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r2d2meuleu's Projects

2d-movement icon 2d-movement

2D Movement project i worked on my Youtube channel.

ai_manager icon ai_manager

Creating an AI personality Manage tools in Unity

anime-speed-lines icon anime-speed-lines

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

arch icon arch

A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

batch-replacer icon batch-replacer

Visual Studio Code extension that allows to performs multiple text replacements at once, based on a script

binarytexttotiles icon binarytexttotiles

Loads file of 8 bit binary text listing for 256 ascii characters and turns it into Unity tilemap

bitwise_character_attribute_storage_in_unity icon bitwise_character_attribute_storage_in_unity

The purpose of this small application is to teach the developer how to efficiently store video game character attributes within C# primitives in Unity. Storing attributes within primitives reduces the amount of memory needed to keep track of a character state.

blink icon blink

Mechanics Analysis of the Blink from Dishonored

botw-stasis icon botw-stasis

Recreating the Stasis Ability from The Legend of Zelda: Breath of the Wild

boundingvolumehierarchy icon boundingvolumehierarchy

This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a couple of additional C# creature comforts for usability.

bulletuphell icon bulletuphell

All in one Godot Plugin to make Bullethell games (Godot 3 & 4)

cable-component icon cable-component

Unity cable component implementation similar to the Unreal Engine one based on verlet integration.

card2code icon card2code

A code generation dataset for generating the code that implements Hearthstone and Magic The Gathering card effects.

casualprt icon casualprt

Precomputed Radiance Transfer Global Illumination in Unity URP

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