These are the files for Dan Vicarel's GDEX 2019 Presentation: "Supercharging Your Unity Workflow With Visual Studio and Git". Check out the accompanying slides.
- Click
Clone or Download
thenDownload ZIP
to get these files (or clone, if you already know some Git!) - To make following the demos easier later, please download/install the following:
- Git
- If already installed, just re-download so you can re-run installer and verify settings
- Pretty much keep all defaults
- Make sure LFS is installed
- If on Windows, make sure you're using "Windows-style line endings"
- I'm all about Unix-style line endings, but there are just too many programs that insert CRLF on Windows, so you might as well work with them, not against them
- Visual Studio Tools for Unity
- Select
Extensions > Manage Extensions
within Visual Studio - Search
Visual Studio Tools for Unity
underOnline
- Select
Download
- Select
- Git
- If you don't already have Unity and Visual Studio installed, then try to just follow along. Both programs are large and take a long time to download/install.
- Open at least the following project folders in Unity, as it will take several minutes for assets to import and you don't want to wait for that during the talk:
CardGame_NeedsDebug_Start
CardGame_AsmDef_Start
CardGame_ManagedPlugins_Start/CardGame_ManagedPlugins