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This project forked from dolphin-emu/dolphin

15.0 2.0 8.0 459.67 MB

Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.

Home Page: https://dolphin-emu.org/

License: Other

CMake 1.17% GLSL 0.39% C 3.55% C++ 87.60% Makefile 0.04% Shell 0.22% Python 0.27% Objective-C 0.03% Objective-C++ 0.97% NSIS 0.05% JavaScript 0.02% Smarty 0.01% Perl 0.02% Assembly 0.04% Java 0.83% Roff 0.02% Ruby 0.01% AppleScript 0.01% Kotlin 4.78%

dolphin's Issues

"No target "OUTPUT_NAME"" when building on MacOS

When attempting to build on MacOS 14.4 on apple silicon, I get the following error while running cmake:

-- Configuring done (32.1s)
CMake Error at Source/Core/DolphinQt/CMakeLists.txt:681 (add_custom_command):
  Error evaluating generator expression:

    $<TARGET_BUNDLE_DIR:OUTPUT_NAME>

  No target "OUTPUT_NAME"


CMake Error at Source/Core/DolphinQt/CMakeLists.txt:681 (add_custom_command):
  Error evaluating generator expression:

    $<TARGET_BUNDLE_DIR:OUTPUT_NAME>

  No target "OUTPUT_NAME"


CMake Error at Source/Core/DolphinQt/CMakeLists.txt:681 (add_custom_command):
  Error evaluating generator expression:

    $<TARGET_BUNDLE_DIR:OUTPUT_NAME>

  No target "OUTPUT_NAME"


-- Generating done (1.4s)
CMake Generate step failed.  Build files cannot be regenerated correctly.

It looks like you attempted to replace dolphin-emu with OUTPUT_NAME, but it's not defined at that point in the script.

Memory leak that causes crashes after prolong play

Expected Behavior

When the game is running system memory usage should stay at a reasonable level

Current Behavior

The emulator will consistency get up to 10+ gigabytes after running for 10 to 20 minutes

Steps to Reproduce

  1. https://youtu.be/ObTEK9WboPU Video of the memory leak in action. There is a crash at 1:55
  2. By the end of the 14 minute video the emulator is taking up 4.3 gigabytes of system memory
  3. It could get MUCH higher (up to 11 gigabytes)

Environment

Windows 10
Ryzen 7 7700X
GTX 1060 6GB
32GB of DDR5-6000 Ram
Direct3D 11
4x Native

Fix teams

we can currently get into a match, but it seems to crash right after that when connecting to Ishii players

Connecting to other mainline instances gives incorrect teams
image

Fix playback

Currently playback is completely non functional and will require some investigation

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