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compactsolars's Issues

HV Solars stop connecting to glass fiber cables

I've been noticing a bug where if i leave the dimension where i have high voltage solar panels and come back the glass fiber cables aren't connecting to them. If I break and replace them, the cables connect again. I have the area chunkloaded with an ic2 chunk loader. Images

Solar nano and quantum helmets

I remember, once upon a time, being able to attach solar arrays to Nano Helmets and Quantum Helmets. Could that be made possible again?

Recipes cannot be removed by CraftTweaker2

I wrote this CraftTweaker2 script to make the regular panels unavailable while keeping the solar hats

// remove compact solar blocks and their recipes
recipes.remove(<compactsolars:compact_solar_block:*>);
//recipes.remove(<compactsolars:compact_solar_block:1>);
//recipes.remove(<compactsolars:compact_solar_block>);

// cheaper lv1 solar helm (wood helmet)
recipes.remove(<ic2:solar_helmet>);
recipes.addShaped(<ic2:solar_helmet>, [[<ore:plankWood>, <ore:plankWood>, <ore:plankWood>],[<ore:plankWood>, <ic2:te:8>, <ore:plankWood>], [<ic2:cable>.withTag({type: 0 as byte, insulation: 1 as byte}).onlyWithTag({type: 0 as byte, insulation: 1 as byte}), <ic2:cable>.withTag({type: 0 as byte, insulation: 1 as byte}).onlyWithTag({type: 0 as byte, insulation: 1 as byte}), <ic2:cable>.withTag({type: 0 as byte, insulation: 1 as byte}).onlyWithTag({type: 0 as byte, insulation: 1 as byte})]]);

// change solar hat recipes to compound on eachother.
recipes.remove(<compactsolars:solar_hat_low_voltage>);
recipes.addShaped(<compactsolars:solar_hat_low_voltage>, [[<ic2:solar_helmet>, <ic2:solar_helmet>, <ic2:solar_helmet>],[<ic2:solar_helmet>, <ic2:te:77>, <ic2:solar_helmet>], [<ic2:solar_helmet>, <ic2:solar_helmet>, <ic2:solar_helmet>]]);

recipes.remove(<compactsolars:solar_hat_medium_voltage>);
recipes.addShaped(<compactsolars:solar_hat_medium_voltage>, [[<compactsolars:solar_hat_low_voltage>, <compactsolars:solar_hat_low_voltage>, <compactsolars:solar_hat_low_voltage>],[<compactsolars:solar_hat_low_voltage>, <ic2:te:78>, <compactsolars:solar_hat_low_voltage>], [<compactsolars:solar_hat_low_voltage>, <compactsolars:solar_hat_low_voltage>, <compactsolars:solar_hat_low_voltage>]]);

recipes.remove(<compactsolars:solar_hat_high_voltage>);
recipes.addShaped(<compactsolars:solar_hat_high_voltage>, [[<compactsolars:solar_hat_medium_voltage>, <compactsolars:solar_hat_medium_voltage>, <compactsolars:solar_hat_medium_voltage>],[<compactsolars:solar_hat_medium_voltage>, <ic2:te:79>, <compactsolars:solar_hat_medium_voltage>], [<compactsolars:solar_hat_medium_voltage>, <compactsolars:solar_hat_medium_voltage>, <compactsolars:solar_hat_medium_voltage>]]);

While the ic2 recipes are replaced correctly, the old compactsolars recipes remain. This may be because generateRecipes() and generateHatRecipes() are being called in postInit() instead of init(). I would test this change myself, but player.to is down so gradle can't get the IC2 API.

[1.8.9] Solar Helmets not showing in SMP when adding Dedicate Server Check

Hi, I'm playing IC2 in 1.8.9 in order to play with BuildCraft.

I'd like to use the compactsolars addon but I can't see any release version of 1.8.9, so I've modified the code to make it work in dedicated server. (KKyang@777a645)

public static void buildHats() 
{ 
    for (CompactSolarType typ : values())  
    {  
        typ.buildHat();  
        if(MinecraftServer.getServer().isDedicatedServer())  
            return;  
        typ.buildItemRenders();  
    }  
}  

After the modification, the java.io.NoSuchMethodError disappeared. However, I can only see all the helmets in single player mode. In the dedicated server, I only see LV solar helmet.

Is the other helmets being disabled in multiplayer or did I just block FML from adding helmets by adding a dedicated server check? Thanks!

[1.10.2] Voltage levels not showing in JEI

Just as the name implies.

Useful if you're a returning player to Modded MC (Like me) or if you're brand new to IC2/CompactSolars and don't want to blow up your machines. A simple QoL feature.

Jar File?

I was extremely excited to find any update to this mod since 1.10 came onto the modding scene but I am unfortunately not savvy with coding. I would love to either have some simple guidance for creating the jar file myself or perhaps a download link for a working jar. Any help is greatly appreciated.
Thanks!

[1.12.2] Solar show the sun icon during nightime

Hi Prog,

Just one quick thing, with compact solars - could be intentional - not sure. The little sun icon lights up even during the night time. (No power is outputted - just visual).

Issue details

  • Minecraft 1.12.2
  • Minecraft Forge 14.23.0.2529
  • Compact Solars 5.0.15 build 338

Issue media

Issue media #1

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