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limzykenneth avatar limzykenneth commented on July 18, 2024

@nickmcintyre Just want to note that I am thinking about pruning many of the things you listed as well (particularly those that thinly wrap JS functions and p5.Table). I wouldn't necessarily remove the mobile events if at all possible and I would still keep the IO loading and http functions as they have their uses, perhaps with some API updates.

Some idea around whether people are using p5.Table for example can greatly help with decision making here.

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davepagurek avatar davepagurek commented on July 18, 2024

One other WebGL feature that may be able to be pruned is the perPixelLighting property in setAttributes. Turning it off means lighting is only calculated per vertex, then interpolated across faces, for performance or a retro look. I was trying to survey people to see if anyone uses it or knew it existed and it doesn't seem to get much use. I'm open to still including it because it isn't a huge deal, but it feels like maybe something that could be better served by a custom shader provided in a library.

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