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randovania's Introduction

Randovania

Welcome to Randovania, a randomizer platform for a multitude of games.

New here or looking to install? Check our website.

Supported Games

  • Another Metroid 2 Remake
  • Cave Story
  • Metroid Dread
  • Metroid Prime
  • Metroid Prime 2: Echoes
  • Metroid: Samus Returns

Experimental Games

  • Metroid Prime 3: Corruption
  • Super Metroid

Randovania can randomize many aspects of its supported games, all while still ensuring they're completable without using any glitches or exploits. Its features include:

  • Randomizing what can be found in each item location. Weapons, keys, and more can end up in completely new places.

  • Use Multiworld sessions to shuffle items between multiple separate games, alone or with friends. All Multiworld games are compatible with each other - mix and match as you like!

  • Randomize how areas connect to one another, or what resources are required to travel between areas. These options are highly customizable, letting you limit or unleash the chaos.

  • Randomize your starting equipment and location. Feeling brave? You can even shuffle items you normally start with.

Have fun and start randomizing!

Installation

In the releases page, we have zip files with everything ready to use. Just extract and run!

For Linux users, we recommend using our Flatpak instead.

Community

Join the Randovania Discord: https://discord.gg/M23gCxj6fw

Invite links for specific games' servers can be found in the #game-communities channel in our server.

Credits

GUI and logic written by Henrique Gemignani, with contributions by SpaghettiToastBook, gollop and many others.

BashPrime, Pwootage, and April Wade made https://randomizer.metroidprime.run/, from which the GUI was based.

Website created by Hugoshido and duncathan_salt. portfolYOU Jekyll theme by Youssef Raafat. Free for personal and commercial use under the MIT license.

Installer is powered by Advanced Installer, which has graciously provided us with an open source license.

Linux Flatpak build contributed by Ethan Lee.

Games

Metroid Prime 1

Metroid Prime 2: Echoes

  • Game patching written by Claris.
  • Room data initially collected by Claris, revamped by Dyceron.
  • Menu Mod created by Claris. For more information, see the Menu Mod README.
  • Converting Metroid Prime models by Migs.

Metroid Prime 3: Corruption

Super Metroid

  • Game Patching and Logic Database by SolventMercury.
  • Custom Item PLMs patch by Kazuto.
  • Skip Intro Saves patch by PHOSPHOTiDYL.
  • Other individual patches by Total, Foosda, Leodox, and others.

Cave Story

Metroid Dread

Another Metroid 2 Remake

Metroid: Samus Returns

Auto Tracker

Multiworld

Server and logic written by Henrique "Darkszero" Gemignani.

Primes

Dolphin and Nintendont integrations written by Henrique "Darkszero" Gemignani. These were based on Dolphin Memory Engine and Pwootage's Nintendont fork, respectively. In-game message alert initially written by encounter.

Cave Story

Cave Story Doukutsu and CSE2 Tweaked integations written by duncathan_salt, periwinkle and ikuyo.

Metroid Dread

Integration written by Thanatos and Henrique "Darkszero" Gemignani. The "unplug" icon is by tezar tantular from Noun Project (licensed under CC BY 3.0).

Another Metroid 2 Remake

Integration written by Miepee. Offworld sprites are licensed under CC BY-SA 4.0 and are made by AbyssalCreature, ShirtyScarab554 and many others.

Developer Help

Dependencies

Setup

Getting started:

  1. Clone this repository. (downloading the zip is not supported and will not work)
  2. Open a terminal in the repository root
  3. Run the following file:
    1. Windows: tools/prepare_virtual_env.bat
    2. Linux/macOS: tools/prepare_virtual_env.sh
  4. You should see "Setup finished successfully." visible when the command finishes.
  5. For certain use cases, such as exporting games or running tests, additional setup is needed.

In order to start Randovania, open:

  1. Windows: tools/start_client.bat
  2. Linux/macOS: tools/start_client.sh

In order to update your repository:

  1. Update the git repository. (With git pull or anything else)
  2. Make sure that Randovania is closed.
  3. Re-run the steps from "Getting Started", starting at step 2.
    1. In case of unexpected errors, delete the venv in the root of the repository and start again.
  4. Open Randovania normally.

In order to be able to export games:

  1. Run both "Getting started" and "Start Randovania" steps.
  2. Activate the virtual env. Check start_client.bat/sh for details.
  3. Run python -m pip install -r requirements.txt.

In order to run the tests:

  1. Run both "Getting started" and "Start Randovania" steps.
  2. Activate the virtual env. Check start_client.bat/sh for details.
  3. Run python -m pip install -r requirements.txt.
  4. Run python -m pytest test.

In order to run the server:

  1. Run both "Getting started" and "Start Randovania" steps.
  2. Activate the virtual env. Check start_client.bat/sh for details.
  3. Run python -m pip install -r requirements.txt.
  4. Run python tools/prepare_dev_server_config.py once.
  5. If you wish to use any Discord functionality, you'll need to create an app in Discord and fill both ids in tools/dev-server-configuration.json.
  6. Run the server and client. You can this on
    1. Windows with tools/start_dev_server.bat for the server and tools/start_debug_client.bat for the client
    2. Linux/macOS with tools/start_dev_server.sh for the server and tools_start_debug_client.sh for client

This repository uses pre-commit. The hook is automatically configured with the prepare_virtual_env scripts.

