Name: Golam Mostaeen
Type: User
Company: https://www.ea.com/sports
Bio: AI | ML Researcher | Data Scientist
Location: Toronto, Ontario, Canada
Blog: https://pseudopixels.github.io/
Golam Mostaeen's Projects
This is a demo server showing JWT tokens, firebase and flask
Data intensive science for everyone.
Game AI using Finite State Machine. The implementation is in C# and Unity Game Engine
Game AI for different Steering Behaviors of Autonomous Agents
Using MiniMax algorithm for building AI for solving Zero-Sum problems.
Easy TOC creation for GitHub README.md
Multi-platform Nintendo Game Boy Color emulator written in go
This project aims to classify human activities using data obtained from accelerometer and gyroscope sensors from phone and watch.
Interactive "Seaborn" build on top of Bokeh for data visualization.
I love the research and study on Machine Learning. This is a simple KNN I implemented from scratch in Python as a part of my course.Feel free to update the code to make it more generalized and efficient. The dataset that I worked on is also provided.
:speech_balloon: Machine Learning Course with Python
MERN exercise tracker - code for tutorial
A minimal PyTorch re-implementation of the OpenAI GPT (Generative Pretrained Transformer) training
Unity Machine Learning Agents Toolkit
Machine learning glossary
Models and examples built with TensorFlow
This project contains the implementatoin of Naive Bayes Algorithm for Machine Learning. The data files are also included with the source codes. Feel free to contribute to this open source repository.
nivo provides a rich set of dataviz components, built on top of the awesome d3 and Reactjs libraries
:dolphin: The fastest terminal file manager ever written.
P2IRC collaborative workflow server version...
In this project, the Pacman agent will find paths through his maze world, both to reach a particular location and to collect food efficiently. I implemented general search algorithms such as depth-first, breadth-first, uniform cost, and A* search algorithms which are used to solve navigation problems in the Pacman world.
This is a Platformer 2D game. In this game you will have to interact with real physics of the game world solving different awesome puzzles. The project was developed in Unity Game Engine (Free Version)
A grammar of graphics for Python