Explore endless worlds and embark on a magical adventure of a lifetime! Reia is an action-adventure RPG and also an open-source game. Play offline or online with friends, or login for an MMO experience! Create and explore worlds, manage your own economy and products, and restore Reia's world via the story. Choose the way you want to play.
Go through the information in the #notes channel on Discord and create sections with copies of the data in them. Include the priority level too. This information should go under a Design category / section in the wiki. With out of the pages being an explanation of the priority level. We'll look into a way to create a visual representation of the priority eventually.
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET.
How can this work for multiplayer and what is needed for this to potentially work? What options can be used for chunk loading and unloading seamlessly in Godot 4.2.1.NET? Please give feedback.
Copy the information from the README.md file into the Wiki in a format that introduces the user to separate parts of the content. Wing it, we'll change up the format to something more readable later.
Hi, I found out about this project today and really wanted to try it out(and perhaps contribute later on), but found it unclear how to install on Linux - I am using Ubuntu 22.04 LTS.
Please correct me if I am missing something, I would really appreciate if you could help.
Create a table of contents where we can explain each major section & their purpose. The explanations will be filled out later. Just add placeholders for now. :)