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stacksonstacks's Issues
Placing Ingots Deletes Half Blocks
Hello!
I've found when placing an ingot over a half-slab/block will delete the block. To replicate this: Place down a half-slab in front of another block. Place the ingots directly over the half-slab by clicking on the block behind the half-slab. The half block should be deleted.
Clip of bug: https://clips.twitch.tv/darkosto/CooperativeCarabeefPipeHype
I'm using version: 2-1.1.3
Minecraft version: 1.10.2
Forge Version: 2038
If you need any more information I can gladly show you. I'm also able to give a demonstration on my stream if necessary. twitch.tv/Darkosto
Thanks!
Darkosto
Texture Error
CME when breaking piles
Configurable ingot placement/destruction speed
Can't break a pile of ingots even in creative mode
Chucnk is unclaimed, spots open in inventory featured should get ingots
These were shift clicked into position when trying to open a gate.
version 2.1.0.62 featured in sky factory 3
Ingots placing when trying to craft.
This mod is in the FTB Infinity Lite pack. It's a cute idea, but usually when I right click a crafting table with an ingot in my hand, it's because I want to craft, and not because I want to bring up the table, sans 1 ingot. I see you're moving on past 1.10, so I'll probably just pull the mod from my server, but something to consider going forward.
Proper lighting
Current build(1.0.1) improperly lights ingots.
Rewrite design
Notes and things to discuss on how the 1.11 version should work.
- Should ingots be registered at load(1.7 version) or on first ingot use(1.10 version)?
- If we load at load, should we create "compressed" versions of the ingots like in extra utils that store x number of ingots in one (from x^1 to x^y)
- We should look into loading the ingot model as a .obj model and just modify the models texture instead of the incode model we have now
-More configuration of the texture, this is purely a cosmetic mod after all.
Pull ingot texture from block texture if it exists
Just writing this down for the future.
Obviously make it configureable
End with stack with 0 items when sneak-placing a pile
bug with placement of gem cutter of Fluxed Crystal.
when a gem cutter is placed by a player, it turns into a ingot pile. is there any other option to stop this other then changing the configuration of StacksOnStacks?
Client Crash due to Optifine
Hi, I am not sure if this mod even allows modded ingots to be placed or works with a resource pack, but I downloaded the mod and ran it on my modpack. I placed a silver ingot I think it was down and it froze then crashed my client. This is the error log http://pastebin.com/yNDtDS5R
If it is because your mod doesn't allow for modded blocks that is fine, but if it is something that can be fixed thought i'd send it your way
Thanks for the assistance!
[Feature Request] Add API to allow cross mod interaction
There's an upcoming mod for 1.10/1.11 that allows for automatic placement of items in the world for them to be used like a chest, having that mod able to work with this one to allow stacks of ingots to be the storage medium and accessible through Applied Energistics so that treasure rooms etc. can be created would be absolutely amazing.
1.7.10 source?
Allow ingots to reposition themselves after you take an Ingot out of the stack
I'm pretty sure there is a way to do this. It might end up a bit hacky, but we will see.
Saving Sprite Names to NBT
Since we are saving the Sprite names to NBT I would assume that it just reloads that's Sprite when the ingot is loaded instead of going through the whole lookup process again. How does this function when the Sprite no longer exists?
Allow user to remove all of a certain type of ingot from a stack.
Would require #3 to be implemented, but would be a neat idea to try
Crash with Rendering
Minecraft: [1.10.2]
Forge: 12.18.2006
Mod: 1.1.2
Crash Rreport: http://pastebin.com/tVu7F0yk
Potatoes do not stack
It seems to me that the ability to not create piles of potato is an oversight in mod feature scope.
Cant place ingots by clicking on the side of another ingot.
Or any other block for that matter
Invisible stacks and Error executing task java.util.concurrent.ExecutionException
We don't get a crash but instead stackOnStacks stacks are.. invisible and it looks like any ingots we lay down are eaten. I don't have a lot to go on but I'll give you what I can.
Paste here: http://pastebin.com/FRi1n5HV
Screenshot here (Featuring negative items): http://imgur.com/a/OiEXb
All that was done was placing an iron ingot on the ground. In this case the ingot was not eaten.
StacksOnStacks2-1.1.0
forge-1.10.2-12.18.1.2011
on Minecraft 1.10.2
Please let me know any way I can help you do additional basic troubleshooting
crash when right clicking Refined Storages items with ingot
Currently playing Minecraft 1.10.2 with
StacksOnStacks 1.1.4
Forge 12.18.2.2166
Whenever I click on a RefinedStorage item (exporter, importer, external storage, etc.) the game crashes
This is on a SP world
Refined Storage has been notified and they believe it to be an issue with trying to "stack" the ingot onto the item due to StacksOnStacks' feature
This appears to happen with all ingots, although I have not tested all of them (only about 5 or 6)
This does not appear to happen when right clicking those items with other items in my hands, just items that StacksOnStacks allows to be placed in world
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