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r2d2meuleu's Projects

rdr-deadeye icon rdr-deadeye

Recreating the Dead Eye mechanic from Red Dead Redemption

reaction icon reaction

A Godot Plugin to add an implementation of the Valve Response System

regoap-godot icon regoap-godot

Goal oriented action planning implementation for Godot Engine based on ReGoap library

rg3l icon rg3l

My personal library of GDScript codes for 3D projects, written in a simple way to be easy to adapt.

scene-ref-attribute icon scene-ref-attribute

Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.

sceneloading icon sceneloading

Management of scene loading in a Metroidvania fashion for Unity.

scene_tools icon scene_tools

An editor plugin for Godot 4.2+ to help you with designing your levels and quick prototyping. It currently only supports asset placement.

setup-unity-action icon setup-unity-action

GitHub Action to download and install Unity on Ubuntu, macOS or Windows. Based on Unity Hub

simplegoap icon simplegoap

SimpleGOAP is a lightweight C# implementation of goal oriented action planning.

slippery-bouncy-physics-material-tutorial icon slippery-bouncy-physics-material-tutorial

When gameobjects collide what decides the rules of how they interact with each other? Are they slippery like ice, bouncy like a ball, or is it like dragging a block of cement? In Unity, the colliders can have a material assigned to them - physics materials. The physic materials of these colliders with materials will be visible when they are slidin

ssgi-urp icon ssgi-urp

Screen Space Global Illumination for Unity Universal Render Pipeline

stategraph icon stategraph

A Godot plugin that manages State Machines & State transitions

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