My English is not good. This is machine translation
I will not create a share link again, but provide the address here
This will let more Chinese players know your material
你好,请问我可以把你的作品转载到www.mcbbs.net,**最大的minecraft论坛吗?我的英文不好,这是机器翻译
我不会再次创建分享链接,而是提供这里的地址
这会让更多**玩家知道您的材质
I know it isn't made for a specific shader, but I figured you probably want to know about this. Whatever HRR does differently makes redstone blocks cave in on the sides and sea lanterns curve out it a way that doesn't look intentional. There may be other blocks but those are the two I noticed.
The entire time i have tried to get this to work has been painstaking
I tried extracting the folder, nothing
no experience with coding and have no clue how to use github
repack?
GAAAAHHH
so yeah any help is very much appreciated
Minecraft 1.17 update pls
new ore , item textures need your adapt
Some block are black in day and night .
In the latest pull I found a file called "exidized_cut_copper.png".
There is no "oxidized_cut_copper.png" file so I assume this is incorrectly named.
https://minecraft.gamepedia.com/End_Portal_Frame#History
End portal frame texture changed in 1.14
Your endframe.pngs are named incorrectly should be named end_portal_frame_(top/side/eye)_n/s
Does this pack support Sildurs at all? i tried bsl and it has the reflections i want but i want them on sildurs but they don't seem to reflect aswell
Dispenser/Dropper Fronts are named dispenser/dropper_front_horizontal_n
I checked both 1.14/1.15 minecraft.jar files, and the names are.
dropper_front
dropper_front_vertical
dispenser_front
dispenser_front_vertical
The horizontal line is no longer valid
I thought these looked off at 1st glance
Could find no rename mention in wiki history so unsure how far back this goes.
netherite tools and armor
all of armor in item frame
With V0.9.9.9 version the natural block effect with SEUS PTGI for glass block and glass pane doesn't work anymore, glass frame between glass blocks remain visible even when the natural block option is turned on.
brewing_stand_base_n
brewing_stand_base_s
cauldron_bottom_n
furnace_front_on_n
furnace_top_s
glass_s
glass_pane_top_s
quartz_block_bottom_n
I might add your quarts is the best.
entity/bed yellow_s
Were observers deliberately left out? I've searched through the files and they aren't there
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