Comments (17)
Yeah, I decided to skip those two for the initial release as there are already
great ports for the Wii. I will be adding MD in the future, but I am doubting
that I will include SNES. It is based off BSNES and I am sure the performance
will be less than adequate.
Original comment by [email protected]
on 10 Oct 2011 at 9:05
from wii-mednafen.
Yeah, no way will BSNES run at any playable speed on a Wii. Unless you use the
performance core, and that's pushing it a lot and you might as well use SNES9X
at that point.
Original comment by [email protected]
on 11 Oct 2011 at 12:47
from wii-mednafen.
Thanks, it's great to finally see someone complete a Mednafen port, after all
these years.
Just so that you know, Mednafen's MD core is using an outdated version of
Genesis Plus, which has a lot of compatibility/accuracy issues, especially with
sound emulation or some games that won't work properly. To compare, it's very
similar with the initial port released by Softdev on Game Cube (uses the same
code base, more or less).
Now, it should be possible to backport Genesis Plus GX updated cores in this
but it would also probably requires lot of work and some insight of emulation
inner working, not sure if you want to go that way. Same goes for Mednafen
MS/GG emulators by the way since they are based on an old version of SMS Plus.
That said, it would be interesting to see how BSNES is running on Wii. PC-FX
seems to run slow but it's still an interesting achievement.
Original comment by [email protected]
on 11 Oct 2011 at 9:24
from wii-mednafen.
[deleted comment]
from wii-mednafen.
[deleted comment]
from wii-mednafen.
Thanks eke-eke!
Yeah, I am aware that the MD code base is quite out of date as compared to the
tremendous amount of work you have put into it. Which is why I figured it was
not really worth including. BTW, the manual you created to go along with your
port is extremely professional!
To be honest, I was initially just going to release a WonderSwan port. However,
so much of the code would have been replicated with the Virtual Boy port that I
figured, I might as well go ahead and port the majority of Mednafen. I knew it
fixed some Lynx issues and that the PCE support is pretty solid.
PC-FX is definitely slow (especially during FMV playback). Up to this point,
most of my time has really been spent tracking down memory leaks, file leaks,
and crashes that occurred when switching between different emus, as Mednafen
doesn't support loading multiple games in a single session (one per launch). It
also took some time to address the memory fragmentation that occurs when
switching between games (especially the GBA 32mb ones) on the Wii.
Original comment by [email protected]
on 11 Oct 2011 at 12:54
from wii-mednafen.
Very Thanks for Emu, this emu is awesome: geme gear, master system, gameboy and
color, gameboy advance, pce engine (usb support yeah), pc engine cd (usb
support yeah), PC-FX (cool), lynx, wondersman (cool), nes, virtual boy and
neogeo pocket (very thanks for this emu, gc controller support + usb support
cool+yeah)
Original comment by [email protected]
on 12 Oct 2011 at 9:57
from wii-mednafen.
Thanks a lot for the feedback! I really appreciate it.
Original comment by [email protected]
on 13 Oct 2011 at 5:26
from wii-mednafen.
Original comment by [email protected]
on 13 Oct 2011 at 4:07
- Added labels: Type-Enhancement
- Removed labels: Type-Defect
from wii-mednafen.
Have added MD/Genesis support, will be in 0.1.
Original comment by [email protected]
on 22 Oct 2011 at 4:22
- Changed state: Started
from wii-mednafen.
thanks a lot raz0 !!!! i'm crying now because so happy. with you wiimednafe
release.
0.0 version is very stable. but i have some hope. that is support Snes.
also there is snes emulator for wii 'snes9x gx' . but it is very unstable.
when loading rom. it freeze almost time. so i hope wii mednafen support SNES!!
maybe snes9x core will work perfectly.
and thank you one more time!!! you are my hero!
Original comment by [email protected]
on 24 Nov 2011 at 10:11
from wii-mednafen.
DUDE fer real your ar the f***ing boss/HERO!!!!!! thanks for all your work
cheers from CHILE thanks to you and can play my nes DUMPS with easy, if u can
add snes suport most pple will be realy but is at to you sence your ar the
boss/HERO xD
btw thank to the guy who did the MENU thanks you too always is welcome retro
art :D
( sorry if im worng on that but it seens like that)
( sorry for my poor english)
great work guy thanks again
Original comment by [email protected]
on 13 Dec 2011 at 6:30
from wii-mednafen.
Hey raz0red!
Thank you very much indeed for your work. This is a really nice port, very
stable and solid from the very first release. Impressive!
I don't suppose this would be easy or even possible but twinaphex has been
working on porting PS3 SNES9x-Next to the Wii
(https://github.com/twinaphex/snes9x-next). Is there anyway this could be
ported/integrated into Mednafen's infrastructure?
Keep up the great work and looking forward to 0.1.
Original comment by [email protected]
on 14 Dec 2011 at 1:15
from wii-mednafen.
i will write here sence i dont want to start another tread the thing is...
change type save suport for gba games if its posible sence some games dont just
for that.. i mean the option of VBA that change flash 64kl to flash 128kl if
not damn and just play the game in PC -.-
sorry to put it here i hope that you dont banne my for this thanks a lot for
all your work
Original comment by [email protected]
on 19 Dec 2011 at 12:46
from wii-mednafen.
Re: LionKaiser
This can already be accomplished, although it is a bit cumbersome. See the
"GameBoy Advance" section in the Mednafen documentation:
http://mednafen.sourceforge.net/documentation/
Original comment by [email protected]
on 20 Dec 2011 at 8:57
from wii-mednafen.
WOW thank alot DUDE~ :D
Original comment by [email protected]
on 23 Dec 2011 at 4:10
from wii-mednafen.
Closing old auto-imports from Google code. Please submit a GitHub issue if this still needs to be resolved.
Thanks!
from wii-mednafen.
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