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dungeon-crawler's Introduction

Dungeon Crawler

A multiplayer dungeon crawler with voxel based graphics

Unity Version

2021.1.15f1

Getting Started

Download the project and open in Unity. You may need to install Unity Version 2021.1.15f1. You will need to go to Window > Photon Unity Networking and run the setup wizard, providing a project ID for a create PUN application. (You will need to create this for testing)

Contribution Guide

All contributions are welcome, contribute anything you want. Stuff on the projects page will be accepted always if the code is good, stuff on there may be accepted or rejected depending on how good the idea is. Not only code is required, creating issues and organising the project is helpful, creating new models for the game, textures or sounds is great too. Everything is welcome.

Modelling

For modelling, I use MagicaVoxel. To get the correct model sizes when importing I recommend going to the config.txt of MagicaVoxel and replacing io_obj with

io_obj :
{
	scale			: '0.03125'
	axis			: 'XZ-Y'	// axis : { 'XYZ' : Z up; 'XZ-Y' Y up }
	cw			: '0'		// { 0 : counter clockwise; 1 : clockwise }

	merge			: '1'		// merge voxel faces with same color
}

as this is the config currently being used on the repository to generate .obj files from models.

Licence

I haven't decided the licence yet so for legal reasons or whatever I own all the copyright for the code here and have the right to change it to whatever licence that gets decided on being used. (Yea, this is terrible but I am terrible with licences and I'm the only one working here atm anyway and don't plan to expand until there is stuff to expand) This probably isn't legally enforcable either idk, idrc atm

dungeon-crawler's People

Contributors

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Stargazers

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Watchers

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dungeon-crawler's Issues

Level Generation

Level generation

Algorithm idea
Level pieces - Combination of turfs and a defined connecting point
Check if other pieces can connect to that point, if they can choose from the ones that work.
All connecting points must be filled.
2 Types
Rooms - Larger
Halls - Higher preference to replace the same hall

Networked Players

Add in players that can move and will update on the clients + host

Items + inventory management

What feature would you like to see implemented?
Inventory system and items that can be dropped, used ETC.

Any specific code/models that need to be completed?
Need models for items
Need code for things like:

  • Weapons
  • Tools
  • Consumables
  • Armour / Clothing

Generated levels are on top of old ones

Describe the bug
When network master calls level to be generated, the old one doesn't get deleted

To Reproduce
Load a new level

Expected behavior
1 level should be loaded

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