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modeler's Introduction

Modeler

Goal: A 3D scene staging tool and physically-based rendering sandbox built on QT widgets. Makes use of my own custom rendering engine (Core), and serves as a great utility to test ongoing feature development in the engine. Still very much a work-in-progress!

Current functionality:

A built-in scene that showcases the current state of the physically-based rendering capabilities of Core will be loaded by default. Additional models can be imported into the scene and repositioned. Modifiable model import settings include scale, normal smoothing threshold, and material type (physically-based or "legacy").

External library dependencies:

  • Core: My own custom graphics/rendering library (need to build from source)
  • Assimp (Asset Import Library)
  • DevIL image library

Dynamic versions of the above libraries are required.

Version Requirements:

  • Qt version 6.3 or higher
  • Qt creator version 8.0 or higher
  • Asset Import Library version 5.2 or higher
  • DevIL image library version 1.7.8 or higher

External asset dependencies:

The application uses some model & texture assets by default, they can be downloaded here. Extract the contents and place them in a folder called assets in the build directory for the application.

Building

It is recommended that you build inside QT Creator. You will need to modify the locations of the Core, Assimp, and DevIL libraries in modeler2.pro. This can be done by editing the following variables: CORE_BINARY_DIR, ASSIMP_BINARY_DIR, and DEVIL_BINARY_DIR.

Linux notes:

To install Qt and Qt Creator on Linux:

 sudo apt install qtcreator
 
 sudo apt install build-essential
 
 sudo apt install qt5-default

modeler's People

Contributors

mkkellogg avatar

Stargazers

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