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/*

  • C# / XNA port of Bullet (c) 2011 Mark Neale [email protected]
  • Bullet Continuous Collision Detection and Physics Library
  • Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/
  • This software is provided 'as-is', without any express or implied warranty.
  • In no event will the authors be held liable for any damages arising from
  • the use of this software.
  • Permission is granted to anyone to use this software for any purpose,
  • including commercial applications, and to alter it and redistribute it
  • freely, subject to the following restrictions:
    1. The origin of this software must not be misrepresented; you must not
  • claim that you wrote the original software. If you use this software
  • in a product, an acknowledgment in the product documentation would be
  • appreciated but is not required.
    1. Altered source versions must be plainly marked as such, and must not be
  • misrepresented as being the original software.
    1. This notice may not be removed or altered from any source distribution. */

bullet-xna-unity

bullet-xna A C#/XNA port of the bullet physics library Porting for Unity. 2013 Nora http://stereoarts.jp

Original Project Page. https://code.google.com/p/bullet-xna/

Original Code Repository. http://bullet-xna.googlecode.com/svn/trunk/ bullet-xna-read-only

How to use.

  1. Using Visual C# Build( .dll )

Open BulletXNA-Unity.csproj in Visual C# and Build this. Put BulletXNA-Unity.dll in your Unity project.

  1. Using Source code in Unity.

Put all source code in your Unity project. Define preprocessor "Unity".(dmcs.rsp, gmcs.rsp, and smcs.rsp.)

-define:UNITY

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