Giter VIP home page Giter VIP logo

craft's Introduction

Source Code of CRAFT
====================

How to compile ?

You need the following things to compile craft :


- The file craftcc.tar.Z 
  (from ftp://borneo.gmd.de/pub/as/janus/craft/craftcc.tar.Z")

- The gnu g++, gcc command

- A shell-script interpreter

- The tar, compress command 

- and Xlib
 
Now you can start to do the following things.

- place craftcc.tar.Zin a new directory (e.g. craft) and "untar" it.

- edit "install" and change paths for libs and call of gnu stuff
  (only a few lines)

- execute install

If everything is proper it will take a bit to compile craft. If this
process is finished, you will have an executable craft in the
directory afterwards. Now you can call it.

Crafts needs a proper directory-structure which contains the various resource
files used by craft. Its structure looks like :

  craft         "the executable"
  .windefaults  "sugar for the window system"
  \buttons      "contains the button icons"
  \hcraft       "contains pictures of units and menus"

This structure is automatically produced during the unpacking of the source
code files. You should compile in the top directory of the above
directory tree.

Why no Makefile ?

I hate makefiles !!! This dammed stuff is always a good source for many
obsolete bugs. Therefore we don't use make for our projects, but
if you like to have a makefile, it should be easy to convert install.

Finally

This source code is free, everybody may do everything with it, if it is not
used commercially. I guarantee absolutely nothing, everything is at your
own risk and I explicitly warn you not to compile or play the game :-).

By the way if there are a few guys who are interested in further development
of the game, mail me. I would be interested to hear your ideas and tips.

E-mail: [email protected]

craft's People

Contributors

quipyowert2 avatar

Stargazers

 avatar

Watchers

 avatar  avatar

Forkers

henrykrumb

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.