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quelsolaar avatar quelsolaar commented on August 25, 2024

Single header file implementations are more of a C++ thing then a C thing. The hxa.h file acts as a specification for the format. Loading the file version of HxA is not really required for some uses of the conventions so i would like to keep them separate. However, HxA is designed to be as trivial as possible to implement, so a header only C++ version would probably be a good thing to have. I however is a terrible C++ programmer so I'm probably not the right person to write it. If there is any way i can help you make the current C version easier to integrate let me know!!

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raysan5 avatar raysan5 commented on August 25, 2024

Thanks for your quick answer! :D

Actually I'm more used to C single-header files than C++, that's probably because C is the language I use. As you can see in the list, several 3d-model-format loaders are provided as a C single-header library, that makes them really easy to integrate in any engine.

In any case, I keep an eye on the repo in case you consider that possibility in a future.

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quelsolaar avatar quelsolaar commented on August 25, 2024

Maybe we could do a merge of the basic loader with the HxA .h file specificly for this purpose. That should be easy. Would that help?

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raysan5 avatar raysan5 commented on August 25, 2024

@quelsolaar Sure! That would be perfect!

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