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embedded-system-design-laboratory-homework's Issues

Timer is too fast and slows down when screen touched(yet faster than it should).

Branch lab03, Commit 4bc7c80

In simulator, everything works as expected.
But when download hex to STM32F7, the timebase is faster than it should be.
In screen_game, the timer(widget: digiClock) updates too fast and slow down when screen is touched.
So you can't simply change timebase to fix this.

This can be fix by enableing freeRTOS.
The clock example of touchGFX works perfect both in simulator and STM32F7 with freeRTOS,
and has same bug on STM32F7 without freeRTOS.

Ref: https://support.touchgfx.com/docs/development/ui-development/ui-components/miscellaneous/digital-clock

Location of bombs are still not really random after fix

The commit 3cfa386:Fix: Bomb location not really random
doesn't make the bombs really random distributed.
Try large bomb counts like 90, you will see that the bomb are mostly distributed at the upper part,
and there is no bomb placed in the first few lines.

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