radiden / pingprovements Goto Github PK
View Code? Open in Web Editor NEWAn updated version of pixeldesu's Pingprovements mod for Risk of Rain 2
License: GNU Affero General Public License v3.0
An updated version of pixeldesu's Pingprovements mod for Risk of Rain 2
License: GNU Affero General Public License v3.0
Or ability to ping them again before they gone, because I can't check it again even with your mod function
I can not ping an object again until I have used up all my pings on other objects or locations first.
For instance, ping an enemy and wait for the ping to disappear. Attempting to ping this enemy again does nothing. Sure, the same issue is in the base game, but there the next ping will show up successfully. With this mod, it does not matter how many times I press the ping button. I instead have to ping randomly all over the place first before it allows me to ping that enemy again.
Note: I am playing multiplayer with a friend. We both have this issue.
Suggested fixes: (Either would make me happy)
I haven't tested it yet, but I assume Teleporter ping uses the InteractablePingLifetime duration. Personally I would be happy if there where an additional special option with the teleporter. This config would have 3 option:
Title. You can see if you are going to get a Pearl or an Irradiant Pearl from the pool before you use it.
The file on Thunderstore seems to still be 1.7.0, which quietly fails to load with the dlc. It throws an error that I see with a lot of mods from before the latest patch changed up modding stuff, as more-or-less expected. Checked through both r2modman and manually downloading from Thunderstore just in case there was a difference for some reason.
LogOutput.log
PingOrdering seems to only make the selected minion act when the ping is removed. With this mod, the selected minion waits for a very long time for the ping to be removed, even if the move/attack ping has already been issued. It's possible to set the enemy ping duration to ~1 second to somewhat get around this, but this also affects actual enemy pings, which isn't ideal.
Suggested fixes:
sometimes leaving multiple pings covers the screen with pings and it's really annoying. please add a config to disable that. thanks!
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