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pspdev.github.io's Introduction

PSPDEV

CI CI-Docker Docker Pulls

Main PSP Repo for building the whole PSP Development environment in your local machine.

This program will automatically build and install the whole compiler and other tools used in the creation of Homebrew software for the Sony PlayStation Portable® video game system.

Table of Contents

Up and running

You can get started very quickly by grabbing the latest development pre-releases from the releases' page for your platform and extract them to the pspdev directory in your path.

Export the PSPDEV environment variable to point to the pspdev directory. For example:

export PSPDEV=~/pspdev
export PATH=$PATH:$PSPDEV/bin

What these scripts do

These scripts download (git clone) and install:

Requirements

  • Install gcc/clang, make, cmake, patch, git, texinfo, flex, bison, gettext, wget, gsl, gmp, mpfr, mpc, libusb, readline, libarchive, gpgme, bash, openssl and libtool.
  • If you don't have those. We offer a script to help you for installing dependencies:
sudo ./prepare.sh

Note

This script will automatically detect your operating system.

Installation from source

  1. Ensure that you have enough permissions for managing PSPDEV location (default to /usr/local/pspdev, but you can use a different path). PSPDEV location MUST NOT have spaces or special characters in its path! PSPDEV should be an absolute path. On Unix systems, if the command mkdir -p $PSPDEV fails for you, you can set access for the current user by running commands:

    export PSPDEV=/usr/local/pspdev
    sudo mkdir -p $PSPDEV
    sudo chown -R $USER: $PSPDEV
  2. Add this to your login script (example: ~/.bash_profile)

    export PSPDEV=/usr/local/pspdev
    export PATH=$PATH:$PSPDEV/bin

    NOTE: Ensure that you have full access to the PSPDEV path. You can change the PSPDEV path with the following requirements: Only use absolute paths, Do not use spaces., Only use Latin characters.

  3. Run build-all.sh

    ./build-all.sh

Tip

If you are upgrading from the previous version of the PSPDEV environment, it is highly recommended removing the content of the PSPDEV folder before upgrade. This is a necessary step after the major toolchain upgrade.

sudo rm -rf $PSPDEV

Docker generation

This repo also uses CI/CD to create a docker image called pspdev/pspdev:latest per change. This is useful if you're a developer that wants to create/port an application to the PSP. You can compile your project using this docker image.

Extra steps

If you want, you can JUST install the extra dependencies as psplinkusb and ebootsigner. To achieve this execute

./build-extra.sh

macOS

If you download the pre-built macOS binaries and get a security error such as "pspsh" cannot be opened because the developer cannot be verified., you can remove the quarantine attribute by running:

xattr -dr com.apple.quarantine path/to/prebuilt/pspdev

Local package builds

The toolchain (binutils, gcc), the SDK (pspsdk) and the host tools are built locally. However, the provided packages (psp-packages) are installed via psp-pacman (or a similar mechanism if not available), which fetches packages from GitHub releases. If you wish to build these packages locally, you might define the variable LOCAL_PACKAGE_BUILD which will force pacman to build the packages from source instead of downloading them:

LOCAL_PACKAGE_BUILD=1 ./build-all.sh

This is particularly useful if you are testing changes in the toolchain (i.e. gcc or binutils) and want to test your changes end to end. It can also be useful if you want a hermetic build and don't want to use any of the provided binaries.

Thanks

Special thanks to all the contributors and maintainers whose efforts and commitment drive the continuous improvement of this project.

pspdev.github.io's People

Contributors

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pspdev.github.io's Issues

Add scheduled runs

This is needed to we can make sure that all the examples keep building. Right now we only know if the build is triggered manually.

Add automated tests for samples

We need to make sure that the samples continue to build like expected, otherwise newcomers will run into trouble. We should split them into their own files and compile them into the page upon building. That way we can do periodic automated tests on them.

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