Giter VIP home page Giter VIP logo

shopui's Introduction

Stats

visitors

shopui's People

Contributors

dapigguy avatar iiflamiinblaze avatar poggit-bot avatar pranavbhuv avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar

shopui's Issues

Help! When clicking on the menus, nothing happens!

When I do /shopui, this error shows up in console:

[18:24:42] [Server thread/CRITICAL]: Could not pass event 'pocketmine\event\server\DataPacketReceiveEvent' to 'FormAPI v1.1': Argument 2 passed to QuiverlyRivalry\QuiverlyRivalry::QuiverlyRivalry\{closure}() must be of the type array, null given, called in C:\Users\dd\Desktop\PocketMine-MP\plugins\FormAPI-master\src\jojoe77777\FormAPI\FormAPI.php on line 81 on jojoe77777\FormAPI\FormAPI
[18:24:42] [Server thread/CRITICAL]: TypeError: "Argument 2 passed to QuiverlyRivalry\QuiverlyRivalry::QuiverlyRivalry\{closure}() must be of the type array, null given, called in C:\Users\mom\Desktop\PocketMine-MP\plugins\FormAPI-master\src\jojoe77777\FormAPI\FormAPI.php on line 81" (EXCEPTION) in "ShopUI-master/src/QuiverlyRivalry/QuiverlyRivalry" at line 47
[18:24:42] [Server thread/DEBUG]: #0 FormAPI-master/src/jojoe77777/FormAPI/FormAPI(81): QuiverlyRivalry\QuiverlyRivalry->QuiverlyRivalry\{closure}(pocketmine\Player object, NULL )
[18:24:42] [Server thread/DEBUG]: #1 src/pocketmine/plugin/MethodEventExecutor(38): jojoe77777\FormAPI\FormAPI->onPacketReceived(pocketmine\event\server\DataPacketReceiveEvent object)
[18:24:42] [Server thread/DEBUG]: #2 src/pocketmine/plugin/RegisteredListener(98): pocketmine\plugin\MethodEventExecutor->execute(jojoe77777\FormAPI\FormAPI object, pocketmine\event\server\DataPacketReceiveEvent object)
[18:24:42] [Server thread/DEBUG]: #3 src/pocketmine/plugin/PluginManager(687): pocketmine\plugin\RegisteredListener->callEvent(pocketmine\event\server\DataPacketReceiveEvent object)
[18:24:42] [Server thread/DEBUG]: #4 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(91): pocketmine\plugin\PluginManager->callEvent(pocketmine\event\server\DataPacketReceiveEvent object)
[18:24:42] [Server thread/DEBUG]: #5 src/pocketmine/network/mcpe/protocol/BatchPacket(115): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleDataPacket(pocketmine\network\mcpe\protocol\ModalFormResponsePacket object)
[18:24:42] [Server thread/DEBUG]: #6 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(92): pocketmine\network\mcpe\protocol\BatchPacket->handle(pocketmine\network\mcpe\PlayerNetworkSessionAdapter object)
[18:24:42] [Server thread/DEBUG]: #7 src/pocketmine/Player(2933): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleDataPacket(pocketmine\network\mcpe\protocol\BatchPacket object)
[18:24:42] [Server thread/DEBUG]: #8 src/pocketmine/network/mcpe/RakLibInterface(147): pocketmine\Player->handleDataPacket(pocketmine\network\mcpe\protocol\BatchPacket object)
[18:24:42] [Server thread/DEBUG]: #9 vendor/pocketmine/raklib/server/ServerHandler(98): pocketmine\network\mcpe\RakLibInterface->handleEncapsulated(string 192.168.0.15 64462, raklib\protocol\EncapsulatedPacket object, integer 0)
[18:24:42] [Server thread/DEBUG]: #10 src/pocketmine/network/mcpe/RakLibInterface(88): raklib\server\ServerHandler->handlePacket()
[18:24:42] [Server thread/DEBUG]: #11 src/pocketmine/network/Network(89): pocketmine\network\mcpe\RakLibInterface->process()
[18:24:42] [Server thread/DEBUG]: #12 src/pocketmine/Server(2540): pocketmine\network\Network->processInterfaces()
[18:24:42] [Server thread/DEBUG]: #13 src/pocketmine/Server(2291): pocketmine\Server->tick()
[18:24:42] [Server thread/DEBUG]: #14 src/pocketmine/Server(2164): pocketmine\Server->tickProcessor()
[18:24:42] [Server thread/DEBUG]: #15 src/pocketmine/Server(1747): pocketmine\Server->start()
[18:24:42] [Server thread/DEBUG]: #16 src/pocketmine/PocketMine(385): pocketmine\Server->__construct(BaseClassLoader object, pocketmine\utils\MainLogger object, string C:\Users\dd\Desktop\PocketMine-MP\, string C:\Users\dd\Desktop\PocketMine-MP\plugins\)
[18:24:42] [Server thread/DEBUG]: #17 C:/Users/dd/Desktop/PocketMine-MP/PocketMine-MP.phar(1): require(string phar://C:/Users/dd/Desktop/PocketMine-MP/PocketMine-MP.phar/src/pocketmine/PocketMine.php)

When I try clicking on the "weapons", this happens:

