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cueb-game-engine's Issues

Animations

Add the ability to loop through images to play an animation in the game Engine

Event Triggers for Object Events

Add Event triggers into the Object's event tab for the following events: onCreate, onMove, onUpdate, onCollision, onDestroy, onAnimationEnd, onAnimationStart, onWatchedKeyPressed, onWatchedKeyDown, onWatchedKeyUp, onWatchedMouseUp, onWatchedMousePress, onWatchedMouseDown, onMouseEnter, onMouseLeave, onDrawBegin, onDrawEnd, onDraw

Particle Effects

Add the ability to create various particle effects and customize their settings such as direction, physics, size, color, quantity spawned, duration, and other settings.

Object Timers

Allow objects to have Timers which run asynchronously from the program (threads) and will send an update to an AlarmObserver to notify the object when the alarm has completed.

Make Code Editor save to a file

Make the code editor save to a file instead of saving to a string. This is to prevent storing a large amount of memory in the program. Make no user code stored in the program and have it all loaded from text.

Camera Editor updates

*Be able to drag an area on the map to create a camera
*Be able to create a camera centered on an object in the room
*Be able to position the camera's location on the user's screen

Pathing

Add the ability for the game engine to path-find, to allow objects to take the shortest path to their destination.

User-Written Code

Add the ability for users to enter their own code for object events to customize the game they have created. Allow the user to use globally available helper functions which can play animations, sounds, detect collisions, path(?), and other various requirements.

Game Instantiation

Allow the development engine to interact with the game engine in order to create the required objects into the game when the user is ready to play/test their game that has been created.

Run event handlers in a different thread

Object EventHandlers should be run in a seperate thread to ensure that the renderer and update steps are still executed. This allows the game to update while a thread is taking action, for example, looping through an animation.

Sounds Effects

Add the ability to play music in the game when a sound is triggered

Room editor updates

*Be able to zoom in and scale (done)
*Be able to move objects that are in the room
*Be able to delete objects in the room (done)
*Be able to view object/sprite properties
*Be able to snap to a grid
*Be able to view gridlines
*Be able to view static cameras
*Be able to add/customize textboxes (User can add a custom background for text boxes and it will automatically expand)

On-The-Fly Code Compiler

Add a compiler into the engine which is able to compress and compile the user-written code from the events and add interpret the code into the game engine.

Ensure Serialization version control

When a class is changed or updated (example: releasing a new version of the software), ensure that users who have a previous version of serialized classes (users who have a project saved before the update) are able to still use the same serialized objects after the classes have been changed (users can still load old projects).

Code cleanup

Ensure variables are set with private, protected, public
Ensure functions have appropriate block comments to describe parameters
Ensure classes have appropriate comments

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