quantx / cc2-ui-enhancer Goto Github PK
View Code? Open in Web Editor NEWUI Enhancer mod for Carrier Command 2
UI Enhancer mod for Carrier Command 2
Would be nice to have the range and bearing on the arrow in the holomap if you hold down E. The dark gray readout in the corner is hard to read at times. At least brighten that bit up a bit perhaps?
The main holomap zooms do not work in this latest release (17 March 23). the tooltip for zoom says 'p/esc', but pressing either of those just exits the map.
I note that scroll zooming works fine on other workstations.
It would be nice if you could zoom in and out of the map you get when in the vehicle mode and hitting tab. It is very zoomed in and doesn't help much in aircraft at all. It would also be nice if it showed the vehicle's waypoints.
Couldn’t find a way to delete the checkpoints created on the holomap. Entirely willing to accept problem is between keyboard and chair but figured I’d make the issue just in case.
It will be great to have the ability to check aircraft current attitude when clicking or hovering on vehicle in drone control screen
I'm not sure if this is a bug in CC2 as of the v1.3.3 update or in this mod.
I'm seeing the game get confused and "lose" track of air vehicles when they have been commanded to depart but have not yet left the carrier. This applies to the overhead vehicle status screen and the overhead navigation screen. Additionally, if there's a second vehicle that has been commanded to depart, I'll see its status (as LNCH) even though it's technically still in STBY while the first is the one actually on the flight deck.
Edit: To be clear, I've only seen this after updating to v1.3.3 and the latest version here.
I tried the mod earlier and it made the operations more convenient then I found 2 main issues as of the moment. I'm not able to change the loadouts of my units or even mount one on fresh unit, Another issue when trying to change altitude for aircraft waypoints, the displayed buttons that change a large value of the altitude doesn't work either. Please fix immediately, I want to continue using this mod and not go play in vanilla
what are those lines above and below the center point even indicating?
they are not changing with zoom and don't seem to be correlating with distances or (useful) angles.
I can't figure out what they wan't to show and they are cluttering up the HUD a bit.
if they serve no purpose, shouldn't they be removed?
Since the vehicle HUD rendering is exposed do you think it would be possible to render the waypoints for the current vehicle in the tab map? This would be particularly useful for taking manual control of stuck vehicles and knowing where you originally wanted them to go without needing to back out to the vehicle control screen.
PTR and RZR show "PARK" instead of "STBY" before they switch to "LNCH" on the air traffic display
Also they don't show "LNCH" until they are on the elevator, unlike the MNT that will switch to LNCH while being moved by the crane as well. (Instead showing "PARK" until on the elevator)
The problem with the esc and p key not working is fixed as of 8.5 However the menu for the keyboard shortcuts ( r , e , up/down .... ) does not appear visible at the navigation table . The keyboard shortcuts still work though if you happen to know what they are .
PS Thanks for all your hard work on this project !
New version of CC2 has been pushed so probably time for a new revision build.
Esc key and p key not working to bring up the save/load/leave game menus . Worked up to v2.78 but not in 2.80 or 2.81 .
Could be a button on the waypoint edit screen, click it and new waypoints will be set to that altitude (new ones made by dragging from the vehicle to a target point, the behaviour of setting subsequent waypoints should stay the same)
Given the number of game patches and updates that have been folded into the actual content, it would probably be a good idea to make a new release zip with a compiled number of updates documented on it.
If you're working with ammunition, increments of 100 still take forever to order, so it'd be nice if we had more increment options.
Would it be possible to show the Type of Ammo that is used for Carrier Weapons?
I was thinking instead of having a static set of presets, it'd be cool if there was a 'save preset' button where you could save the current altitude as a new preset, and if the current altitude is already a preset, that same button could clear it. Have the current presets as the default set to start with, they're still good.
My use case is that I like to set my aircraft to loiter at 1000m, but that's not one of the presets, so I'd like to be able to set custom ones.
Since the new release from CC2 on 17th March, the UI Enhancer is causing issues.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.