[18:27:41] [Server thread/CRITICAL]: Could not pass event 'pocketmine\event\server\DataPacketReceiveEvent' to 'FormAPI v1.1': Argument 2 passed to QuiverlyRivalry\QuiverlyRivalry::QuiverlyRivalry\{closure}() must be of the type array, integer given, called in C:\Users\dd\Desktop\PocketMine-MP\plugins\FormAPI-master\src\jojoe77777\FormAPI\FormAPI.php on line 81 on jojoe77777\FormAPI\FormAPI
[18:27:41] [Server thread/CRITICAL]: TypeError: "Argument 2 passed to QuiverlyRivalry\QuiverlyRivalry::QuiverlyRivalry\{closure}() must be of the type array, integer given, called in C:\Users\dd\Desktop\PocketMine-MP\plugins\FormAPI-master\src\jojoe77777\FormAPI\FormAPI.php on line 81" (EXCEPTION) in "ShopUI-master/src/QuiverlyRivalry/QuiverlyRivalry" at line 47
[18:27:41] [Server thread/DEBUG]: #0 FormAPI-master/src/jojoe77777/FormAPI/FormAPI(81): QuiverlyRivalry\QuiverlyRivalry->QuiverlyRivalry\{closure}(pocketmine\Player object, integer 1)
[18:27:41] [Server thread/DEBUG]: #1 src/pocketmine/plugin/MethodEventExecutor(38): jojoe77777\FormAPI\FormAPI->onPacketReceived(pocketmine\event\server\DataPacketReceiveEvent object)
[18:27:41] [Server thread/DEBUG]: #2 src/pocketmine/plugin/RegisteredListener(98): pocketmine\plugin\MethodEventExecutor->execute(jojoe77777\FormAPI\FormAPI object, pocketmine\event\server\DataPacketReceiveEvent object)
[18:27:41] [Server thread/DEBUG]: #3 src/pocketmine/plugin/PluginManager(687): pocketmine\plugin\RegisteredListener->callEvent(pocketmine\event\server\DataPacketReceiveEvent object)
[18:27:41] [Server thread/DEBUG]: #4 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(91): pocketmine\plugin\PluginManager->callEvent(pocketmine\event\server\DataPacketReceiveEvent object)
[18:27:41] [Server thread/DEBUG]: #5 src/pocketmine/network/mcpe/protocol/BatchPacket(115): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleDataPacket(pocketmine\network\mcpe\protocol\ModalFormResponsePacket object)
[18:27:41] [Server thread/DEBUG]: #6 src/pocketmine/network/mcpe/PlayerNetworkSessionAdapter(92): pocketmine\network\mcpe\protocol\BatchPacket->handle(pocketmine\network\mcpe\PlayerNetworkSessionAdapter object)
[18:27:41] [Server thread/DEBUG]: #7 src/pocketmine/Player(2933): pocketmine\network\mcpe\PlayerNetworkSessionAdapter->handleDataPacket(pocketmine\network\mcpe\protocol\BatchPacket object)
[18:27:41] [Server thread/DEBUG]: #8 src/pocketmine/network/mcpe/RakLibInterface(147): pocketmine\Player->handleDataPacket(pocketmine\network\mcpe\protocol\BatchPacket object)
[18:27:41] [Server thread/DEBUG]: #9 vendor/pocketmine/raklib/server/ServerHandler(98): pocketmine\network\mcpe\RakLibInterface->handleEncapsulated(string 192.168.0.15 64462, raklib\protocol\EncapsulatedPacket object, integer 0)
[18:27:41] [Server thread/DEBUG]: #10 src/pocketmine/network/mcpe/RakLibInterface(88): raklib\server\ServerHandler->handlePacket()
[18:27:41] [Server thread/DEBUG]: #11 src/pocketmine/network/Network(89): pocketmine\network\mcpe\RakLibInterface->process()
[18:27:41] [Server thread/DEBUG]: #12 src/pocketmine/Server(2540): pocketmine\network\Network->processInterfaces()
[18:27:41] [Server thread/DEBUG]: #13 src/pocketmine/Server(2291): pocketmine\Server->tick()
[18:27:41] [Server thread/DEBUG]: #14 src/pocketmine/Server(2164): pocketmine\Server->tickProcessor()
[18:27:41] [Server thread/DEBUG]: #15 src/pocketmine/Server(1747): pocketmine\Server->start()
[18:27:41] [Server thread/DEBUG]: #16 src/pocketmine/PocketMine(385): pocketmine\Server->__construct(BaseClassLoader object, pocketmine\utils\MainLogger object, string C:\Users\dd\Desktop\PocketMine-MP\, string C:\Users\dd\Desktop\PocketMine-MP\plugins\)
[18:27:41] [Server thread/DEBUG]: #17 C:/Users/dd/Desktop/PocketMine-MP/PocketMine-MP.phar(1): require(string phar://C:/Users/dd/Desktop/PocketMine-MP/PocketMine-MP.phar/src/pocketmine/PocketMine.php)

please help

stuff

this is so trash it doesn't work

category

I like this plugin, but , how you add new category or modify them without editing source code?
You forgot essential items like: Food, Crops ... and for building: Terracotta , Concrete .....

Sell

could you add selling aswell.

how edit Shop ?

I did not find the folder that the plugin creates to edit the shop

Suggestion ShopUI

Hello, so first of all thank you for this plugin that is very useful and well thought out.

I would like to know if it is possible to add a function to:

  • choose the quantity you want to buy
  • sell items

Thank you in advance for your answer.

Lol

You stole this plugin from FreakingDev!

Potion

Can you add potion item into the plugin ?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.