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License: GNU General Public License v3.0
My scripts to play Bitburner
License: GNU General Public License v3.0
As the title says.
For each BitNode, note the Hack stat requirement of each program.
As the title says.
As the title says.
As the title says.
Move constants related to study to their own file. Affected files:
/intelligence/study.js
Have a file that contains constants related to cities and locations in the game world. Affected files:
/intelligence/relocate.js
/lib/singularity.study.js
Try to understand the LZ compression algorithm, especially the algorithm for finding the longest matching string.
Similar to #91, but we exclude the Intelligence stat.
Create a separate script for each of hack()
, weaken()
, and grow()
. Use a master script to launch each of these 3 scripts and decide on the number of threads for each script. Our purpose is to test the effectiveness of various batch methods. These batch methods include:
hack()
, weak()
, and grow()
.hack()
, weak()
, and grow()
.The amount of money earned per minute (or hour) for each batch method. Which batching technique earns more per minute?
After destroying "BitNode-5: Artificial Intelligence", we have access to the getBitNodeMultipliers()
function. Update the function for Daedalus in
07/singularity/faction-end.js
As the title says.
Current implementation is in
cct/sum2.js
and is too complex. Simplify the solution.
Possibly move export const cities
to /lib/constant/location.js
.
Affected files:
/pull.js
/cct/interval.js
/cct/triangle.js
/cct/ip.js
/cct/parenthesis.js
Whenever we need to raise some cash, commit crimes in The Slums instead of working for a company. Crimes yield negative karma and increase our combat stats, both of which help us to create a gang within a criminal faction.
Commit each crime for a fixed amount of time, e.g. 1 hour or more. Calculate the amount of XP gained for each combat stat.
As the title says.
Update the script pull.js
after we have implemented scripts to create and manage a gang. Gang scripts should be under the directory /gang
.
Commit each crime for a fixed amount of time, e.g. 1 hour or more. Calculate the amount of money earned per minute.
As the title says.
Get all constants related to Augmentations and place them in a separate file.
The current implementation in cct/maths.js
takes a very long time to find the solution. Come up with a faster implementation.
Have a script whose purpose is to constantly buy and then remove the cheapest program from the dark web. The objective is to raise Intelligence XP.
In the script hnet-farm.js
, only upgrade the level, Cores, or RAM of a Hacknet node if we have sufficient funds. Don't hang at an upgrade and wait for enough money to be accumulated.
As the title says.
The scripts under the directory 05/
need some eyeballing and possibly clean-ups.
Affected files:
/world-server.js
/trade-bot.js
/low-end.js
Simplify a large number.
Obtain data on the amount of Intelligence XP gained when we create each program. Exclude Formulas.exe
because we permanently unlock that program after destroying BitNode-5: Artificial Intelligence.
A script that can be used in the game to pull all files under a directory tree (on github) into the game. Don't want to manually wget
each file.
Depending on which BitNode we are in, the time required to create a gang can vary. For instance, in BN2.x we only need to join Slum Snakes and we are able to create a gang. In other BNs, we must also have negative karma at -54,000 or lower. Some BNs give a boost to criminal activies or hacking, while others nerf these. Create the appropriate gang, taking into account the BN we're in.
Move these constants to their own file. Perhaps a file containing constants specific to Coding Contracts. Affected files:
/cct/grid3.js
/cct/bipartite.js
/cct/hamming.js
/cct/lzd.js
/lit/cct.js
In the file
/singularity/install.js
import the name of all programs that can be bought via the dark web. Do so instead of using the Singularity API, thus reducing some RAM cost. Do this after issue #15.
Move that constant and constants related to servers to their own file.
Put that constant and Hacknet-related constants in their own file.
As the title says.
As the title says.
See the following for more details:
https://bitburner.readthedocs.io/en/latest/basicgameplay/codingcontracts.html
Move various important constants to /lib/constant.js
or a corresponding file under /lib/
. Might need to create a new constant file.
According to this file
https://github.com/danielyxie/bitburner/blob/dev/src/Gang/data/power.ts
the factions Speakers for the Dead and The Black Hand have the highest power multiplier. According to this file
https://github.com/danielyxie/bitburner/blob/dev/src/Gang/Gang.ts
the power multiplier applies only to NPC gangs, not the gang we create. If we create a gang within Slum Snakes, it takes longer to exceed the power of Speakers for the Dead and The Black Hand. We might as well create a criminal gang within Speakers for the Dead.
As the title says.
A script to print to the terminal the tree structure of all world servers in the game. The reference implementation is this:
https://github.com/alainbryden/bitburner-scripts/blob/main/scan.js
The script should include the following features:
(n)[k]
, where n
is the Hack stat requirement of the server and k
is the number of ports that must be opened on the server to allow the player to nuke the server.At the moment the script seems to keep on commiting homicide even when we have the required negative karma to create a gang. Some rewrite, possibly not call the function lower_karma()
.
As the title says.
Update this file
data/augmentation/augmentation.ods
to include PCMatrix. Credit to "Zätmän Deschanel" on the Discord server of Bitburner for pointing this out.
See the following for contract details:
https://bitburner.readthedocs.io/en/latest/basicgameplay/codingcontracts.html
As the title says.
As the title says.
As the title says.
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