Arnold for Blender (or BtoA) provides a bridge to the Arnold renderer from within Blender's standard interface. BtoA is an unofficial Blender add-on and is not affiliated with Autodesk or Arnold.
Geometry & Objects | Lights | Shaders | Textures | UI Elements |
---|---|---|---|---|
Cameras | Spot light | Lambert | Image | Material nodes |
Polygon meshes (w/ modifier stack) | Distant (sun) light | Standard Surface | Renders images to Render Result | |
Spot light | Ambient Occlusion | No viewport rendering yet | ||
Quad light | Car Paint | |||
Disk light | Flat | |||
Cylinder light | Matte | |||
Shadow matte | ||||
Wireframe |
For installation instructions, visit the project wiki. Whether or not you're new to Arnold, the Arnold documentation should answer most of your Arnold-specific questions. We're working on documentation for BtoA, including additional wiki pages and YouTube tutorials.
Arnold for Blender (BtoA 0.1.0-alpha) is available for Windows, macOS, and Linux. Go to the downloads page.
Arnold for Blender (BtoA) is not affiliated with or supported by Autodesk or Arnold. For bug reports, please open a new issue on the issue tracker - do not open issues for support questions. Instead, we recommend joining the discussion on the BlenderArtist forums.
The best way to engage with the BtoA community is to join the Arnold for Blender Discord server.
- Compatible with Blender 2.83 LTS or above
- Requires Arnold SDK 6.0.4.0 or above