Suggested IDE: PyCharm Community

*If using Visual Studio Code, make sure to set "qtForPython.uic.liveExecution.enabled": false when using the QT extension.

Documentation

randovania's People

Contributors

arcanoxdragon avatar cmos75 avatar dependabot[bot] avatar dinopony avatar draconif avatar duncathan avatar dyceron avatar ethanarmbrust avatar f-raz0r avatar fantaselion avatar gollop avatar henriquegemignani avatar jeffgainsngames avatar kirbymastah avatar mayberryzoom avatar merikatt avatar miepee avatar pre-commit-ci[bot] avatar pyup-bot avatar samuel6710 avatar schwartzgandhi avatar shark20061 avatar solventmercury avatar spaghettitoastbook avatar steven11sjf avatar thanatosgit avatar toasterparty avatar tyranisaur avatar wolfmyths avatar xenowars avatar

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randovania's Issues

Randomized starting area

Let the starting area of the game be randomized along with other things in the game

This needs:

  • Editing the game binary to change the initial world
  • Re-ordering the area list of the world to change the initial area
  • Change the Spawn object of the area to start with the expected gear

Add warp to starting location

Adding a feature similar to Save-And-Quit would prevent many softlocks the game has. This could be implemented as:

  • Hotkey similar to Menu Mod to teleport to ship.
  • Additional option in Save Stations to teleport to ship.

In case the starting area is changed, teleport to that starting area instead.

Add Log tab

This tab would have a log of all status update messages received.

Option to remove items

Checklist of items that would be included in the seed.

Since we can't replace an item with nothing, replace with Energy Transfer Module.

Add Dark Arena tunnel without boost to the logic [Requirement]

https://www.metroid2002.com/echoes/without_boost_dark_arena_tunnel.php
As seen in the video, it's possible to travel that room backwards without boost ball. The most obvious implication is that you can exit the boost guardian part of the map without boost ball.

Bombs are required.

Performing the trick in a single try and reaching the nearest light source takes ~120 HP in varia suit as seen on the video. The dark suit apprently reduces Dark aether damage by 80%, so logic dictates it takes around 24 hp in dark suit.

Add additional Blast Shields to the game

If randomizing door types, we could add additional Blast Shields to the game.

  • Charged Light Beam
  • Charged Dark Beam
  • Charged Annihilator Beam
  • Sunburst
  • Darkburst
  • Sonic Boom

Flavor for each lock:

Sunburst: Ingplate Blast Shield, looks like those weird worm-like tentacles or the orange core of an Ing
Darkburst: Luminite, looks like the walls of the Sanctuary
Sonic Boom: Crystal Blast Shield, requires the loud bang of Sonic Boom to open

Credit for names and descriptions goes to Linkshot#1954 on Discord.

Improve README

Currently the README describes the CLI checker of Randomizer logs. We're much more than that.

Patcher fails when called with these arguments

C:\>D:\programming\projects\randovania\randovania\data\ClarisPrimeRandomizer\Randomizer.exe 

extracted_game\files -r -h -s 1225473634 -p 0,2,2,15,57,88,23,2,8,38,8,106,44,83,8,100,2,92,2,2,2,2,2,2,2,4,76,4,8,52,2,2,2,112,8,2,13,2,4,4,17,2,2,2,75,1,4,2,37,102,21,4,8,17,2,46,4,4,2,91,2,2,86,2,2,2,2,2,2,2,2,74,68,39,69,2,2,2,4,4,53,2,4,4,2,79,8,7,4,45,116,2,17,2,11,115,2,117,2,43,59,2,19,114,8,50,109,2,2,24,82,2,4,17,2,27,2,2,118 -v
- HUD Memo Popup Removal enabled.
- Elevator Randomization enabled.
Checking Game... Game set to Metroid Prime 2: Echoes.
Saving Metroid4.pak...

An error occured:
A chave fornecida nao estava presente no dicionário.

Created from this seed log:
Echoes_Randomizer_-_CSFnzFpQLWmCI50gIQAg.txt

"Minimal validation" mode

Add a misc logic mode where the only validations are:

  • Dark Visor must be collectable if there's anything relevant in Ing Caches
  • Light Suit must be collectable if there's anything relevant in DArk Water
  • Echo Visor + Anihhilator must be collectable if there's anything relevant in Echo Locks

Fast Start

Start the game directly into a post-start state

  • All rooms from Landing Site to Hive Chamber B are in their post-first-trip layers.
  • Starts the game with items already lost (#42)
  • Starts the game in Hive Save Station (#41)

Randomize with duplicate Dark Temple Keys does not work correctly

If multiple copies of same Dark Temple Key, randomize does not work correctly

Vanilla, minimal Checking logic: "Assertion Error"
Vaniilla, all other logics: fails to distribute all items (~40 only)
Randomized, No Glitches/Easy: "IndexError: pop from empty list"

Split Beam Ammo Expansion

And also lower how much ammo each expansion give, making then have individually less value, but are still useful.

Additional pickup spots that you start the game with

These pickups would be randomized along with all other pickups and you start the game with whatever is in then.

The total amount of pickups in the game is increased to account for these.

The number of additional spots is configurable, with an option for it to be a random number.

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